I nearly freaked out when I saw his Special Defense.
Roaring Moon @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 SpD
Jolly Nature
- Crunch
- Earthquake/Brick Break
- Stone Edge
- U-turn
Think AV Garchomp, just faster, stronger, and a tad bulkier. This man hurts. You got U-Turn to keep momentum, Stone Edge for a bunch of hurting, Crunch for STAB, and Earthquake for that pesky Kingambit. Or, you can Brick Break for extra Kingambit hurting but less overall power. Steel Tera for defense. Jolly Nature to outspeed max Speed Baxcalibur and Great Tusk.
Things you beat:
Hatterene
Gholdengo
Kingambit
Baxcalibur
Skeledirge
Iron Moth
Things you lose to:
Great Tusk
Physical Dragapult
Chien-Pao
Ting-Lu
Top Teamate
Corviknight. Together, these two make easy switchins for both physical and special attackers. RM appreciates removal of Chein-Pao and Physical 'pult, as well as walling Great Tusk and doing good damage to Ting-Lu. In return, Corviknight gets no Iron Moth, Hatterene, and Skeledirge.
Did I just make a defensive core with a Roaring Moon?
MrKensa