Mega Crabominable Hard Trick Room
Hard TR is not at all common in Reg M-A. While the format has strong abusers such as Mega Crabominable, it is weak to common megas such as Charizard and Floette. The main factor making this team different from other similar ones is the inclusion of Armarouge, a TR setter that has wide guard and a valuable type matchup. It replaces other offensive fire types that either took up a mega slot (Camelrupt) or interfered with your own weather (Torcoal). Each member of the team (except Mega Crabominable) can function as an effective lead, making this team much less predictable and dependent on good matchups than other Hard TR teams in the format despite having only one mega option.
Crabominable-Mega @ Crabominite
Ability: Hyper Cutter
Level: 50
EVs: 32 HP / 23 Atk / 1 Def / 10 SpD
Brave Nature
- Ice Hammer
- Drain Punch
- Mach Punch
- Protect
As the only mega on the team, Crabominable acts as the primary wincon by being able to eliminate important pieces without going down itself. Ice hammer is the strongest ice type move on Crabominable and can lower speed further against other TR teams. Drain punch over close combat increases survivability rather than lowering it. Instead of taking a coverage move, this set uses mach punch to be able to still end games after TR is lost. Teammates such as Kingambit are usually enough to take on poor offensive matchups such as Froslass or Basculegion. Having exactly 23 Atk EVs hits a bump while leaving some for defense. In snow (and even outside of it), Crabominable feels almost completely immune to sucker punch.
Slowking-Galar @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 32 HP / 24 Def / 10 SpD
Sassy Nature
- Sludge Bomb
- Psychic Noise
- Trick Room
- Chilly Reception
Slowking-Galar is a very common paring with Crabominable. This is because in addition being a bulky TR setter, it also has the ability to replace enemy weather with your own defense boost for a Crabominable switch-in. It can use chilly reception not only after it uses TR, but also possibly at the same time a teammate does so instead. This team is all about consistency, so mental herb helps with the occasional non-priority taunt. Offensive moves aren't the most important part of the set, but threaten both the fairy types and Sneasler that you resist. All of the EVs are a common spread invested in defensive stats as these are more important.
Armarouge @ Colbur Berry
Ability: Flash Fire
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Armor Cannon
- Psyshock
- Wide Guard
- Trick Room
Armarouge is the true star of the team. It is immune to fire type moves while resisting grass and fairy types. This combined with good offenses, TR, and wide guard, makes it pair very well with Crabominable. Colbur berry + armor cannon let it take on Kingambit in one hit while surviving a hit first. Psyshock is also significant as it can counter Mega Gengar teams. Very simple EVs for TR.
Incineroar @ Shuca Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Flare Blitz
- Darkest Lariat
- Fake Out
- Parting Shot
Incineroar was added last in the teambuilding process to patch up the matchup into Mega Blastiose while also just being effective against other teams as well. Fake out is more or less the only counter to fast sleep users that fits on this team. It has maximum attack in order to avoid being passive while TR is up. It has a shuca berry and intimidate to help against ground types such as Garchomp before they are removed.
Farigiraf @ Sitrus Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 22 Def / 12 SpA
Quiet Nature
- Hyper Voice
- Thunderbolt
- Helping Hand
- Trick Room
Farigiraf with sitrus berry is the most common TR setter in the format. It can block priority (especially fake out or prankster boosted moves) and help secure borderline KOs with helping hand. Thunderbolt is especially effective against the likes of Pelipper and Basculegion. Hyper voice gives the team a strong spread move that can finish off focus sash users. Rain is not the most common archetype, but you have an incredible matchup into it. EVs are given in both offense and defensive stats.
Kingambit @ Chople Berry
Ability: Defiant
Level: 50
EVs: 32 HP / 31 Atk / 3 Def
Brave Nature
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Protect
Kingambit is the secondary wincon on the team. It can function both in the lead and in the back. Both dark type moves are highly beneficial in and out of TR. Iron head + defiant is instead what makes this a good lead. It is a big threat to common opposing leads such as Incineroar + Floette or Whimsicott + Glimmora. If the opponent leads Charizard instead, switching in Armarouge is relatively easy. Kingambit also has a lot going on in terms of survival. It has a lot of resistances relevant to the team, chople berry, and EVs to survive max attack flare blitz from Incineroar.
Pokepaste:
https://pokepast.es/906580f77b500366