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If you have a good competitive moveset for Armarouge, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Armarouge Pokedex & learnset for reference.

Armarouge sprite

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5 Answers

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Format: Gen 9 OU Doubles

Armarouge (M) @ Life Orb / Safety Goggles
Ability: Flash Fire
Tera Type: Psychic / Grass
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heatwave / Wide Guard
- Expanding Force
- Armor Cannon
- Trick Room

- Heatwave is a pretty good STAB spread move relevant in doubles and is great with Torkoal’s Drought.
- Wide Guard Wide Guard is a used in case of Earthquake and Rockslide users like Great Tusk and Garchomp, and also accounts for Snarl from Arcanine and Chi-Yu so you can protect Armarouge and indeedee while it sets up Trick Room.
- Expanding Force With Indeedee’s psychic surge it hits both foes and is boosted by 50%, and with psychic terrain boosting the power of psychic type moves by 30% + STAB, you basically have a double knock out button, especially if your running terra psychic with life orb.
- Armor Cannon Strong STAB that counters wide guard, hits mons that go terra dark that are expecting an expanding force, and can nuke while in turn decreasing both defenses.
- Trick Room Set up Trick Room with follow me or rage powder, to reverse your slow team’s turn order.

Allies
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Armarouge and Great Tusk have incredible synergy, both are weak to water however Armarouge covers ice, grass, and the bug types for Tusk and in turn it takes care of the fire, rock, and dark types with its very offensively inclined STABS. Great Tusk also discourages T-tar threatening to OHKO Armarouge while also taking care of Chi-Yu, and can reliably take out Roaring Moon. Indeedee-F sets up psychic terrain, has excellent utility in follow me and helping hand, plus it has a decent spread move in hyper voice.


Torkoal has access to Lava Plume so it can attack while activating Armarouge’s Flash Fire to power up its own Fire type moves along with drought which also notably weakens water moves, And with that you already have a good synergistic core.


Brute Bonnet or Amoongus is an excellent partner for Amarouge and Torkoal because of its Rage powder, Pollen Puff, and Spore. It’s a defensive answer to Palifin and Quaquaval, is immune to Murkrows Prankster taunt, and can use Pollen Puff on Torkoal to keep it healthy while it uses Eruption.

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Any thoughts
Why are you running 252 HP EVs if you aren’t going for a bulkier set? The only reason I see for the HP is to live a hit before TR activates, but it already has reasonable bulk, especially sending out against a physically attacking opponent.
Sure putting Evs in either defense adds to that defense more but HP accounts for both defenses so It accounts for more scenarios. And I want Armorouges SpA as high as possible.
I didn’t downvote, I think it’s a fine moveset given my limited knowledge of the doubles meta.
It's not bad, but maybe add Focus Blast to hit Tyranitar?
Thx, whoever downvoted probably had a misunderstanding. Focus blast does provide good coverage but it isn’t too necessary because (if your using its Allie’s) T-tar can be put to sleep or dealt with by Tusk but it’s mainly because of its pretty inconsistent accuracy and I prioritize the already set moves in order to account for preventing the TR win con to be shut down or be ineffective.
All good looks like they undid it.
0 votes

Gen 9 OU singles tanky special attacker set
Armarouge @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 4 HP / 192 Def / 252 SpA
Bold Nature
- Armor Cannon
- Flamethrower
- Psychic
- Energy Ball

Tera Type: Fire (chose it because I couldn’t be bothered)

Armor Cannon is a strong special fire move. Flamethrower is in case you either run out of Armor Cannon PP, or if you’re worried about the Defense drops. Psychic is for Psychic STAB. And Energy Ball is for Water, Ground, And Rock coverage.

