Breloom@Life Orb
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
Ability: Technician
-Mach Punch
-Bullet Seed
-Spore
-Rock Tomb
Pros:
-Can put opponents to sleep
-Most of the Pokémon that outspeed it can be dealt with by Mach Punch, and slower Pokémon are put to sleep
-Bullet Seed negates sashes, substitutes, and sturdy
-Very strong
-In NatDex AG, it is possible the best check to Spore-Baton Pass smeargle and Extreme Evoboost Eevee
Cons:
-Bad defensive typing
- Breloom isn't exactly very bulky
- Awkward speed tier
Ferrothorn@Rocky Helmet
EV spread: 252 HP, 128 Def, 128 SpD
Nature: Careful
Ability: Iron Barbs
-Leech Seed
-Toxic
-Stealth Rock
-Spikes
Pros:
-Amazing defensive typing
-Huge bulk that lets it occasionally survive Fire-type attacks
-Severely punishes physical attackers
-Good staller with Toxic and Leech Seed
-Spikes and Stealth Rock helps my wallbreakers, especially Ash-Greninja
Cons:
-It is still very weak to Fire type moves
-Lacks the sleep move or offensive presence that Breloom possesses
-Slow as hell (no Trick Room since my team uses mostly fast sweepers)
-Taunt bait
Here are the other two Pokemon that complete the FWG core
Greninja-Ash@ Life Orb
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Extrasensory
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Air Slash