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If you have a good competitive moveset for Sirfetch'd, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Sirfetch'd Pokédex and learnset for reference.

Sprite

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9 Answers

1 vote

Sirfetch'd @ Leftovers
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Brave Bird
- Knock Off

This works incredibly well with Dynamax. You gotta Swords Dance only when you need to. Test the waters at the beginning, throw around a few Close Combats and Knock Offs, which come off it's crazy 135 attack stat. Sticky Web support from Galvantula helps, which also helps ensure that Sirfetch'd does not come in on Flying and Psychic types.

If it survives till late game, try Swords Dance and then boost your speed with Max Airstream, and Max Knuckle if you have already gotten a speed boost. Destroy your opponents. Real fun.

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1 vote

Sirfetch'[email protected]
Ability: Scrappy
Evs:252atk/252hp/4def
Adamant nature
Leek gives every move a nice 50% chance to crit. Scrappy to be able to hit your fighting stab on every poke. Adamant Max atk Adamant to hit hard.
Moves:
-focus energy/sword dance
FE for confirm crit and SD for higher atk
-close combat/Superpower/meteor assault
CC for SD, Sp for FE, MA for raw power if low hp

Other moves: choose 2
Dark: knock off/night slash/throat chop
SD goes better with night slash while the others can do either.
Brave bird/leaf blade/poison jab/first impression
Can choose to not have boosting for more attack

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0 votes

Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Brave Bird
- Knock Off
- Quick Attack / Poison Jab / Leaf Blade

Scrappy Choice Banded Close Combat slams a lot of things, including now Ghost types. Brave Bird and Knock Off are coverage, and the last slot works well with most options.

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0 votes

Sirfetch'd @ Leek
Ability: Steadfast/Scrappy
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
- Superpower
- Brave Bird
- Knock Off
- Focus Energy

Best used with Sticky Web support. The Leek plus Focus Energy always lands a Critical Hit, barring Pokemon with Abilities that prevent them, meaning you'll never suffer from the Attack loss from Superpower. I personally prefer Steadfast over Scrappy because I feel Knock Off covers Ghosts well enough, but it's up to preference.

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0 votes

Sirfetch'd@Life Orb
ABILITY: Scrappy
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 HP/4 Spd

Swords Dance
Brick Break/Close Combat
Poison Jab
First Impression

Life Orb to raise power of moves. Swords Dance to increase Attack even further. Brick Break or Close Combat as STAB. Poison Jab for Fairy types. First Impression for Psychic type Pokemon and also for a powerful first turn only attack. However, you could replace this with Throat Chop, Night Slash or some other Dark type move for Psychic coverage if you don't like the fact that First Impression is a first turn only move.

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just because Brick Break has no drawbacks doesn't mean it's better than Close Combat necessarily
Muscle band over life orb or band?
Nice set, but it says tbat life orb onky raises physical moves. This is false.
0 votes

Sirfetch'd w/Leek (boost critical hits)
Ability: Scrappy (it can hit ghosts with fighting moves now)
EVs: Max Attack (For obvious reasons) Max Special Defense (For most fairies psychics and some flying) Max Defense (For the remaining physical super effective moves)
Adamant (Brave works too but Only for Trick Room)
Meteor Assault for stab and it will O.K.O almost anything plus the leek you will be unstoppable.
Poison Jab fairy coverage
Night Slash (Egg Move) but provides great psychic coverage plus it already has a high chance of landing critical plus the leek your basically guaranteed one
First Impression for priority plus more psychic coverage
Only if you want Flying coverage
Ice Punch for flying coverage

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It doesn't get ice punch
Recharge moves like Meteor Assault aren't really viable, so i'd just go Close Combat
0 votes

Sirfetch'd @Life Orb
Ability: scrappy
EVs: Atk:252 Def:128 Spd:128
Nature:Adamant
-Meteor Assault (feeling risky?) /close combat (powerful STAB)
-throat chop (for psychic types)
-poison jab (for fairy types)
-swords dance (obviously)

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First impression is superior to throat chop
Meteor assault? Recharge moves are not viable (except in some rare circumstances. Eg: Hyper beam pixillate sylveon, Slaking, etc.)
That ev spread is horrendus. Max attack is great. Do not split defenses. Run max hp or max speed.
0 votes

Sirfetch'[email protected] or Choice Band
Trait: Steadfast
Nature: Adamant (+Attack, - Sp. Attack) or Jolly (+Speed, -Sp. Attack)
EVs: 252 Attack, 252 Sped, 4 HP
Role: Physical Sweeper

Moves:

  • Close Combat
  • Night Slash
  • Leaf Blade
  • Poison Jab
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Night Slash is better than throat chop, you basically always get a crit hit combined with leek.
Oh yeah, good idea.
0 votes

Sirfetch'd @leek
Ability: Scrappy
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed
-Meteor Assault
-Close Combat
-Leaf Blade
-Swords Dance
Honestly, not too complicated. Sirfetch'd isn't known to be great, but I love this thing when I want to troll my friends or something.
Scrappy, because duh, and leek to get a 50% critical hit in case getting a one-shot (which you probably will want, because the whole point is to surprise those friends that underestimate based on size) is a bit sketchy.
Meteor Assault has an amazing base power of 150, an accuracy of 100, and though it only has a max PP of eight, let's be honest-you don't need a lot of PP on moves for something you'll rarely want to use. Plus, the fact that it's a recharge move doesn't matter all too much, because the attack itself can often one-shot, and you still have 2 other quite viable attack options if you don't want to use it.
Close Combat is STAB, and it has base power of 120, so it's an easy choice.
Leaf Blade is a really good grass-type move, maybe not for coverage, but you might want to use it if you're up against a water-type and you want to just have something for that.
Swords Dance may not seem like a good choice, since Sirfetch'd's HP and defences aren't exactly sky-high, but if you're up against that-one-friend that decides to spam substitute and protect and roost etc on some tank with like no attack, then this is a good way to break that wall to add some attack, which will eventually make them run out of PP so you can land a one-shot blow with close-combat.
Even just if you realize that you can survive a few hits and that the game might last a while, you can also get an attack boost in.

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meteor assault and close combat on the same set is questionable, especially considering this set can get walled by just about everything
You dont need 2 STAB moves, so keep Close Combat, and replace Meteor Assault and swords dance with Knock Off and Poison Jab. Sirfetch'd is too slow and frail to set up
So you would go all-out offensive? OK.
Honestly, not too complicated.
***proceeds to write five essays on it***