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If you have a good competitive moveset for Jolteon, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Jolteon Pokédex and learnset for reference.

Sprite

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31 Answers

0 votes

My fav Pokemon is jolteon
Jolts the Joltoen
Ability Volt Absorb
Evs 252 Special attack 252 speed 4 hp/spdef
Item Focus Sash/Life orb

Thunderbolt/Discharge
Volt Switch
Signal Beam/Hidden Power Ice
Shadow Ball

I would use Thunderbolt Volt switch Hidden Power Ice Shadow ball in all honesty
I LOVE JOLTEOOONNN

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0 votes

Gen 8 removes Signal Beam and Hidden Power, leaving Jolteon with only a few options.
With a great 130 speed stat, Jolteon is currently the 10th fastest Pokemon, but his movepool has still got a ways to go.

Anyway, on a weather reliant team, a Jolteon could have this set:

Jolteon (M) @ King's Rock
Ability: Volt Absorb
EVs: 20 HP / 233 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder/Thunderbolt (100% accuracy in the rain, STAB/main STAB)
- Weather Ball/Substitute (Changes type according to weather to fit coverage/protection)
- Shadow Ball (Coverage)
- Volt Switch (To switch out)

Weather Ball is a nice variable to have, because it can give you some nice coverage if used correctly. It also get 100 base power in weather. For example, in a rain team, Jolteon will be able to cover common ground and rock types, such as Excadrill, Dugtrio and Tyranitar. If you don’t go for it, Substitute works as well. Just make sure you give him Leftovers so he can recover a bit.

Thunder is best if you decide to go on a rain team (in which case Weather Ball will be Water type), if not, Thunderbolt is the default option for STAB.

Shadow Ball is just default coverage against some common Ghost types like Gengar.

Volt Switch is for when you need to escape.

A King’s Rock is nice because it’ll give all his moves a 30% chance to flinch, and since Jolteon outspeeds so many Pokemon, the flinch chance could (if you decide to go into Doubles) give Jolteon’s teammate a chance to go in for the kill. The key here is to make sure Jolteon doesn’t die, because Jolteon’s stats don’t exactly scream Tank. The alternative is to give him Leftovers, so he can recover at least a little bit.

I hope this helps someone (even if this is a messy, long post.)

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0 votes

Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 Speed, 252 HP, 4 Sp Def
Timid Nature (+ Speed, - Attack)

Wish
Substitute
Baton Pass
Thunderbolt

This is a great support set. First use Substitute, then Wish, and finally Baton Pass your sub to a Pokémon you want to heal. Thunderbolt is just in case you want to get some damage off.

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0 votes

Gen 8 PU
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Shadow Ball
- Volt Switch

This is for Gen 8 PU. You can switch it in on a predicted electric type move to absorb the hit. Thunderbolt is STAB and is boosted by Choice Specs. Hyper Voice because Jolteon doesn't have a good movepool, and Hidden Power doesn't exist in Gen 8. Shadow Ball is for type coverage. Volt Switch is for pivoting.

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0 votes

Eevee @ Eevium Z
Ability: Anticipation
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Last Resort
- Double Team
- Substitute
- Baton Pass

This set should only be used in AG, because baton pass is banned from Ubers (I think). Substitute first, then Evoboost, Baton Pass in the face of a taunter, or use Double Team and then Baton Pass. The ability Anticipation is to see if the enemy packs Fighting type moves.

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0 votes

Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch/Thunderbolt/Thunder
- Shadow Ball
- Signal Beam
- Hidden Power [Ice]/Weather Ball

Flame Orb quickly boosts speed thanks to it's Quick Feet ability, Volt Switch quickly switches the user out, making sure that Jolteon wouldn't take a massive attack that will one shot Jolteon like the below:
4 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Jolteon: 422-500 (155.7 - 184.5%) -- guaranteed OHKO
Shadow Ball is a nice move which have a 20% special defense drop, which can be helpful to fire off more damage or force a switch. Signal Beam can confuse oppoments, making ground type threats to Jolteon have a chance to hit themselves, it also have coverage against Grass types who resist it. Hidden Power Ice covers it's primary weakness: Ground. Also covering its Dragon and Frass resistance.
Recommended teammates:
If you are running Thunder: Pelipper-Sets up rain
Alolan Ninetales-Sets up a Hailstorm

I've hoped I've helped!

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0 votes

The first appearance of

COVERAGE MONS

where we find movesets for Pokemon that cover ALL their weaknesses!
Today's episode is Jolteon!

Jolteon @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Weather Ball
- Rain Dance
- Thunder

The ONLY coverage against Ground moves is Rain Dance + Weather Ball, so whatever.

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edited by
Use thunder if you have rain dance
Oh yeah
0 votes

Generation 8
Jolteon
Item- Life Orb
Ability-Volt absorb
Nature- timid/modest
252 EVs in special attack and speed and 4 in HP
-Thunderbolt (stab no duh)
-Shadow Ball (good move with a chance to lower special defense)
-Rain Dance/Sunny Day(It correlates with the last move, also if you wanna use thunder it never misses in rain and goes up to 165 BP Cuz of Stab and a 30 percent paralysis rate)
-Weather Ball (since hidden power and signal beam aren't in gen 8, this is what we have to work with, weather ball in rain counters ground types that wall its main STAB, while Weather Ball in sun works well because it counters grass types that wall it and also Pokemon like scizor, ferrothorn and others

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0 votes

Gen 8 PU

Jolteon @ Light Clay
Ability: Volt Absorb
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Yawn
- Light Screen
- Reflect

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0 votes

Jolteon as a Baton Passer in Gen 8:
Ability: Quick Feet
Item: Burn Orb
Nature: Timid (+Atk, -Spe)
Moves
- Electro Ball
- Thunder Wave
- Work Up
- Baton Pass
EVs
HP 80, Def 100, SpD 76, Spe 252

Electro Ball means you don't need it's special attack, especially when Thunder Wave/Quick feet means it'll always be about twice as fast as most things and get the max power from it. Work Up to give an offensive boost and to the mon you send out with Baton Pass. Rinse and repeat throughout the battle.

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–1 vote

Heres a good one:

Jolteon @ Choice Specs

Ability: Quick Feet

EV'S: 252 speA 252 spe 4 hp

Nature: Timid

  • ThunderBolt ( Stab, better accuracy than thunder, decently high power, chance to paralize)
  • Shadow Ball (Coverage)
  • Thunder Wave ( since you have close to 400 speed, almost nothing can outspeed you, so go first and paralize and lower the opponents speed by 50%)
  • Signal Beam ( Grass types are annoying because thunderbolt won't do much, so you cover with this, also ground coverage; this is a must)
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Specs and thunder wave?