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If you have a good competitive moveset for Machamp, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Machamp Pokédex and learnset for reference.

Sprite

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25 Answers

0 votes

Here is a set for people who like GMAX machamp
[email protected] Lens
Machamp
Ability:No Gaurd
Nature:Adamant
EVs:252 Attack 252 HP 4 Defense
•Cross Chop
•Stone Edge
•Dual Chop
•Knock Off
Scope Lens+G-Max Chi Strike make critical hit rate awesome. Cross chop is STAB with increased critical hit rate. Stone edge is strong and covers flying weakness, along with an increased critical hit rate. Dual chop can break subs and kill dragons, as well as hitting twice allowing for multiple critical hits. Knock Off gets rid of their item and does nice damage along with being super effective against psychic, which it is weak to

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Why not Knock Off over Darkest Lariat? Crits will ignore stat changes anyway :P
Oh right! Thanks for reminding me XD
0 votes

Gen 8
Machamp @ Muscle band
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 252 Atk

  • Dynamic Punch
  • Knock Off
  • Mega Kick
  • Stone Edge / Poison Jab

Dynamic Punch is STAB and gives your opponent confusion. Knock off removes your opponent's held item. Mega kick is for when dynamic punch is not very effective or you run out of PP. The last move is coverage.

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0 votes

Here is an No Guard Machamp set:

Machamp @ Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature

  • Dynamic Punch
  • Stone Edge
  • Bullet Punch
  • Knock Off

Dynamic Punch is powerful STAB that can't miss with No Guard. Stone Edge is reliable coverage that is improved with No Guard. Bullet Punch is for priority and covers Fairy types. Knock Off cripples Leftovers-reliant walls and covers Psychic types.

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0 votes

Imagine if a Machamp with Fissure from Gen I could have No Guard, that would be BUSTED
Machamp
Gen 8
Machamp @ Leftovers
Ability: No Guard
EVs: 4 HP / 252 Atk / 126 Def / 126 SDef
Adamant Nature

  • Dynamic Punch
  • Stone Edge
  • Earthquake/ High Horsepower
  • Bullet Punch

Dynamic Punch is a powerful STAB move with an infuriating additional effect. Remember: its bad accuracy is not a problem with No Guard. In a similar fashion, Stone Edge is also affected by No Guard, making it the perfect coverage against Flying and Bug types. The Ground move is for Poison types, the better move depends on the battle format. In a pinch, Bullet Punch is the solution: since it's not outspeeding anything anyways, a priority move can be useful, and it's also strong against Fairy.

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0 votes

Gen 8 (NU I think, becuase I don't under stand the format of the platform)
Role: Wall breaker (Not Sure if it is a role)
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Ability: No Guard
Nature: Brave
EVs: MAX Atk the rest SDef, Def, HP,

Dynamic Punch

Rock Slide

Poison Jab

Payback

Dynamic Punch a powerful move that get the STAB boost and No Guard make it always hit. Rock Slide coverage for Flying. Poison Jab coverage for Fairy. Payback coverage for Psychic and since Machamp is so slow, payback it is 100 BP. Leftover to live longer, Brave -speed +attack, with the EVs I recommed it may live longer and hit hard, even if it is a bit slow. This is the best moveset I could think of, it should do well on Blissys and Chansys, tradition walls. I think this goes without saying but max out the pp, DP 8pp, RS 16pp, PJ 32pp, PB 16pp. MAX is 252.

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edited ago by
Why only 1/4 Atk instead of 252 Atk? More bulk? Isn't it supposed to be a wallbreaker? Also, PP is maxed automatically in Showdown!.