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If you have a good competitive moveset for Steelix, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Steelix Pokédex and learnset for reference.

Sprite

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33 Answers

0 votes

Mega-Steelix - Curse Set / Hazard Set Up

Steelix - Item(Steelixite) - Ability(Sand Force) - Nature(Sassy, -Speed +Sp.Defense)
EV Spread - 252 HP, 252 Sp.Def, 6 Def/Atk
Moves - 1. Curse - This boosts Mega Steelix's already amazing defense, and a nice attack raise.
2. Stealth Rock / Sandstorm/ Toxic - If you already have a Hazard Setter, then Sandstorm is a great way to boost Steelix's moves' damage while gradually hurting the enemy if it isn't resistant. STAB paired with 1.3x the power can pack huge punches on sweepers, espesially with a Curse boost. If you would prefer more of a wall, then Toxic is a better choice to do it.
3. Gyro Ball / Heavy Slam - Gyro Ball paired with Curse is amazing. A raise to attack and a lower to speed doubles the power of this move, and with Sandstorm up as well, it will do loads of damage. Still, if you are a bit iffy on speed and prefer weight and PP, you can always go for Heavy Slam.
4. Earthquake - Great coverage and damage. STAB and Sandstorm makes this move deadly to be hit by.

Explanation
Mega-Steelix offers great defensive and offensive capabilities, as well as hazardous ones. Its' ability could be better, I think we can all agree on that, but it is still decent. Curse can turn it into a dangerous and hard-to-kill force that can not only easily take physical hits, but can start to land hard ones as well. With a lack of recovery however, it can still gradually be killed. To help this, you could always go for a Rest and Sleep Talk, but that is another set. While it is up and running, it can pack a serious punch, and with good investments into defenses, he will be up a lot longer.

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0 votes

Steelix @ Steelixite
Trait: Rock Head/Sturdy
EVs: 252 Attack / 252 SDef
Adamant (+Atk, -SAtk) , Brave (+Atk, -Spd)

  • Stealth Rock
  • Gyro Ball
  • Double Edge/Earthquake
  • Stone Edge

Stealth Rock: Setup
Gyro Ball: Supported with brave nature, STAB, high power with low speed
Double Edge/Earthquake: Double Edge with rock head for high damage no recoil or earthquake for, ya know
Stone Edge: Fire Coverage, High power, gets rid of charizards

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0 votes

STABmons is too fun


Crystalbelt (Steelix) (M) @ Steelixite
Ability: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sandstorm
- Shore Up
- Diamond Storm
- Precipice Blades

STABmons (tier): Basically, in addition to its normal pool, your Pokemon can learn any move that it or its prior Evolution gets STAB from - status moves included. (Yes, this is a Smogon actual thing. After I first heard of this, I rapidly began gathering several evil ways to design movesets.) Steelix is especially good, because even though it doesn't get Rock STAB anymore, its Rock possibilities are limitless thanks to Onix. You can also have a Scizor that knows Brave Bird, or a Drapion with Heal Order.

Okay, I admit I don't know how good this set is. I was never very good at using Steelix to begin with. But this might be a little better. Try it if you like.

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0 votes

I like using this set:

Physical Wall:

Pokemon: Steelix
Item: Steelixite
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Relaxed Nature

  • Curse
  • Gyro Ball
  • Earthquake
  • Toxic/Explosion

Curse is to raise steelix’s attack and defense. (Does the speed drop even matter?) Gyro Ball is powerful STAB, that when coupled with Steelix’s terrible speed and a relaxed nature, almost is sure to do tons of damage. Earthquake is secondary STAB that is, well, earthquake. Toxic is extremely useful, and with stat boosts from curse, gives steelix a very high damage output. However, I personally like to use Explosion, a nuke that OHKOes almost everything that doesn’t resist it with a boost or two.

The EVs are to make steelix extremely physically bulky. In fact, At +1, Mega Steelix has a chance to live a sun boosted-Choice Banded-Adamant sheer force flare blitz from a Darmanitan! Sturdy is the best pre-mega ability steelix can have. A steelixite is used to mega-evolve steelix. Finally, a Relaxed nature allows steelix to become as physically bulky as possible, while powering up Gyro Ball.

Counters:

Special moves: Unlike the traditional Mega Steelix set, this steelix has no Sp. Def investment. Yeah...

Chip Damage: With Absolutely no form of recovery, steelix can be worn down easily. A wish passer is appreciated.

