Pokémon Rate My Team
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Welcome to another OU team by your's truly. I present to you a decently built stall team, capable of taking on the threatening (majority) part of the Gen 5 OU metagame. Based around the less noted sand inducer, this team always starts off terribly, strategically setting up the field for the table to turn, and rather quickly. Enjoy.


Teambuilder

So, on a lonely day, not so far back, in the middle of my (English) class, I was obviously not paying attention to The Crucible, and decided that I should make a new team soon. Tired of my usual format of 50-50/2-2-2 Balanced teams, I decided it would be best, and maybe even healthy, for me to try out a new type of team i always run in to, but never gave a shot at; Stall.

Seeing that as the case, Keldeo still roams the lands of OU, and tbh, I really despise using Tyranitar, as Choiced sets really do suck (imo), and it's support set is countered and checked way too easily. So Hippowdon it was. With bragging rights as the bulkiest weather inducer, I decided to run a Phazing Hippowdon, with capability to take on even the scariest of Special Attackers (barring Water Types).

That being the case, there is absolutely only one pokemon that can take on almost every kind of water type in OU while paired Hippowdon; Jellicent. Due to Jellicent's natural bulk, every (somewhat) skilled player knows that Jellicent is the biggest pain in the butt since the invention of typewriters. And since Jellicent can take free water attacks for HP restoration, has a reliable recovery move, and boasts 2 of the best status moves, it became an irreplaceable partner for the team.

But, Rotom-W is still lurking around, and so is Specs Latios, both being threats not to just Hippowdon and Jellicent, but to practically any OU team. So of course, this being stall, one must propose to be the biggest jerk possible, and abuse of JelliThorn, and thus Ferrothorn makes its appearance again, this time, abusing the most annoying set any player can use. Tanking some scary offensive types, such as Dragon, Water, Psychic, and Electric, Ferrothorn comes in and just laughs off any damage it takes and set up all over the opponents face.

However, just because stall abuses Hazards, it doesnt mean that it likes eating up the hazards that the opponent brings upon my side of the battlefield. So Starmie, being OU's most prominent spinner was forcibly signed up for the job. Being able to take on Dancing Boosters before they begin is its main duty, and spins for a side job. Not to mention that it has some great coverage with just 3 moves :P

At least, the team is beginning to look stable, but still missing one key component; another phazer. Due to visual experience on the ladder, it's extremely hard to use phazing moves with negative priority, seeing that it's hard to heal off damage when phazing out one threat for another, and ultimately means death for your phazers. So I opted for a different type of phazing, where i could gain the upper hand most of that time; Perish Phazing. And who can perform this role better than the rare Singing Celebi?

Now, stall or not, it's really stupid not to have an immediate back up to sweep, if your phazing or set up fails. So the award for the most raw power on this team goes to my beloved Band Terrakion, serving its purpose to take out 99% of all leads, and being able to clean up the mess if any other member cant.

So there you have it, the evil behind this Sand Stall.


REPLAYS

Vs. DB Valet
Vs. Pikamaster
VS. Ladder Hail
Vs. Gimmick team
Vs. Crappy Balanced Rain

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Love it. Quite the team Lenub, who knew you were capable ;3

1 Answer

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The Team's Testimony to Triumph

Terrakion @ Choice Band

Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake

The sheer power of Terrakion is perfect. Dual STABs get the job done. Close Combat destroys just about anything not labeled as a Psychic, Ghost, Flying, or Poison type. Stone Edge on the other hand, hits all of those types perfectly, making Terrakion a godsend in OU. However, it still needs the usual X-Scissor, to dispose of any threats that resist Dual Stab. Finally, Toxicroak is a pain, so EQ, while redundant, makes its way here.

Hippowdon @ Leftovers

Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake

Yay, Sand > Rain. Anyways, typical Mixed Wall Hippowdon. Slack Off is for a fat, healthy mammal. SR is one of the 2 hazards this team abuses to rack up damage. Whirlwind is perfect for phazing, and EQ prevents me from being Taunt bait, as well as dishing out damage.

Jellicent @ Leftovers

Ability: Water Absorb
EVs: 196 HP / 252 Def / 60 Spd
Bold Nature
- Will-O-Wisp
- Taunt
- Scald
- Recover

Jellicent is annoying, k? WoW is to cripple walls and physical sweepers, as well as "semi-bolstering" the team's defense. Taunt has the ability to prevent sweepers and hazards setters from going on about with their shenanigans. Scald is for good damage to anything, and has a great capability to burn. Finally, Recover keeps me healthy while in the sand.

Ferrothorn @ Leftovers

Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Spikes
- Protect
- Power Whip
- Leech Seed

Make that JelliThorn baby! Anyways, it's the Wall of OU. Everyone hates going up against this thing. Spikes, with Hippo's SR, is just deadly damage to all. Protect is to scout, and possibly get an extra turm of recovery to survive an attack. Power Whip is to deal with bulky water types, while Leech Seed is for lols when i predict a switch.

Starmie @ Leftovers

Ability: Natural Cure
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Rapid Spin
- Psyshock
- Ice Beam
- Hydro Pump

The prominent spinner makes its home on this team. Rapid Spin is a must, to prevent my team being worn down by hazards the opponent has set up. Psyshock is great vs Gengar and Keldeo, and kills opposing Terrakion's while in sand. Ice Beam mainly deals with Lando-T, Gliscor, and the dragons. Hydro Pump is just a good strong Water STAB, although not reliable, gets stuff done.

Celebi @ Leftovers

Ability: Natural Cure
EVs: 244 HP / 232 SDef / 32 Spd
Calm Nature
- Perish Song
- Giga Drain
- Recover
- U-Turn

This little wannabe fairy has a great and vast movepool, and abuses the forgotten movepool. Perish Song Celebi is rare nowadays, but I use it to Semi phaze out the opponent, and thus making them rack up damage from hazards. Giga Drain is for some attacking prowess while taking some HPz. Recover keeps me nice and healthy from the sand, hazards, and damage i take while trolling. U-Turn is chosen over Baton Pass mainly because BP passes on the Perish Song count to my other pokemons :/



Can't Touch This

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