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I've been trying to build around an Espeon and Gallade core I started using around a week ago, and was hoping I could get some advice on what Pokemon to have on a team with these two.
Here are the two parts of the core themselves:

Espeon @ Eject Button
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heal Bell
- Reflect
- Light Screen

Espeon serves as a dual screens setter that doesn't have to worry about taunt, status, or its passive turns letting an opponent get hazards on the field. Eject Button allows a free switch once one screen is up, meaning I wouldn't have to waste an extra turn before a more offensive Pokemon can utilize the extra bulk to tear holes in an opposing team, or worry about taking damage on a raw switch-in. It isn't an offensively oriented Pokemon, but Psychic still does decent damage to targets, and take out low HP Pokemon. Heal Bell is also a nice piece of utility that can be used if a teammate is burned, poisoned, etc. Mainly though, its purpose is to get up screens to increase team defenses, and heal off status with Heal Bell. Its a good lead, and a decent tool to have mid game because of Heal Bell and Psychic coming off a respectable special attack stat.

Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 HP / 24 Def / 232 SpD
Adamant Nature
- Drain Punch
- Psycho Cut
- Swords Dance
- Teleport

Mega Gallade serves as an offensive centerpiece of the team, but also an important defensive piece. Its built generally bulky to survive big special attack, but has an Adamant Nature to remain a viable sweeper. It can keep itself alive and do damage with Drain Punch, obliterate Toxapex with and others bulky Pokemon with its Swords Dance boosted stabs, and use teleport to allow allies to get onto the field safely. Its heavy bulk investment helps it switch-in, as well as allowing it to comfortably get up Swords Dance, while being able to heal off damage it takes with Drain Punch.

Together, these two have good synergy. Espeon can set up screens to bolster Gallade's bulk, allowing for an even safer Swords Dance and potential sweep. Gallade can use Teleport to get Espeon in safely so it could heal a possible burn or set screens after they've worn off. Finally, Gallade could switch-in on a Dark Type attack for Espeon, activating Justified before Mega Evolving to be an immediate threat to the opponent, while Espeon remains at good HP for use later in the battle.

That's the core. Please tell me some good partners with these two, or flaws in the core I could try and work out. Thanks!

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Is this for gen 7 OU or gen 8 National Dex?
Since you already have screens,  I reccomend making a hyper offense team from here.
Gen 8 National Dex
I see. Thank you. I've played of gen 8 National Dex. Most played tier this gen for me.
Maybe a Dark or Ghost type, as Ghost types wall the both of them.
The first thing you should do is make Mega Gallade a jolly Nature. Adamant is outsped by kartana,  which is obviously bad.
Wait, that gallade has no speed investment. I reccomend making your Mega Gallade max speed jolly. And I wouldn't reccomend running screens Espeon in NatDex OU.

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Quite possibly the best partner for Mega Gallade is Tapu Lele, as it appreciate Mega Gallade's ability to break through Corviknight, Slowking, and Heatran, and it provides Psychic Terrain to boost the power of Mega Gallade's Zen Headbutt, allowing it to break through Clefable. Other teammates that appreciate Mega Gallade's ability to pressure Corviknight, Slowbro, and Heatran include Garchomp, Volcarona, and Serperior. Additionally, solid checks to Fairy-types are appreciated, such as Ferrothorn and Jirachi. Jirachi is an especially great teammate, as its Healing Wish gives Mega Gallade a second opportunity to sweep. Solid entry hazard removal is also mandatory to give Mega Gallade more longevity, so Defoggers such as Corviknight, Zapdos, and Rotom-W pair well. Mega Gallade also appreciates Tyranitar and Weavile's ability to threaten Zapdos and trap Psychic-types.

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