PokéBase - Pokémon Q&A
1 vote
edited by
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Psycho Cut
- Ice Punch
- ThunderPunch

18 Answers

6 votes

Item: Life Orb
Ability: Pure Power
EVs: 252 Def / 252 Spd / 4 Sp def

Impish Nature (+Def, -SAtk)

  • Drain Punch
  • Bullet Punch
  • Power Trick
  • Bulk Up/Thunder punch/Psycho cut

Pretty cool set here. The idea is to use Power trick to switch defense with attack. Since he has higher defense than attack, it will double that instead, giving him 546 attack, not including the life orb. Drain Punch gives him STAB and recovery, while bullet punch gives him priority. Throw in the power that the life orb gives him, and he's pretty tough to survive, especially since he's a low tier pokemon. Before you use it, he is hard to bring down with physical attacks thanks to his typing and EVs invested in defense.

  • Giving him thunderpunch will mean that he is only resisted by Rotom (Normal), Joltik, and Galvantula.
  • Giving him Psycho Cut will mean that he's only resisted by Slowpoke, Slowbro, Starmie, Slowking, Victini, and Darmanitan (Zen Mode). Slowpoke and Darmantian-Z (depending on what tiers you're using) are the only ones you have a chance of seeing in NU.
  • Giving him Bulk up will allow him to remain bulky in both stats.
edited by
Is this for Meditite, since you are talking about NU?
It can be. I don't really keep up with tiers. Either way, that's a full list of pokemon capable if resisting him, so it's not too bad to deal with in RU or up. It works pretty well with both pokemon, but I had this in mind specifically for medicham, and the 546 attack is based on his stats. If you want to use it for meditite, I would definitely adjust a few things to better fit it.
I think you should have more EVs in HP, since you are doing the Life Orb. Otherwise, I think that it's a really good set!
Mega medicham would be better, since he also has more speed to compliment his power in his mega form, and more power than life orb will give him, as well as taking no damage every turn.
4 votes

Gen V

Medicham (F) @ Choice Scarf

Trait: Pure Power

EVs: 252 Atk / 4 Def / 4 SDef / 248 Spd

Adamant Nature (+Atk, -SAtk)

  • Hi Jump Kick
  • Psycho Cut
  • Ice Punch
  • ThunderPunch
I prefer Zen Headbutt.
Nah, Zen HB has lower Accuracy so it will fail to Abuse Pure Power as much as Psycho Cut and as an addition, Psycho Cut gets a Higher Crit rate.
3 votes

Mega Medicham @ Medichamite
Ability: Pure Power
EVs: 252 attack, 252 speed, 4 HP
Nature: Jolly

  • High Jump Kick
  • Psycho Cut
  • Rock Slide / Ice Punch
  • Bullet Punch

Mega Medicham is the only Pure Power/Huge Power Pokemon with speed to back it up. Before, Medicham's base 80 speed wasn't any where close to useful; but now, with the ability to mega evolve, Medicham doesn't need a Choice Scarf to be able to out speed it's enemies and it's new attack stat is almost higher than a normal Medicham with Choice Band (720 vs. the new 656).

High Jump Kick and Psycho Cut are obvious stabs, with High Jump Kick the most powerful fighting type move in the game. Rock Slide, Ice Punch and Bullet Punch are all for coverage; with Rock Slide having the ability to flinch and Ice Punch having perfect accuracy, both covering it's flying type weakness. Bullet Punch, on the other hand, covers Mega Medicham's fairy type weakness, along with having priority over Scarfers and faster Pokemon that threaten to take Mega Medicham out.

This actually sounds like a good Moveset to use regardless of the nature. I'm actually gonna try this with my Medicham in Ultra Moon.
2 votes

Use this moveset:

Zen Headbutt: Increased by Pure Power, good power, decent accuracy,STAB, decent chance to cause flinching.

Hi Jump Kick: High power, works well with recover, STAB.

