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If you have a good competitive moveset for Miraidon, post an answer below and upvote the best ones.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Miraidon Pokedex & learnset for reference.

Miraidon sprite

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11 Answers

1 vote

Gen 9 AG Choice Specs Nuke

Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Overheat
- Draco Meteor
- Electro Drift

Specs to greatly enhance SpA, Overheat for Iron Treads and other pesky Steels. Draco Meteor can be used twice with less drawback with Hadron Engine and Specs, and U-Turn to get out of situations with Iron Treads or Great Tusk. Max speed to tie with opposing Miraidon, Flutter Mane, and Koraidon. Go nuke everything with Electro Drift!

  • 252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 0 HP / 4 SpD Flutter Mane in Electric Terrain: 336-396 (133.8 - 157.7%) -- guaranteed OHKO
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Electro drift is awesome!
Electro drift is cool when your part of a team.
Electro drift is awesome!
When your living the dream.
1 vote

Gen 9 AG Scarfed Late-Game Cleaner

Miraidon @ Choice Scarf
Ability: Hadron Engine
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Volt Switch
- Overheat
- Dazzling Gleam
- Electro Drift

Wow, this thing is so versatile, I could probably make like 5 or 6 completely different sets for this thing. The Scarf enables it to become an amazing cleaner after Teras and Iron Treads/Great Tusks have been dealt with. Modest over Timid due to Scarf, Dazzling Gleam to counter Koraidon, ED is self-explanatory, Volt Switch to work as a good pivot (but can be replaced by U-Turn if you fear prediction is not your strong suit), Overheat to directly counter Treads. Tera Fairy blocks Koraidon's Dragon Claw/Outrage and boosts DG.

  • 252+ SpA Hadron Engine Miraidon Electro Drift vs. 0 HP / 4 SpD Flutter Mane in Electric Terrain: 246-291 (98 - 115.9%) -- 87.5% chance to OHKO
  • 252+ SpA Hadron Engine Miraidon Overheat vs. 4 HP / 0 SpD Assault Vest Iron Treads: 382-450 (118.6 - 139.7%) -- guaranteed OHKO
  • 252+ SpA Hadron Engine Miraidon Dazzling Gleam vs. 0 HP / 0 SpD Koraidon: 524-620 (153.6 - 181.8%) -- guaranteed OHKO
  • 252+ SpA Hadron Engine Miraidon Overheat vs. 252 HP / 96 SpD Corviknight: 438-516 (109.5 - 129%) -- guaranteed OHKO
  • 252+ SpA Hadron Engine Miraidon Volt Switch vs. 0 HP / 0 SpD Chien-Pao in Electric Terrain: 318-375 (105.6 - 124.5%) -- guaranteed OHKO
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0 votes

Miraidon @ Life Orb / Terrain Extender
Ability: Hadron Engine
Tera Type: Electric / Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Draco Meteor
- Overheat / Flash Cannon
- Volt Switch / Calm Mind

This thing hits really hard under ET and also helps future paradoxes. Electric tera makes Electro Drift hit like a truck, but I really don't know what tera type to use, recommendations would be nice. Draco Meteor with Hadron Engine plus Life Orb hits really hard, and Overheat nukes steels and other mons weak to fire. Flash Cannon and Tera Steel does make your Flutter Mane better, however. Tera Electric and Overheat are probably better, because with Flash Cannon Treads walls you, and Tensa Zangetsu said. Volt Switch is a pivot move for getting out of bad matches. However, with LO and Calm Mind, Miraidon can be a late game sweeper. Terrain Extender can make Miraidon more of a offensive support for future paradoxes, and LO makes you hit really hard. Choice Specs can be used, but Life Orb gives you more versatility.

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Tera Steel would be good for taking on Flutter Mane and Iron Bundle etc, but Tera Electric allows it to hit much harder, so its up to you if you should keep it Electric.
I would just replace Overheat with flash cannon to hit ice and fairy types And because with overheat, that’s two moves that lower your special attack, and I think you could do terra steel like TheMasterApe suggested which will also boost flash cannon.
Thanks, I think Overheat can be an option for steels, so I'll still keep it as an option.
STAB Electro Drift under Electric Terrain hits harder without Tera Steel and already OHKOes Flutter Mane, so I don't see how it is necessary to Terrastalize for that. Also, without Overheat you are going to get walled by Iron Treads with it's Ground/Steel combination so that should make Flash Cannon quite a bad option.

