Farfetch'd @ Salac Berry
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Naughty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Endure
- Flail
- Knock Off / Night Slash
- Leaf Blade / Swords Dance / Natural Gift
Worst Pokemon ever, in my opinion. Magikarp? Evolves into Gyarados. Luvdisc? Extremely fast under Swift Swim, and Hydro Pump actually does okay amounts of damage under rain. Unown? Hidden Power is unpredictable, allowing you trick your opponents into thinking what Hidden Power you have. Farfetch'd literally has no excuse, aside from the fact that it gets Slash, Night Slash, Leaf Blade and it's own signature item to boot. So, why not suggest a terrible, gimmicky moveset for a terrible, gimmicky Pokemon. Endure is to get yourself to 1 HP so that you can spam Flail, a move that becomes extremely powerful at 1 HP (and by "extremely powerful", I mean in Farfetch'd standards). Knock Off is for those pesky Ghost-types. Night Slash provides the same coverage as Knock Off, but despite being weaker, the critical hit ratio, albeit shaky, can sometimes save you in certain situations. Leaf Blade is for Rock-types that try to wall your sweep. Swords Dance gives Farfetch'd a somewhat usable attack stat, but only if you predict a switch. The only reason Natural Gift is there is because it gives you a 100 (80 if you're playing generations 4 to 5) base power physical Fighting-type move if you still have not consumed your berry to kill Steel-types, who otherwise wall you (a̶s̶ ̶i̶f̶ ̶F̶a̶r̶f̶e̶t̶c̶h̶'̶d̶ ̶i̶s̶ ̶g̶o̶n̶n̶a̶ ̶k̶i̶l̶l̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶,̶ a̶n̶y̶w̶a̶y̶s̶). It really has no use aside from that. EVs are standard "sweeping" EVs. IVs are to ensure that Farfetch'd goes down in one hit, and survives with Endure. The 0 HP IVs is to make sure that Farfetch'd goes down after 3 Seismic Tosses, while having no bulk as well. The 0 Defense and Sp. Defense IVs are for dying easily and having no bulk. Salac Berry is for the speed boost after using Endure and living at 1 HP.