Recover: Reliable healing move. Works well with Hi Jump Kick.

Ice Punch: Decent power, chance to freeze, high accuracy, used to deal with Flying types.

Zen Headbutt / Psycho Cut
2 votes

[email protected] berry

Nature: Hasty, Jolly, or Naive(You do not want good defense on this set)
Ability: Pure Power
EVs: 252 Attack, 252 Speed, 6 hp


Endure lets you activate the berry and power up Reversal. Reversal is for STAB and after Endure is 200 base power. Ice-punch and Thunder-punch are for a physical Bolt-beam coverage. Salac berry is to boost your 284 speed to a massive 426 speed.

You could swap Ice-punch and/or Thunder-punch for other coverage moves(Rock-slide, Fire-punch) or Zen headbutt/Psycho-cut for more STAB, or Bullet-punch for priority.

1 vote

I like,

zen headbutt,

high jump kick,

recover and,

rock slide.

1 vote

Medicham (M) @ Choice Band

Trait: Pure Power

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Hi Jump Miss
  • Psycho Cut
  • Ice Punch/Bullet Punch
  • ThunderPunch/Bullet Punch

Hi Jump Miss is good STAB with Medicham enjoying itself with the secondary effect.
Psycho Cut makes dual STAB.
Ice Punch takes care of Gligar and Claydol, while ThunderPunch takes care of Slowking and has good coverage they have good coverage.
Should these threats not be a concern, Bullet Punch is a solid alternative over either one.

you mean Hi jump kick
Not really.
1 vote

ParaFlinch terror

Medicham (M) @ Muscle Band
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Force Palm
- Rock Slide
- Zen Headbutt
- Recover / Ice Punch

Force Palm gives the paralyze chance, along with rock slide and zen headbutt for flinching. Recover extends its longevity, while ice punch offers more coverage.

1 vote

Item: Medichamite
Ability: Pure Power
EVs: max atk, max spd, rest in hp
Drain Punch: Stab, plus recovering
Fire Punch: coverage
Ice Punch: coverage
Bullet Punch: coverage, and priority

By far one of my favorite mega Pokemon in the game

Very good set!

works perfectly!
Nice moveset, I would swap out Ice Punch with Thunder Punch though.

with ice punch
-no effect 0
-not very effective 16
-normal effectiveness 268
-super effectiveness 490

with thunderpunch
-no effect 0
-not very effective 0
-normal effectiveness 257
-super effectiveness 517
0 votes

Rock slide-flying types, ability boost

Hi jump kick-good power, stab, ability boost

zen headbutt-STAB

Reflect/Light screen-boosts defenses

edited by
If Medicahm has the ability pure power, this set works better.
Psychic only deals with the Gastly family. Ghost is effective against Psychic. Also, Zen Headbutt would work better with Pure Power, which is Medicham's only ability.
0 votes


Nature: Docile
Ev's 128 Def 128 Sp Def 252 Spd
Role: Sweeper Counter

Power Split - Gives your opponent crappier attacking stats, while buffing up yours.

Drain Punch ( STAB , and it helps you stay alive )

Psychic ( You might get a special attack boost, so you can be prepared. )

Recover/Work up/Energy Ball/Rock slide/Ice Punch ( All useable options. )

edited by
0 votes

Medicham 252 Atk 128 HP 100 Sdef 28 Def
Nature: Adamant
Item: Black Belt/Wide Lens
Trait: Pure Power
Hi Jump Kick: One time someone did this to me and I almost wet myself. Also STAB.
Recover: For when Hi Jump Kick doesn't quite make it or when you get hit hard.
ThunderPunch: For those annoying flying types that threaten this guy.
Psycho Cut: For all those crits and STAB.
Medicham isn't used very often, but in reality, he's actually pretty good. Black Belt is for extra power on Hi Jump Kick, and Wide Lens is for no misses ever. I've actually used Medicham in Ubers, and I destroyed half of this guy's team. Medicham is a better choice than Gallade, because Medicham can take hits easier, and actually sometimes hit harder.

