PokéBase - Pokémon Q&A
4 votes
378,263 views

If you have a good competitive moveset for Machamp, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Machamp Pokédex and learnset for reference.

Sprite

by
edited by

26 Answers

9 votes

Gen 8 UU or OU

Machamp @ Choice Band
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Dynamic Punch
- Earthquake
- Poison Jab
- Stone Edge

Explanation: With Machamp's high attack and low speed, this set should be used on Trick Room teams. Dynamic Punch is STAB and doesn't miss due to No Guard. Earthquake is a strong move. Poison Jab is for Fairy Type coverage. Stone Edge is for Flying Types.

by
edited by
If you use No Guard then it’s competitively better to use Fissure ( Machamp can learn it, reference from here: https://m.bulbapedia.bulbagarden.net/wiki/Fissure_(move) in the “By TM” section
@VaporeonTrainer Fissure + No Guard is only legal in National Dex formats.
@Amethyst you mean anything goes formats, right?
2 votes

Machamp @ Leftovers / Lum Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dynamic Punch / Cross Chop
- Dual Chop
- Stone Edge
- Thunder Punch / Earthquake

Dynamic Punch / Cross Chop - Dynamic punch is super common and has that neat confuse rate. Although, I actually prefer Cross Chop ( I know, so weird.. ) because I love 100 base power moves that have high crit rates. Like Stone Edge... either way, both are good.

Dual Chop - Okay, not only is the animation really cool, but it's a really neat way to take out Multiscale Dragonite. If you're going full on Dragonite killer, then you need a completely different set overall. A set for killing Multiscale-Dragonite without rocks or assuming your rocks are already spun away would be using Flame Orb + Guts for the extra power. Once again, the only thing making Ice Punch inferior is that it gets weakened from Multiscale.

Stone Edge - I told you guys I like 100 BP moves with a high crit rate, didn't I? :3 ~ It hits hard for nice coverage. If you screw Dual Chop for something like bulk up, Ice Punch is an option here. Although Stone Edge has a high crit rate and gets accuracy boosted, etc.

Thunder Punch / Earthquake - This thing sadly gets walled by Jellicent easily. Guts + Flame orb path can make Stone Edge enough to take out Jellicent with a lucky crit, or something like that. Although without Guts boosting your attack, you're going to need a super effective hit. Or you can just rack some team support for that Jelly fish and go for some Earthquake action granting you Edge-Quake coverage.

by
edited by
Why Flame Orb and not Toxic Orb?
Flame Orb lowers his attack even further.
Flame Orb doesn't lower attack if you have Guts. Guts cancels the lower, AND boosts it.
Oooh l see! l didn't know that.
Yep...
Without No-Guard he belongs in NU. Outclassed by Throh and especially by Conkeldurr.
I love the pic that goes with this.
Dang it that Machamp pic was so legit tho... Oh well.
2 votes

RU TR Abuser

Honestly what is with this thread and nearly every Machamp having No-Gaurd and Dynamic Punch/Cross Chop when Guts Close Combat is always better?

Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Bullet Punch / Poison Jab
- Close Combat / Drain Punch
- Earthquake

Machamp is essentially a weaker Conkeldurr, but the Conk is banned from RU, so Machamp gets to excel alongside other abusers, such as Alolan Marowak, Glastrier, and Yours Truly, Stakataka. :P

Earthquake and Facade are probably the most straightforward picks here: coverage and a neutral damage nuke.

Poison Jab allows you to hit a few mons that threaten Machamp better (most Notably Mimikyu), but Bullet Punch comes with a myriad of uses. Facade usually does just as much damage anyways if you’re team isn’t as threatened by Mimikyu.
Calcs:

252+ Atk Guts Machamp Poison Jab vs. 0 HP / 0 Def Togekiss: 300-354 (96.4 - 113.8%) -- 75% chance to OHKO

252+ Atk Guts Machamp Facade (140 BP) vs. 0 HP / 0 Def Togekiss: 262-309 (84.2 - 99.3%) -- guaranteed 2HKO

Granted, both KO after Rocks/With a Follow Up Bullet Punch.

The Special Defense EVs make Porygon Z’s Download boost Attack instead of Special Attack and boosts the only notable advantage of Machamp over Conkeldurr: Special Defense. :P

Bullet Punch allows you to be more Active Outside of Trick Room and get Niche KO’s on Togekiss and Sash Cloyster after TR ends.