252 SpA Life Orb Hadron Engine Miraidon Electro Drift vs. 0 HP / 0 SpD Flutter Mane in Electric Terrain: 292-344 (116.3 - 137%) -- guaranteed OHKO
252 SpA Life Orb Hadron Engine Miraidon Flash Cannon vs. 0 HP / 0 SpD Flutter Mane: 242-286 (96.4 - 113.9%) -- 75% chance to OHKO
Would it be worth running overheat with a white herb or eject pack?
Not really, as it would be one time use item, and you would lose out on the extra power that Life Orb provides.
0 votes

Gen 9 OU strong, bulky, yet speedy set (for both doubles and singles)
Item: Terrain Extender
Ability: Hadron Engine
Tera Type: Steel (chose it because it handles Miraidons Ice and Fairy weaknesses
EVs: 252 SpA, 252 Spe, 6 SpD
Nature: Modest (lowers Atk, boosts SpA)
- Dragon Pulse
- Electro Drift
- Flash Cannon
- Dazzling Gleam

Dragon Pulse and Electro Drift are STAB. Flash Cannon is for Miraidons Steel Tera Type. Dazzling Gleam is for Fighting coverage once Terastalized.

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Miraidon isn't legal in Gen 9 OU.
0 votes

Miraidon gen 9 uber set
Miraidon @ choice specs
EV's speatk 252, 4 spedef ,spe 252
Nature-modest
Tera - electric
Move set
Electro drift
Volt switch / U turn
Overheat
Dragon pulse / draco meteor
Tera electric, electric terrain,stab, hadron engine and choice specs boosts electro drift super hard and can one shot basically anything that does not resist electric
Dragon pulse for stab and and volt switch to get out of sticky situations and Overheat for coverage

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Can you provide EVs and a Nature?
U-Turn could go over Volt Switch and Draco Meteor over Dragon Pulse
Why U-Turn over Volt Switch, especially considering the Choice Specs?
@RedMikki07 U-turn can allow Miraidon to switch out vs Ground-types, as Ground-types can block Volt Switch.
I chose volt switch because it is special and gets stab
I really like this set cause this thing hits like a dump truck on steroids
0 votes

Gen 9, Tera Raid attacker

Miraidon @ Magnet
Ability: Hadron Engine
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Atk
Modest Nature
- Metal Sound
- Electro Drift
- Parabolic Charge
- Electric Terrain

Miraidon is a bulky, fast, hard-hitting, and self-healing Electric special attacker who overlaps multiple effects to help both itself and its allies deal more damage faster.

Hadron Engine automatically sets Electric Terrain upon entering the battle. This not only increases Electric damage and protects against Sleep for you and your allies, but also directly increases Miraidon's SpA (another effect of Hadron Engine) and activates allies' Quark Drive (in particular: Iron Hands is a popular Electric-type choice).

Metal Sound increases both your and your allies' damage by sharply decreasing the opponent's SpD. It should be used once on the first turn. Note that it will not work later when the raid boss puts up a shield (4+ star raids only) as it is a status move.

Electro Drift is Miraidon's signature move. It has high base power (100 Pow) and perfect accuracy (100 Acc) with no negative side effects. Moreover, Electro Drift deals ⅓ more damage (×1.33) when it is super effective in addition to to the regular type effectiveness multiplier (×2.0).

Parabolic Charge is for healing yourself (50% of the damage dealt) during longer fights. Since the amount recovered scales in proportion to the damage dealt, the healing also benefits from type effectiveness, STAB, terrain, stat changes, Miraidon's legendary-tier base stats, held battle items, terastalization, etc. Also, it does still simultaneously charge your Tera Orb since it is a damaging attack (vs. a status move or cheer).

Electric Terrain is for resetting the Electric Terrain that your Hadron Engine originally created. This should only ever be necessary in really long fights, but it is important to do considering the significant benefits to both you and your allies (see original paragraph above). It also increases your self-healing by increasing the damage of Parabolic Charge.