Grass Knot: Heavy Pokemon with terrible Sp. Def + Grass Knot = Disaster.

All I can say is one thing: Say goodbye to your problems with physical hits.

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0 votes

Why not a Mega-Steelix?

[email protected]
Trait: Any (doesn't have something like pinsir's hyper cutter which protects from leading intimidate Pokemon since the ability goes before the mega evolution) --- Sand Force

Nature: Impish (doesn't even have gyro ball)

Evs: 4 hp, 216 atk, 252 def, 36 spd

Moves:

Aqua Tail (covers both fire and ground types, is a very good option for coverage)

Heavy Slam (mega steelix have over 1600 lbs, it is almost like a STAB 120 base power move)

Earthquake (there is absolutely NO reason why this guy should not have earthquake)

Brutal Swing / Payback / Crunch (Brutal Swing for Double/Triple Battles, even though it hits you team mates, I think it is still worth it. Payback for Power ((steelix is really slow anyways so it most likely will have 100 base power)), and Crunch for lower Defense ((if the target's defense is too high)) )

Damage, Damage, DAMAAAGE!!!

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0 votes

Steelix-Slow

Life Orb
Brave Nature
EVs: 4 sp defence, 252 defence, 252 attack.
Ability: Rock Head

Moves:

Thunder Fang
Head Smash
Gyro Ball
Earthquake.

Faster Steelix:

Life Orb
Adamant Nature
EVs; 4 speed, 252 defence, 252 attack
Ability: Rock Head

Moves:

Thunder Fang
Iron Head
Head Smash
Earthquake.

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0 votes

[email protected] Band
Ability:Sturdy
Nature:Relaxed or Brave
EVs: 252 defense 252 HP 4 attack
•Gyro Ball: STAB, he slow
•Body Press: his defense is out of this world so this will hit REALLY hard
•Earthquake: STAB, strong move
•Iron Defense: boost his defense to make physical attacks worthless. Also makes his body press broken

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0 votes

Gen 8:

[email protected] Orb
Trait: Sturdy
Nature: Sassy (+Sp. Defense, -Speed)
EVs: 252 Attack, 252 Sp. Defense, 4 Defense
Role: Physical Tank

Moves:

  • Gyro Ball: STAB, does more damage with low Speed
  • Body Press: Does more damage with high Defense
  • Curse: increases Attack and Defense, and lowers Speed, causing both of the above moves to do more damage
  • Earthquake: STAB
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Life Orb on a wall?
252 Hp is almost always better than maxing both defenses.  Instead, do 252 SpD with and 252 Hp since you have curse and 200 base Defense.
Whoops! I meant to say Physical Tank. Not Physical Wall.
0 votes

I call this set: High Base Power Beast
Steelix @ Assault Vest
252 Atk, 96 HP, 160 Sp. Def, Brave Nature
Ability: Rock Head
Head Smash
High Horsepower/ Earthquake
Steel Roller/ Iron Head/ Gyro Ball
Body Press

Explanations:
Head Smash is a 150BP move that would normally have a recoil of half HP. Thanks to its ability, the recoil is no more...
High Horsepower is used if there are terrain setters (Which due to the prevalence of Rillaboom, there will). However, if you really want to, Earthquake is fine.
Steel Roller is if you personally have an Indeedee with Psychic Surge, Pelipper with Drizzle, Pinchurchin with Electric Surge, or Rillaboom with Grassy Surge. However, Iron Head can do just fine, as it is STAB with a niche flinch rate. If you really want, Gyro ball. However, it isn't recommended due to the ubiquitous Trick Room teams around these days.
Body press has a massive 200 base power... It OHKOs Tyranitar too...

Don't get why this thing is being sleeped on. He's a beast...