Close Combat abuses TR and Switching to nuke things and comfortably decimate Steelix and Glastrier, as well as prevent Suicune from doing too much chip damage.
Calcs:

252+ Atk Guts Machamp Close Combat vs. 252 HP / 16+ Def Steelix: 318-374 (89.8 - 105.6%) -- 56.3% chance to OHKO after Stealth Rock

252+ Atk Guts Machamp Close Combat vs. 248 HP / 252+ Def Glastrier: 390-458 (96.7 - 113.6%) -- 75% chance to OHKO

252+ Atk Guts Machamp Close Combat vs. 252 HP / 252+ Def Suicune: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Drain Punch gives Suicune up to 4 Scalds if it carries Protect, whereas Close Combat only takes 1 stronger hit:

0 SpA Suicune Scald vs. -1 248 HP / 8 SpD Machamp: 135-160 (35.2 - 41.7%) -- guaranteed 3HKO after burn damage

Drain Punch does increase the length of usefulness of Machamp, and OHKOs White Herb Cloyster, so it is also a solid pick. :P

Damage Calc

Hope I helped!

by
1 vote

Wallbreaker

Machamp @ Choice Band
enter image description here
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Earthquake
- Knock Off
- Bullet Punch/Ice Punch

Bit of a different set, but it's still pretty decent nonetheless. People usually expect No Guard with DynamicPunch, but this provides a nice little way to punish Will-O-Wisp users and anything else that has bulk and status moves. And lets face it, a Choice Band boosted base 130 attack isn't anything you'd want to get hit with.
Close Combat is STAB and OHKOs a 252 Def Bold Eviolite Chansey and it has about an 31% chance to OHKO a physically defensive Porygon2. The rest is coverage of your choice, but I just put up the moves I prefer.

by
payback instead knock off cuz machamp is slow
Knock Off is better than Paypack even with low Speed because removing items is extremely effective in competitive play, and useful for Machamp's role in crippling walls. Knock Off also gets a power boost against targets holding an item, to compete with the boost Payback can get.
1 vote

Gen 8 NU
Machamp
Machamp @ Blunder Policy
Ability: Guts
EVs: 252 Atk / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Dynamic Punch
- Poison Jab
- Darkest Lariat / Rock Slide / Bulk Up

This set is a little gimmiky. I have Guts for this Machamp set so it won't get crippled by status. Earthquake is a strong move. Dynamic Punch is the gimmik of the set. If it hits, lucky you. If not, Blunder Policy activates, doubling your speed. Poison Jab deals with fairy types. For the last move, you could run Darkest Lariat to deal with ghost types such as Golurk and Dhelmise who seem to be apparently running no item lately. Rock Slide deals with flying types. Or you could use Bulk Up to raise your attack. You could run Adamant nature for more power, or Jolly for more speed.

by
1 vote

Gen 7 RU / Gen 8 NU


Machamp @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature

  • Close Combat / Drain Punch
  • Knock Off
  • Bullet Punch
  • Protect / Facade

Close Combat is very powerful STAB, Drain Punch is powerful STAB that heals burn damage. Knock Off removes items, which limits the amount of switch-ins. Bullet Punch is priority and smashes Fairy types. Protect to safely activate Guts, Facade is very powerful neutral coverage after Guts and burn.

by
1 vote

Gen 8 NU

Machamp @ Assault Vest
Ability: No Guard
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dynamic Punch
- Knock Off / Darkest Lariat
- Rock Blast
- Heavy Slam

If you feel like using an Assault Vest Machamp in NU for some reason, here is a set. Dynamic Punch is for STAB and causes guaranteed confusion. Knock Off provides utility by removing items from opposing Pokemon. Darkest Lariat is a cool move to use on this set to help you do more damage on Iron Defense + Body Press Bronzong, but should be used on a team that's really weak to Ironpress Bronzong. Rock Blast allows you to deal with SubToxic Salazzle while still being able to deal with Talonflame. Heavy Slam is to deal super effective damage to fairy types like Diancie. The speed EVs are to outspeed most Diancie running speed to outspeed Guzzlord.

by
0 votes

Physical Tank set:

Machamp @ Leftovers
Ability: No Guard
EVs: 212 Atk / 212 Def / 86 SpD
Adamant / Mild Nature
- Dynamic Punch / Cross Chop
- Bulk Up
- Payback
- Stone Edge / Ice Punch / Thunder Punch