The max SpA EVs, Modest nature, and Magnet (item) are all designed to maximize damage output while simultaneously sustaining your own HP (through Parabolic Charge). HP EVs are maxed instead of Spe because longevity is more important in Tera Raids than first-mover advantage. Atk has zero IVs to minimize damage from Foul Play.

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Having the ability to reset ETerrain is nice,  but Charge is also an option over it for nuking Pokemon that are weak to EDrift.
0 votes

Gen 9 Ubers
Miraidon @ Assault Vest
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- Volt Switch

Assault Vest helps live opposing Miraidon's Dragon Pulse under Electric Terrain along with other special attacks.
252+ SpA Hadron Engine Miraidon Dragon Pulse vs. 0 HP / 4 SpD Assault Vest Miraidon: 248-294 (72.7 - 86.2%) -- guaranteed 2HKO. This calculation shows that without Life Orb/Choice Specs, even a modest opposing miraidon cannot OHKO mine. Even with Life Orb, the opponent has only a 68.8% chance to OHKO.

With Hadron Engine + Assault Vest, you get a free Calm Mind. Timid nature allows it to out speed modest Iron Bundle, Adamant Chien-Pao and Adamant and modest Koraidon and Miraidon respectively.
Tera Electric Electro Drift under electric terrain hits like literal lightning, while STAB Draco Meteors make quick work of dragon types that resist Electro Drift. Overheat for steels and Volt Switch to get rid of Special Attack drops from Overheat and Draco Meteor while keeping momentum.

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Most Mirai run Draco Meteor, and that is most likely an OHKO. Also, Bundle usually runs Timid so you get the Speed boost from Quark Drive, however with AV you can probably survive and OHKO which is cool
Nearly all Chien-Pao, Miraidon, Koraidon, Flutter Mane, and Iron Bundle run full speed, as they cannot afford to lose speed matchups for a tiny bit of a stat boost.
0 votes

Miraidon @ Clear Amulet/Life Orb
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 Sp. Atk/252 Spd/4 HP
Modest Nature
-Electro Drift
-Draco Meteor/Dragon Pulse
-Flash Cannon
-Parabolic Charge
Okay normally, I would put Wise Glasses instead of LO but since Miraidon has Parabolic Charge I decided to add it. So tera Electric lets electro drift have a whopping 200 bp combined with electric terrain and the 30% boost from Hadron Engine makes it go up to 325. And that's without life orb. Clear Amulet prevents the debuffs from Draco Meteor but if you go with LO then get dragon pulse. Flash cannon takes care of 2/4 weaknesses with Dragon type moves taking another 1/4. As I explained before, Parabolic Charge is to recover from both attacks and LO damage if you pick it as your held item. I hope you like the set as this is only my 5th set posted (Others are Quaquaval, Brute Bonnet, Iron Leaves, and Walking Wake)

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Clear Amulet only prevents other Pokemon from lowering your own stats. It doesn't prevent self-inflicted stat drops like Draco Meteor.
0 votes

Gen 9 AG Life Orb Calm Mind Sweeper

Miraidon @ Life Orb
Ability: Hadron Engine
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Overheat
- Calm Mind
- Electro Drift

Pretty average Life Orb + Calm Mind set, but for the arguably best Pokémon out of SV right now. Life Orb, Hadron Engine, Calm Mind, and Electro Drift do massive damage while not being Choice-locked, Dragon Pulse to defend against opposing Mirai and Korai as well as neutral to Great Tusk, Overheat to deal massive damage against Iron Treads and Corviknight, and max speed to tie with non-scarfed Mirai, Korai, and Flutter Mane.

  • 252 SpA Life Orb Hadron Engine Miraidon Overheat vs. 4 HP / 0 SpD Assault Vest Iron Treads: 452-533 (140.3 - 165.5%) -- guaranteed OHKO
  • 252 SpA Life Orb Hadron Engine Miraidon Dragon Pulse vs. 0 HP / 0 SpD Great Tusk: 411-485 (110.7 - 130.7%) -- guaranteed OHKO
  • 252 SpA Life Orb Hadron Engine Miraidon Dragon Pulse vs. 0 HP / 4 SpD Miraidon: 439-517 (128.7 - 151.6%) -- guaranteed OHKO
  • 252 SpA Life Orb Hadron Engine Miraidon Overheat vs. 248 HP / 252+ SpD Corviknight: 406-478 (101.7 - 119.7%) -- guaranteed OHKO
  • +1 252 SpA Life Orb Hadron Engine Miraidon Dragon Pulse vs. 252 HP / 252+ SpD Clodsire: 266-316 (57.3 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Life Orb Hadron Engine Miraidon Electro Drift vs. 0 HP / 4 SpD Flutter Mane in Electric Terrain: 292-344 (116.3 - 137%) -- guaranteed OHKO
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0 votes