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Poor offensive stats and low speed. That's why most don't use it. Plus, u misunderstood body press. It  is 80 bp but uses defense stat instead of attack stat
But you can set up Trick Room, Dynamax for Max Knuckle? And yes, Body press uses defense stat so 200bp.
Even though it has poor offensive stats, it still has massive bulk. If you want to dislodge my comment, please use calcs and show me something that can one shot Steelix. From personal experience, he OHKOd a Tyranitar and served me a great late-game sweeper on Showdown. Essentially, to make up for its mediocre attack stat, you use moves with high power...
You should spend more time justifying this set over Excadrill, which is faster, more powerful, packs the same defensive typing, and fits Protect into its set more easily. Body Press and bulk are both nice, but the former overlaps plenty with Ground STAB and, per the below, the latter does not substitute for speed on offensive mons.
You are still misunderstanding Body Press. Its base power of 80 does not change and has nothing to do with the user's base stats. When damage is calculated for Body Press, the user's Defence stat (i.e. the real stat, not the base stat) is used in place of its Attack stat.
Low speed can force you to take an attack from your opponent before you (hypothetically) KO them back. If your Pokemon is fast, then that doesn't happen. So, high bulk is not always an appropriate substitute for high speed on offensive Pokemon -- and this is before we consider the calcs you asked for:
* 252+ SpA Life Orb Primarina Hydro Cannon vs. 96 HP / 160 SpD Steelix: 788-928 (250.1 - 294.6%) -- guaranteed OHKO
* 252+ Atk Choice Band Dracovish Fishious Rend (170 BP) vs. 96 HP / 0 Def Steelix: 386-456 (122.5 - 144.7%) -- guaranteed OHKO
* 236+ SpA Life Orb Lapras Hydro Pump vs. 96 HP / 160 SpD Assault Vest Steelix: 291-346 (92.3 - 109.8%) -- 56.3% chance to OHKO
* 252+ SpA Life Orb Kingdra Muddy Water vs. 96 HP / 160 SpD Assault Vest Steelix in Rain: 390-460 (123.8 - 146%) -- guaranteed OHKO (*without second target)
* 252 Atk Life Orb Urshifu-Rapid-Strike Close Combat vs. 96 HP / 0 Def Steelix: 276-328 (87.6 - 104.1%) -- 25% chance to OHKO
* 252 Atk Life Orb Terrakion Close Combat vs. 96 HP / 0 Def Steelix: 276-328 (87.6 - 104.1%) -- 25% chance to OHKO
* 252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 96 HP / 160 SpD Assault Vest Steelix in Sun: 558-656 (177.1 - 208.2%) -- guaranteed OHKO
* many, many Pokemon that can 2HKO Steelix (which are relevant to the argument, because if Steelix were faster and less bulky, then they would lose the 1v1).
The idea behind the set is nice, but it is more niche than you think it is. It would be interesting if you could show Steelix's bulk making a difference in high-rating ladder games.
Imo, just make it Max defense and forget about being mixed wall.
0 votes

A set meant to be used in Trick Room:
Gen 8 RU
Steelix @ Choice Band
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Iron Head
- Rock Slide
- Crunch

Earthquake is STAB. Rock Slide gets a Sheer Force boost. Iron Head is STAB and gets a Sheer Force boost. Crunch gets a Sheer Force Boost as well.

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0 votes

Gen 8 ZU Suicide Sun Setter for Onix (If you want to use it in ZU for some reason)
Onix
Onix @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Sunny Day
- Explosion

Stealth Rock is to setup an entry hazard. Taunt stops other leads from using moves like Stealth Rock. Sunny Day is to setup the sun to support teammates that abuse the harsh sunlight. Explosion is to be used after you setup Sunny Day.

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0 votes

National Dex UU / National Dex Monotype (Ground)

Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Heavy Slam
- Body Press
- Curse

Earthquake is STAB. Heavy Slam is also STAB. Body Press is to attack using your defense. Curse is to boos your attack and defense.

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0 votes

I thought on 2 great sets for the Iron Snake Pokémon
Steelix
Gen VIII
Steelix @ Life Orb
Ability: Rock Head
EVs: 4 Def/ 252 Atk/ 252 SDef
Nature: Adamant
- Curse
- Gyro Ball
- Earthquake
- Head Smash

This thing getting both Curse and Gyro Ball is INCREDIBLE: the first lowers your already bad speed, and raises Attack and Defense; the second is a STAB Steel move that does more damage depending on how slow you are compared to the target.
EQ is it's Ground STAB move, powerful, but risky in double battles
Head Smash has INSANE power and there is no recoil thanks to Rock Head

Now the second
Steelix
Gen VIII
Steelix @ Life Orb
Ability: Sheer Force/ Sturdy
EVs: 4 Def/ 252 Atk/ 252 SDef
Nature: Adamant
- Curse
- Gyro Ball/ Iron Tail
- Earthquake
- Payback

Payback also pairs really well with Curse, since it does more damage if it was hit that turn
The Steel move depends on the chosen Ability: Gyro Ball with Sturdy, Iron Tail with Sheer Force

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Please post 2 separate movesets next time

> Post one moveset per answer, so that others can vote on them separately. If you have multiple movesets, you can post more than one answer
oops, i thought that was against the rules