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Any thoughts?
why is this downvoted? +1 is good answer
This set doesn't have complete EVs.
0 votes

Tera Raid Set

Armarouge @ Light Clay
Ability: Flash Fire
Tera Type: Fire
EVs: 6 HP / 252 SpA / 252 SpD
Modest Nature
- Mystical Fire
- Clear Smog
- Acid Spray
- Light Screen

This build is only for raids against Special Attack reliant Pokémon. Using Mystical Fire and Acid Spray, you can weaken the opponent even while their Tera Shield is up. Leading with Light Screen is a smart choice, though to reduce the special damage even further. Clear Smog is here to eliminate stray, problematic buffs or to assist teammates that have taken debuffs.

Singles Set

Armarouge @ Weakness Policy
Ability: Weak Armor
Tera Type: Psychic
EVs: 6 HP / 252 SpA / 252 SpD
Modest Nature
- Mystical Fire
- Psychic
- Acid Spray
- Will-O-Wisp

This set is meant to throw off expectations a bit, as most competetive players expect a physically bulky Armarouge. Mystical Fire, Will-O-Wisp and Acid Spray make any switch in rather risky, while Weakness Policy and Weak Armor can punish opponents who choose to remain in play.

An Armarouge can answer both Dondozo and Garganacl that may expect you to switch and to avoid the type disadvantage. Terastalizing rather than taking the Super Effective hit is an option mid game, and it will result in an unboosted 2HKO on both of them (though if Dondozo has Max Sp. Def and HP he has a small chance of surviving).

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0 votes

Since no one posted a Choice Specs set yet, I will.

Gen 9 Monotype Choice Specs (Psychic)

Armarouge @ Choice Specs
Ability: Weak Armor
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Armor Cannon
- Expanding Force
- Focus Blast
- Energy Ball

Choice Specs gives Armarouge immediate breaking power for Psychic teams in Monotype. This set must have Indeedee for a teammate since Indeedee has Psychic Surge to setup Psychic Terrain. Armor Cannon is used for a powerful Fire STAB move. Expanding Force is used for a Psychic STAB that gets a 1.5x boost in Psychic Terrain, making it 120 BP move when Psychic Terrain is up. Focus Blast targets Dark-types such as Roaring Moon, Hydreigon, Tyranitar, and Ting-Lu. Energy Ball is used for Water-types such as Gastrodon, Quagsire, Slowbro, Slowking, and Rotom-Wash and Dondozo when Psychic Terrain isn't up.

Like I said earlier, Indeedee is a mandatory teammate so Expanding Force can have a BP of 120 when Psychic Terrain is up. Psychic Terrain also protects Armarouge from priority, which can make Armarouge harder to revenge kill should Armarouge get the x2 speed boost from Weak Armor, the Ability for this set.

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0 votes

National Dex Monotype Calm Mind (Psychic)

Armarouge @ Weakness Policy
Ability: Weak Armor
Tera Type: Fire
EVs: 248 HP / 212 Def / 32 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Aura Sphere
- Stored Power
- Iron Defense

A Calm Mind set Armarouge uses on Psycheap team- I mean Psyhic Screens HO. Calm Mind boosts Armarouge's Special Attack and Special Defense. Iron Defense is used to boost Armarouge's Defense stat, making it harder to kill when Armarouge sets up Calm Mind and Iron Defense. Stored Power is used as the Psychic STAB since it gets powerful due to the boosts from Calm Mind, Iron Defense, and Weak Armor. Aura Sphere allows Armarouge to say no to Dark-types not named Mega Sableye. Weakness Policy lets Armarouge get a boost to its Special Attack and Attack when hit by a super effective move, making Stored Power more powerful. This set should be used when you have a screen or both screens up.

The EV spread was passed to me by a Showdown Player named Bka Onon. 212 Defense EVs along with Bold Nature are used to live moves such as Knock Off from Meowscarada, Headlong Rush/Earthquake from Great Tusk, and +2 Kowtow Cleave/Sucker Punch from Kingambit. This lets you setup in front of Kingambit. 248 HP EVs are used over 252 HP EVs to make Armarouge take less Stealth Rock damage. 16 Speed EVs allow Armarouge to outspeed non- Choice Scarf Meowscarada/Greninja at a +2 Speed boost from Weak Armor. The rest of the EVs are used in Special Defense since they are leftover EVs.

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