Gen 9 AG Physical Miraidon (please don't hate me)

Miraidon @ Leftovers
Ability: Hadron Engine
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Heavy Slam
- Dragon Claw
- Swords Dance

Hang on, let me explain. For some reason, this futuristic Megatron gets Swords Dance, so of course I had to make a completely unviable physical set for the most notorious SpA attacker in SV. Electric Terrain, Wild Charge, and Swords Dance do a nice deal of damage, Heavy Slam for coverage and Tera Steel, and Dragon Claw creates an almost completely unresisted combo, the only viable resist being Iron Treads. Here's some calcs in case you don't believe in this thing's troll power:

  • +2 252 Atk Miraidon Dragon Claw vs. 0 HP / 4 Def Koraidon: 348-410 (102 - 120.2%) -- guaranteed OHKO
  • 252 Atk Miraidon Heavy Slam (120 BP) vs. 252 HP / 0 Def Flutter Mane: 316-374 (100.6 - 119.1%) -- guaranteed OHKO
  • +2 252 Atk Miraidon Dragon Claw vs. 0 HP / 0 Def Miraidon: 392-464 (114.9 - 136%) -- guaranteed OHKO
  • +2 252 Atk Miraidon Wild Charge vs. 0 HP / 4 Def Chi-Yu in Electric Terrain: 343-405 (136.6 - 161.3%) -- guaranteed OHKO
  • +2 252 Atk Miraidon Wild Charge vs. 0 HP / 4 Def Chien-Pao in Electric Terrain: 343-405 (113.9 - 134.5%) -- guaranteed OHKO
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0 votes

Gen 9 Double Dance SpD Wall

Miraidon @ Leftovers
Ability: Hadron Engine
Tera Type: Fairy
EVs: 128 HP / 252 SpA / 124 SpD / 4 Spe
Modest Nature
- Parabolic Charge
- Dazzling Gleam
- Agility
- Calm Mind

At first glance, this thing is a puzzle. The EVs seem weird, the lack of great coverage, and two setup moves seem a bit restricting. However, Miraidon with Double Dance sets rule the meta as a wincon, so here we go: Switch-in on a weakened opponent, Agility while they switch, Calm Mind, then proceed to obliterate. Leftovers and Parabolic Charge increase its survivability, as well as doing amazing damage due to Hadron Engine. Tera Fairy Dazzling Gleam is great coverage as well. The EVs are a bit complicated: 4 Spe EVs to outrun a Quark Drive Iron Bundle (the fastest viable threat) after an Agility, 252+ to help Parabolic Charge do obscene damage, and the rest of the EVs are split between HP and SpD to help with Miraidon’s walking capabilities, which are incredibly slept on (for good reason, however). Sweep away!

  • 252+ SpA Hadron Engine Miraidon Dazzling Gleam vs. 0 HP / 0 SpD Koraidon: 524-620 (153.6 - 181.8%) -- guaranteed OHKO
  • +1 252+ SpA Hadron Engine Miraidon Dazzling Gleam vs. 0 HP / 4 SpD Miraidon: 348-410 (102 - 120.2%) -- guaranteed OHKO
  • 252 SpA Hadron Engine Miraidon Draco Meteor vs. +2 128 HP / 124 SpD Miraidon: 234-276 (62.7 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
  • +1 252+ SpA Hadron Engine Miraidon Parabolic Charge vs. 0 HP / 4 SpD Flutter Mane in Electric Terrain: 241-285 (96 - 113.5%) -- guaranteed OHKO after Stealth Rock
  • 252 SpA Choice Specs Iron Bundle Ice Beam vs. +2 128 HP / 124 SpD Miraidon: 170-204 (45.5 - 54.6%) -- 5.9% chance to 2HKO after Leftovers recovery
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