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Share your best competitive movesets for Jolteon on this thread! Movesets for its pre-evolution Eevee can be posted on the page for Vaporeon.

Check the submission guidelines before posting! Only competitive movesets with all relevant details (item, nature, exact EVs, ability, moves) and a solid explanation will be accepted.

Jolteon Pokédex and learnset for reference.

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34 Answers

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Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Thunderbolt: Good STAB Move, Chance to Paralyze, Can hit Pokemon using fly, high accuracy

Volt Switch: Good STAB Move

Hidden Power Ice: Good against Ground, Dragon and Grass

Shadow Ball: Good in general

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My fav Pokemon is jolteon
Jolts the Joltoen

Jolteon @ Focus Sash / Life Orb
Ability Volt Absorb
EVs: 4 HP or SpD / 252 SpA / 252 Spe
- Thunderbolt / Discharge
- Volt Switch
- Signal Beam / Hidden Power [Ice]
- Shadow Ball

I would use Thunderbolt Volt switch Hidden Power Ice Shadow ball in all honesty
I LOVE JOLTEOOONNN

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Gen 8 removes Signal Beam and Hidden Power, leaving Jolteon with only a few options.
With a great 130 speed stat, Jolteon is currently the 10th fastest Pokemon, but his movepool has still got a ways to go.

Anyway, on a weather reliant team, a Jolteon could have this set:

Jolteon (M) @ King's Rock
Ability: Volt Absorb
EVs: 20 HP / 233 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder / Thunderbolt
- Weather Ball / Substitute
- Shadow Ball
- Volt Switch

  • Thunder / Thunderbolt (100% accuracy in the rain, STAB/main STAB)
  • Weather Ball / Substitute (Changes type according to weather to fit coverage/protection)
  • Shadow Ball (Coverage)
  • Volt Switch (To switch out)

Weather Ball is a nice variable to have, because it can give you some nice coverage if used correctly. It also get 100 base power in weather. For example, in a rain team, Jolteon will be able to cover common ground and rock types, such as Excadrill, Dugtrio and Tyranitar. If you don’t go for it, Substitute works as well. Just make sure you give him Leftovers so he can recover a bit.

Thunder is best if you decide to go on a rain team (in which case Weather Ball will be Water type), if not, Thunderbolt is the default option for STAB.

Shadow Ball is just default coverage against some common Ghost types like Gengar.

Volt Switch is for when you need to escape.

A King’s Rock is nice because it’ll give all his moves a 30% chance to flinch, and since Jolteon outspeeds so many Pokemon, the flinch chance could (if you decide to go into Doubles) give Jolteon’s teammate a chance to go in for the kill. The key here is to make sure Jolteon doesn’t die, because Jolteon’s stats don’t exactly scream Tank. The alternative is to give him Leftovers, so he can recover at least a little bit.

I hope this helps someone (even if this is a messy, long post.)

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Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Wish
- Substitute
- Baton Pass
- Thunderbolt

This is a great support set. First use Substitute, then Wish, and finally Baton Pass your sub to a Pokémon you want to heal. Thunderbolt is just in case you want to get some damage off.

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Eevee @ Eevium Z
Ability: Anticipation
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Last Resort
- Double Team
- Substitute
- Baton Pass

This set should only be used in AG, because baton pass is banned from Ubers (I think). Substitute first, then Evoboost, Baton Pass in the face of a taunter, or use Double Team and then Baton Pass. The ability Anticipation is to see if the enemy packs Fighting type moves.

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0 votes

Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / Thunderbolt / Thunder
- Shadow Ball
- Signal Beam
- Hidden Power [Ice] / Weather Ball

Flame Orb quickly boosts speed thanks to it's Quick Feet ability, Volt Switch quickly switches the user out, making sure that Jolteon wouldn't take a massive attack that will one shot Jolteon like the below:
4 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Jolteon: 422-500 (155.7 - 184.5%) -- guaranteed OHKO
Shadow Ball is a nice move which have a 20% special defense drop, which can be helpful to fire off more damage or force a switch. Signal Beam can confuse oppoments, making ground type threats to Jolteon have a chance to hit themselves, it also have coverage against Grass types who resist it. Hidden Power Ice covers it's primary weakness: Ground. Also covering its Dragon and Frass resistance.
Recommended teammates:
If you are running Thunder: Pelipper-Sets up rain
Alolan Ninetales-Sets up a Hailstorm

I've hoped I've helped!

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The first appearance of

COVERAGE MONS

where we find movesets for Pokemon that cover ALL their weaknesses!
Today's episode is Jolteon!

Jolteon @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Weather Ball
- Rain Dance
- Thunder

The ONLY coverage against Ground moves is Rain Dance + Weather Ball, so whatever.