  • Dynamic Punch / Cross chop-STAB, either confuse or critical hit ratio
  • Bulk Up-The perfect boost for a tank
  • Payback-Coverage+works well with your low speed
  • Stone Edge / Ice Punch / Thunder Punch-Coverage

Physical sweeper

Machamp @ Choice scarf
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dynamic Punch / Cross Chop
- Stone Edge
- Ice Punch
- Fire Punch / Thunder Punch / Payback / Earthquake

  • Dynamic Punch / Cross Chop-STAB
  • Stone Edge-Coverage
  • Ice Punch - More coverage and deals with dragons
  • Fire Punch / Thunder Punch / Payback / Earthquake-Fire punch for variety, T-punch for more coverage and variety, Payback for coverage but not at all well with high speed, earthquake you know why.

Trick room sweeper:
Well, Machamp can't learn trick room but can be added to trick room teams.

Machamp @ Iron Ball
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dynamic Punch / Cross Chop
- Fling
- Stone Edge
- Ice Punch / Thunder Punch / Fire Punch / Return / Strength

  • Dynamic Punch / Cross Chop-STAB
  • Fling-130 Base power+coverage
  • Stone Edge-Coverage
  • Ice Punch / Thunder Punch / Fire Punch / Return / Strength-Variety
by
edited by
0 votes

Gen V

Machamp (M) @ Life Orb
Ability: No Guard
EVs: 128 HP / 252 Atk / 128 SpD
Adamant Nature
- Dynamic Punch
- Stone Edge
- Ice Punch
- Bullet Punch

So, this guy is NU now. Yeah... makes no sense to me either. I mean, this guy is much better than Hitmontop. And while Hitmonlee and Mienshao are good and deserve to be in UU, Machamp is Machamp! DynamicPunch just destroys everything. Stone Edge also makes use of No-Guard and gives nice type coverage along with nice power. Bullet Punch provides you with priority. And Ice Punch is there for taking down Gliscor (and also Landorus, but mainly Gliscor). It also does good damage on Dragon types. Life Orb lets you hit even harder. Your EVs provide you with some bulk, and maximizes your Attack. How is this incredibly powerful Pokemon NU? HOW?!?

by
edited by
Good, now OU.
Wow he was NU?
0 votes

Double/Triple Battle

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dynamic Punch
- Rock Slide
- Earthquake
- Wide Guard

No Guard is the selling point of Machamp. Your teammates can use inaccurate attacks such as Blizzard and Zap Cannon and then end up destroying the foe. DynamicPunch is STAB that confuses. Rock Slide hits multiple foes, as does Earthquake. Wide Guard protects your teammates from multiple Pokemon hitting attacks.

by
edited by
0 votes

whoa this is old ;] but I have a set so I might as well share. I was taught this from someone...

Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Substitute
- Dynamic Punch
- Payback
- Ice Punch / Stone Edge

That HP makes Machamp very bulky, decent defences make it very hard to OHKO. Hitting of a sub allows a definite Dynamic Punch. The power it brings is very hard hitting, anything that doesn't get OHKOed will get a nasty case of confusion. And no Flying or Psychic type will like getting hit by a Payback or a stone edge.

LCB ;}

by
edited by
0 votes

Machamp @ Leftovers
Ability: No Guard
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Payback
- Substitute

  • Dynamic Punch- High power,never miss with No Guard Ability.
  • Stone Edge- Deals good with Flying types and other types that Dynamic Punch is not very effective.
  • Payback- Deals good with Ghosts and Psychcs Pokemons.
  • Substitute- Defensive,to combination with Payback.
by
edited by
0 votes

Machamp
No Guard
@choice scarf
Jolly
likes to fight
Atk and Spd EV's

Dynamic Punch - STAB, great power and will confuse target.
Cross Chop - STAB, great power and high critical hit ratio.
Earthquake - power deluxe and coverage.
Stone Edge - coverage and power plus a high critical hit ratio.

No guard machamp is deadly, it allows the use of low accuracy moves persoanlly I'd maxed out the PP of dynamic punch, and the sheer power of this Pokemon will just demolish all, plus with choice scarf it will outspeed some if not most Pokemon, allowing for a deadly first attack, if EV trained correctly, this Pokemon wont even need to worry about weaknesses.

