PokéBase - Pokémon Q&A
5 votes
262 views

image

Post your best competitive teams for Champions Reg M-A (Doubles) on this thread!

This is intended for teams that have excelled on the ladder or at tournaments, but any sensible and viable team is welcome to be shared (no gimmicks). Please follow the submission guidelines:

  1. Include ALL standard set details: You need to have an item, nature, exact EVs/SPs, ability and moves on each mon. It's not good enough to say "pick any".

  2. Explain the team: Tell us how it functions (archetype, win conditions) and specifically why it's effective in the Champions Reg M-A (Doubles) metagame.

  3. Provide a Showdown-importable copy of the team: The best way is to upload the team to PokePaste and then link it here.

The staff may remove unviable teams that aren't reflective of the metagame. If you're looking for feedback on your team, please use the Rate My Team area instead.

For reference: Latest usage stats for Champions Reg M-A (Doubles)

ago by
In order to reflect the meta, should people include teams made by other people that have seen competetive success?
Yep, you can definitely post other people's teams.

2 Answers

2 votes

Overview
This team started when I realized how strong mega Floette is as a mega. I initially had a lot more support Pokemon but after realizing how well Floette synergies with some of the more offensive Pokemon in the meta I dropped a lot of the support Pokemon. I peaked with this team at top 6k in the world on Pokemon champions and have been using this current version of the team to great success over the last month or so.

Floette-Mega @ Floettite
Level: 50
Ability: Fairy Aura
EVs: 32 hp / 32 SpA/ 2 Spe
Modest Nature
- Protect
- Dazzling Gleam
- Moonblast
- Calm Mind
Arguably the best mega in champions this thing in the star of the show. Calm mind allows me to beat some of the more bulky teams in the meta and due to Floette’s amazing special bulk it’s often not hard to set up a calm mind. Moon blast and dazzling gleam are my hard hitting stabs.

Sinistcha @ Leftovers
Level: 50
Ability: Hospitality
EVs: 32 HP / 14 Def / 20 SpD
Bold Nature
- Matcha Gotcha
- Rage Powder
- Trick Room
- Strength Sap
Sinitcha is one of the 2 OG Pokemon left on this team (The other being Floette). Sinitcha offers incredible support thanks to its ability which synergies with the bulky nature of this team and rage powder which allows Floette chances to fire off big Dazzling gleam without fear of being hurt. Strenth sap is for crippling physical attackers while offering a nice form of healing and trick room allows me to deal with tailwind teams that would otherwise be a problem.

Simipour @ Focus Sash
Level: 50
Ability: Torrent
EVs: 2 Atk / 32 SpA/ 32 Spe
Hasty Nature
- Fake Out
- Scald
- Taunt
- Icy Wind
Before you tell me that simipoar sucks and that I should use Incin instead hear me out. Simipoar has 101 base speed meaning with max investment it out-speeds things like dragonite and Charizard and can then icy wind them allowing it’s teammate (typically Floette) to outspeed the otherwise faster opponents and kill them.
Fake out is often unexpected because people don’t know what moves Simipoar has access to due to its scarcity. Taunt is my counter to trick room teams and enemy Floettes trying to set up. Scald is stab that can hit really hard due to torrent and the spread+nature allow me to get to low hp to activate torrent easier while giving a slight increase to Fakeouts dammage.

Kingambit @ black glasses
Level: 50
Ability: Defiant
EVs: 32 HP / 32 Atk / 2 Spdef
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Protect
- Low Kick
Kingambit can kill Basc and pressure Incin 2 Pokemon that would wreck my team otherwise. Back glasses are used to ensure the 1-hit Ko on basc and the set is fairly self explanatory. Iron head over low kick to kill enemy Floette, whimsicott and Aerodactyle.

Garchomp @ Sitrus Berry
Level: 50
Ability: Rough Skin
EVs: 8 HP / 26 Atk / 32 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Garchomp is great. It kills mega char which would otherwise be a big problem for my team and it also synergies great with both of my megas. Floette appreciates mega charr and poison/steel types being removed while Delphox allows Garchomp to go for earthquakes without hitting its teammates. The Sp spread is a super optimized spread I made myself and you can read about it here.
https://pokemondb.net/pokebase/2075/what-is-a-good-moveset-for-garchomp?show=439957#a439957

Delphox-Mega @ Delphoxite
Level: 50
Ability: Levitate
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Protect
- Heat Wave
- Psychic
- Substitute
Delphox is the final Pokemon on this team but it’s still very important. Delphox is used for matchups that would otherwise give you alot of trouble such as mega aggron, mega Scizor and mega glimora. Heat wave is your main stab and psychic is secondary stab that kills things like Sneasler and glimora once it’s been chipped. Substitute allows for some great predictions and lets you beat things like Kingambit that you would otherwise lose too.