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Use thunder if you have rain dance
Oh yeah
0 votes

Generation 8

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Shadow Ball
- Rain Dance / Sunny Day
- Weather Ball

  • Thunderbolt: stab no duh

  • Shadow Ball: good move with a chance to lower special defense

  • Rain Dance / Sunny Day: It correlates with the last move, also if you wanna use thunder it never misses in rain and goes up to 165 BP Cuz of Stab and a 30 percent paralysis rate

  • Weather Ball: since hidden power and signal beam aren't in gen 8, this is what we have to work with, weather ball in rain counters ground types that wall its main STAB, while Weather Ball in sun works well because it counters grass types that wall it and also Pokemon like scizor, ferrothorn and others

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Jolteon as a Baton Passer in Gen 8:

Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 80 HP / 100 Def / 76 SpD / 252 Spe
Timid Nature
- Electro Ball
- Thunder Wave
- Work Up
- Baton Pass

Electro Ball means you don't need it's special attack, especially when Thunder Wave/Quick feet means it'll always be about twice as fast as most things and get the max power from it. Work Up to give an offensive boost and to the mon you send out with Baton Pass. Rinse and repeat throughout the battle.

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Jolteon @ Light Clay
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Substitute
- Light Screen
- Reflect

Send in after a rain dancer for the guaranteed thunder hit. Once you've eliminated any mons you need to with the thunder, set up a substitute for screens and then spam thunder again until you die. Honestly I don't know how practical this set is but it would definitely be annoying, which is far more important anyway :)

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Gen VIII
Gimick-y Annoyance & Sweeper

Jolteon (M) @ Bright Powder
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Electro Ball
- Agility
- Mud-Slap

Being that Jolteon FINALLY got Electro Ball, this thing should be feared. The whole idea behind this set is to set up a glass cannon that avoids everything. Thunder Wave first turn, throw out a few Mud-Slaps, then boost your speed and use a STAB Electro Ball. Just be weary of ground types.

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Jolteon @ Life Orb / Damp Rock / Heat Rock
Ability: Volt Absorb
Timid Nature
EVs: 6 HP / 252 SpA / 252 Spe
- Thunderbolt / Thunder
- Weather Ball
- Volt Switch
- Rain Dance / Sunny Day

Gen 8 did Jolteon a major disservice by removing Hidden Power and Signal Beam from its movepool. This left it only with moves such as Hyper Voice and Shadow Ball, all of which are nowhere near adequate enough coverage options to meet the demands Jolteon has as an Electric-Type. Therefore, Jolteon has become a relatively bland Electric-Type with little more than decently strong STAB options to its name, ironically making it offensively similar to how it was back in Gen 1. However not all is lost. Though it's true that it remains limited on weatherless teams, Gen 8 nevertheless gifted it with the move Weather Ball; It's an attack that becomes a 100 BP pseudo-STAB move (factoring weather) while in Rain or Sun, and with it Jolteon can see a new lease on life offensively by becoming a weather-reliant Pokemon. A boosted Weather Ball is stronger than Thunderbolt and has very respectable power when boosted by Life Orb. Between it and its STAB, Jolteon can be very difficult for your opponent to switch into safely; It gets better overall coverage in Sun than it does in Rain, as Grass-Types can resist the Electric/Water combination that Jolteon uses. Despite this, Rain in contrast lets Jolteon use Thunder instead of Thunderbolt. Not only is it stronger than Weather Ball itself, it also carries a nasty 30% chance to paralyze that can potentially cripple most switch-ins attempting to resist it. This goes in-hand with the fact that Thunder is made even more spammable by virtue of Jolteon absolutely demolishing most Ground-Types with a Water-Type move. Most Ground-Types are safe switches to Jolteon in neither Rain nor Sun, so Volt Switch in general becomes much more effective. It allows Jolteon to either pivot or preserve itself until its foes are more sufficiently weakened. Honestly, this set tends to demonstrate that Jolteon's worst offensive shotcomings have always been related to the limitations set by its STAB, and it's nice to see what it can do with those restrictions removed.

Jolteon should absolutely carry its Weather-setting move of choice in its last slot in order to either set up weather for its team in a pinch and/or prevent itself from becoming walled. I must confess that while I have used both the Sun and Rain versions of this set to good success, including within Smogon's PU, I have only ever used Life Orb variants of the set and never the Rock variants. I can't swear to the effectiveness of those versions of this Jolteon, but on the other hand, because Jolteon is blazingly fast and carries Volt Switch. I think it's perfectly clear it's nevertheless a good candidate to use for manual Rain or Sun. For sure, in the experiences I had playing these sets, there were definitely times where a would have rather had extended weather. So if you don't like Life Orb, I would definitely consider giving it a shot.

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Jolteon (M) @ Magnet
Ability: Volt Absorb
EVs: 252 Spe / 252 SpA / 4 SpD
Timid Nature
- Thunderbolt
- Thunder Wave
- Shadow Ball
- Volt Switch

Thunderbolt: Good STAB move.
Thunder Wave: Helpful Status Condition.
Shadow Ball: Every good Pokemon has a coverage move.
Volt Switch: Switch and do damage at the same time.

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–1 vote

Heres a good one:

Jolteon @ Choice Specs
Ability: Quick Feet
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Thunder Wave
- Signal Beam

  • Thunderbolt (Stab, better accuracy than thunder, decently high power, chance to paralyze)
  • Shadow Ball (Coverage)
  • Thunder Wave (since you have close to 400 speed, almost nothing can outspeed you, so go first and paralyze and lower the opponents speed by 50%)
  • Signal Beam (Grass types are annoying because thunderbolt won't do much, so you cover with this, also ground coverage; this is a must)
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Specs and thunder wave?
how is Signal Beam ground coverage?