OR

Machamp
Guts
@flame orb
Adamant
likes to fight
Atk and HP EV's

Close Combat - STAB, power and accuracy, just the unfortunate loss of defenses.
Sucker Punch - priority and coverage
Ice/Thunder Punch - coverage, decent power and a chance to freeze/paralyze respectively.
Facade - makes use of status condition and good power.

This set is very good as well, it has a better neutral coverage, and a priority move to help hide the defense losses, however sucker punch will help cover its low speed stat, making even an alakazam a low threat, all weaknesses are covered, with EV training and the combination of machamps high attack stat, flame orb, guts and facade, he really can cover all his weaknesses and knock out almost anything.

P.S if you want to, replace ice or thunder punch with stone edge, it has better coverage, better power, a high critical hit ratio but lower accuracy.

by
0 votes

"My mommy says I'm special !"
-Machamp

Machamp @ Choice Specs

image

Ability: No Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature

- Focus Blast
- Hidden Power [Ice]
- Fire Blast
- Vacuum Wave

Wow, I don't know what I was thinking. but come on, never miss Focus Blast is just to good to say no to. but best of all, you can imagen the look on there face when you reveal that your Machamp is a Special attacker.

by
edited by
I think never miss dynamic punch is better for it, come on, the thing has 130 atk. Still creative set by the way
0 votes

Machamp @ Choice Band / Flame Orb / Sitrus Berry
Ability: No Guard / Guts
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Dynamic punch / Cross Chop
- Bullet Punch
- Bulk Up / Revenge
- Thunder Punch / Fire Punch / Ice Punch / [filler]

Dynamic punch goes well with no guard and has 100% to confuse while having good power and STAB. Cross Chop has good accuracy and power and an increased crit. ratio and STAB. Bullet punch has viability with machamp's absurd attack and is good for killing sweepers and other frail Pokemon because it has priority. Bulk up makes machamp into a killing machine with bullet punch while tanking him up and making hi hit even harder. Revenge abuses Machamp's low speed to make a hard hitting move while having STAB. And coverage is always good. The Evs maximize his longevity and power, while his nature amps up his attack. Sitrus berry is to recover lost health from setup while flame orb uses guts to make machamp score lots of OHKOs.

Hoped this heped:)

by
edited by
0 votes

Subchamp
Machamp @ Leftovers
Ability: No Guard
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Substitute
- Dynamic Punch
- Knock Off
- Stone Edge / Thunder Punch

Ah! The infamous Subchamp set. This set was one of the most feared back in the days of gen 4. Still a very feared set to this day actually. This set is pretty self-explanatory. Substitute then Go for stab and coverage.

by
edited by
0 votes

Machamp @ Life Orb / Choice Scarf
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Poison Jab
- Knock Off

  • Dynamic Punch
    Has no drawback with No Guard, high power, STAB, confuses.
  • Stone Edge
    Hits Flying types, has no drawback with No Guard.
  • Poison Jab
    Hits Fairy types, high power, may Poison the target.
  • Knock Off
    Hits Psychic types, removes item, WAY better than Payback.
by
edited by
0 votes

Machamp @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Facade
- Knock Off
- Bullet Punch

by
edited by
0 votes

Here is a set for people who like GMAX machamp
Machamp @ Scope Lens
Machamp
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
• Cross Chop
• Stone Edge
• Dual Chop
• Knock Off

Scope Lens+G-Max Chi Strike make critical hit rate awesome. Cross chop is STAB with increased critical hit rate. Stone edge is strong and covers flying weakness, along with an increased critical hit rate. Dual chop can break subs and kill dragons, as well as hitting twice allowing for multiple critical hits. Knock Off gets rid of their item and does nice damage along with being super effective against psychic, which it is weak to

by
edited by
Why not Knock Off over Darkest Lariat? Crits will ignore stat changes anyway :P
Oh right! Thanks for reminding me XD
0 votes

Gen 8
Machamp @ Muscle band
Ability: No Guard
EVs: 252 HP / 252 Atk
Adamant Nature
- Dynamic Punch
- Knock Off
- Mega Kick
- Stone Edge / Poison Jab

Dynamic Punch is STAB and gives your opponent confusion. Knock off removes your opponent's held item. Mega kick is for when dynamic punch is not very effective or you run out of PP. The last move is coverage.

by
edited by