0 votes

Item: Medichamite
Ability: Pure Power
EVs: 252 Def/128 Spd/128/SDef
Adamant Nature (+Atk -SAtk)

Zen Headbutt: to utilize the ability
Thunder Punch: to fight off flying types
Drain Punch: to heal without items
Close Combat: decent fighting damage

It can't learn close combat...
Sorry, It was a while ago I posted that. I know better now
mega noob
0 votes

Medicham (M) @Life Orb
Trait: Pure Power
Adamant Nature (+Atk, -SpAtk)

-Psyshock: Physical STAB
-Energy Ball: Overall Coverage
-Bulk Up: Boosts Atk + Life Orb + Pure Power
-Power-Up Punch: Boosts Atk + Life Orb + Pure Power + STAB

0 votes

Medicham @Choice Band
Ability: Pure Power
EVs: 252 Attack / 8 Hp / 248 Speed
Nature: Jolly

  • High Jump Kick
  • Zen Headbutt / Psycho Cut
  • Ice Punch / Thunder Punch
  • Bullet Punch

High Jump Kick: High power; STAB.

Zen Headbutt / Psycho Cut: Both have good power and STAB. While zen headbutt has a higher base power (80 base power rather than the 70 base power of psycho cut) and a chance to flinch, psycho cut has a higher accuracy (100% accuracy rather than the 90% accuracy of zen headbutt) and an increased crit ratio (it is also worth noting that unlike zen headbutt, psycho cut does not make contact, so medicham won't be affected by rough skin, flame body, gooey, etc).

Ice Punch / Thunder Punch: Both have good power and deal with flying types.

Bullet Punch: Priority; deals with fairy types.

0 votes

Zen headbutt
Ice punch
Power up punch
Poison jab

0 votes

Medicham (F) @ Life Orb
Ability: Pure Power
EV's: 252 HP / 4 Def /252 Atk
Brave Nature (+Atk, -Spd)
- Drain Punch /Brick Break (STAB, with either healing or Reflect/Light Screen break up)
- Ice Punch/ThunderPunch (coverage against Flying, although Ice provides more coverage and is therefore more desirable)
- Psycho Cut/Psyschock (STAB)
- Poison Jab/Shadow Ball/Bullet Punch (PJ and SB are for coverage against weaknesses, and BP is priority)

0 votes

Item: Life Orb
Ability: Pure Power
EVs: 252 Atk / 252 Spd / 4 Def

Naive Nature (+Spd, - SDef)

⚫️ Zen HeadButt
⚫️ High Jump Kick
⚫️ Thunder Punch
⚫️Ice Punch

This is a pretty good moveset for me I'd have to say. Zen HeadButt leaves the STAB Damage also dealing with poison types like Gengar, (Which will have the Advantage)also can leave out a flinch if your lucky. High Jump Kick is also a STAB and to deal with Dark Types, So As Greninja, Houndoom, Etc. Also with the EVs and nature you actually might be faster than greninja and houndoom. I Would say Medicham is a full Attacker when you battle with him so just go full on with Medicham. Thunder Punch is to deal with flying and water types. A lot of people use fly, which they can be fly spammers but you can just use thunder punch, you will also be faster due to those EVs and the nature. Also, Thunder Punch Has A chance to Paralyze, which makes you be faster. Ice Punch Deals with Dragon Types and flying, Ice Punch is more like a back up move just in case, Also of someone had a flying type and they switched into salemence, and you use thunder punch but it's not very effective because he switched out, you have ice punch to deal with the salemence. Ice punch can also freeze the opponent. I also didn't mention rock and ground for ice punch because they get countered by High Jump Kick. There it is, The best moveset in my opinion for medicham, it might not be the best information, but it can still do the job.

ability:pure power
moves:calm mind
psycho cut
thunder punch
drain punch