Gen 9 UU (DDance Iron Thorns)
Iron Thorns @ Booster Energy/Air Balloon
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Tera Blast
Iron Thorns lacks the speed to take down a majority of the tier, with a trash typing that makes it bad in face of all of the EQ and CC users, I would say that it is incredibly outclassed by other DDance sweepers, such as Gyarados and Baxcalibur, who can do the job much better than Iron Thorns. However, there is one thing that puts Iron Thorns above the others, access to Quark Drive.
Booster Energy makes Iron Thorns' ATK 1.3x the normal amount, which makes Iron Thorns have a whopping 524 ATK. After one ddance, Iron Thorns outspeeds even Timid Gengar, and also outspeeds a majority of the Pokemon who have ground type moves, or fighting type moves.
Grass Tera is for ground resist and fighting normal effectiveness, plus Grass type Tera blast kills many of Iron Thorns' supposed checks.
Stone Edge and EQ are self explanatory, Stone edge is (somewhat) reliable stab that hits hard, EQ is great coverage.
Air Balloon is if you don't want to waste your Tera, however I strongly recommend Terastallizing the instant you get one ddance in.
Gen 9 UU (Banded Iron Thorns)
Iron Thorns @ Choice Band
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Earthquake
- Stone Edge
- Ice Punch
Ah yes, I could write a banded version of every physical attacker.
Wild Charge and Stone Edge are self explanatory.
Earthquake was mentioned above on the ddance iron thorns.
Ice punch is to punish ground types.
Tera Ground is Stab for Earthquake, a much more reliable attack in my definition, and it also gives it normal effectiveness for ground and fighting.
I feel like I should write a scarf version but that seems too dumb to exist.