PokéPaste

ago by
edited ago by
Using Simipour is so sick
In open teamsheets, (I'm gonna say it) Incineroar would be better. It pairs near perfectly with Sinistcha and is the mon usually seen on this team. Sneasler over Garchomp is also an alternative.
You need Garchomp to deal with Char Y. Also in an open team sheet your right icin would typically be better than simipoar but the fact that ranked doesn’t have an open teamsheat means that you can catch people off guard with simipoar’s Fakeout and a unexpected Fakeout can really screw your opponent.
1 vote

Mega Crabominable Hard Trick Room

Hard TR is not at all common in Reg M-A. While the format has strong abusers such as Mega Crabominable, it is weak to common megas such as Charizard and Floette. The main factor making this team different from other similar ones is the inclusion of Armarouge, a TR setter that has wide guard and a valuable type matchup. It replaces other offensive fire types that either took up a mega slot (Camelrupt) or interfered with your own weather (Torcoal). Each member of the team (except Mega Crabominable) can function as an effective lead, making this team much less predictable and dependent on good matchups than other Hard TR teams in the format despite having only one mega option.


Crabominable-Mega @ Crabominite
Ability: Hyper Cutter
Level: 50
EVs: 32 HP / 23 Atk / 1 Def / 10 SpD
Brave Nature
- Ice Hammer
- Drain Punch
- Mach Punch
- Protect

As the only mega on the team, Crabominable acts as the primary wincon by being able to eliminate important pieces without going down itself. Ice hammer is the strongest ice type move on Crabominable and can lower speed further against other TR teams. Drain punch over close combat increases survivability rather than lowering it. Instead of taking a coverage move, this set uses mach punch to be able to still end games after TR is lost. Teammates such as Kingambit are usually enough to take on poor offensive matchups such as Froslass or Basculegion. Having exactly 23 Atk EVs hits a bump while leaving some for defense. In snow (and even outside of it), Crabominable feels almost completely immune to sucker punch.

Slowking-Galar @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 32 HP / 24 Def / 10 SpD
Sassy Nature
- Sludge Bomb
- Psychic Noise
- Trick Room
- Chilly Reception

Slowking-Galar is a very common paring with Crabominable. This is because in addition being a bulky TR setter, it also has the ability to replace enemy weather with your own defense boost for a Crabominable switch-in. It can use chilly reception not only after it uses TR, but also possibly at the same time a teammate does so instead. This team is all about consistency, so mental herb helps with the occasional non-priority taunt. Offensive moves aren't the most important part of the set, but threaten both the fairy types and Sneasler that you resist. All of the EVs are a common spread invested in defensive stats as these are more important.

Armarouge @ Colbur Berry
Ability: Flash Fire
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Armor Cannon
- Psyshock
- Wide Guard
- Trick Room

Armarouge is the true star of the team. It is immune to fire type moves while resisting grass and fairy types. This combined with good offenses, TR, and wide guard, makes it pair very well with Crabominable. Colbur berry + armor cannon let it take on Kingambit in one hit while surviving a hit first. Psyshock is also significant as it can counter Mega Gengar teams. Very simple EVs for TR.

Incineroar @ Shuca Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Flare Blitz
- Darkest Lariat
- Fake Out
- Parting Shot

Incineroar was added last in the teambuilding process to patch up the matchup into Mega Blastiose while also just being effective against other teams as well. Fake out is more or less the only counter to fast sleep users that fits on this team. It has maximum attack in order to avoid being passive while TR is up. It has a shuca berry and intimidate to help against ground types such as Garchomp before they are removed.

Farigiraf @ Sitrus Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 22 Def / 12 SpA
Quiet Nature
- Hyper Voice
- Thunderbolt
- Helping Hand
- Trick Room

Farigiraf with sitrus berry is the most common TR setter in the format. It can block priority (especially fake out or prankster boosted moves) and help secure borderline KOs with helping hand. Thunderbolt is especially effective against the likes of Pelipper and Basculegion. Hyper voice gives the team a strong spread move that can finish off focus sash users. Rain is not the most common archetype, but you have an incredible matchup into it. EVs are given in both offense and defensive stats.

Kingambit @ Chople Berry
Ability: Defiant
Level: 50
EVs: 32 HP / 31 Atk / 3 Def
Brave Nature
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Protect

Kingambit is the secondary wincon on the team. It can function both in the lead and in the back. Both dark type moves are highly beneficial in and out of TR. Iron head + defiant is instead what makes this a good lead. It is a big threat to common opposing leads such as Incineroar + Floette or Whimsicott + Glimmora. If the opponent leads Charizard instead, switching in Armarouge is relatively easy. Kingambit also has a lot going on in terms of survival. It has a lot of resistances relevant to the team, chople berry, and EVs to survive max attack flare blitz from Incineroar.


Pokepaste:
https://pokepast.es/906580f77b500366

ago by
Armarouge Is a really cool choice. It’s neat to see someone use it outside the typical Expanding force plus indeedee setup.