Pokémon Rate My Team
0 votes
1,677 views

So here is my Gen 7 Monotype team. Klefki only has Dazzling Gleam because I used it to counter a mono-dark team. I can change that to Foul Play, I just haven't yet. So here we go. Note: This is a Fairy Monotype.

50K (Klefki) (M) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpDef
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Light Screen
- Reflect
- Dazzling Gleam

Klefki is my lead, so that it can set up dual screens for my sweepers (like Azumarill). Thunder Wave is for paralysis, making it easier for my other team members to get off big damage. Prankster is for the obvious priority Light Screen/Reflect/Thunder Wave. Dazzling Gleam is for Taunt, and it is STAB. I also understand that Foul Play is better, but I like Dazzling Gleam. Speaking of Azumarill…

Dude, ByeBye (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Knock Off
- Play Rough

I like to switch Azumarill in right after something is paralyzed and Light Screen and Reflect are up. First turn is Belly Drum, then the Sitrus Berry activates because the opponent usually tries to go in for the kill on Klefki. Then Aqua Jet spam. Aqua Jet is STAB, Belly Drum maxes out attack, Knock Off is coverage, and Play Rough is STAB.

Estelle (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpDef
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Stealth Rock
- Soft-Boiled

This is my staller. Flamethrower is for steel types, Moonblast is STAB, Stealth Rock is for entry hazards, and Soft-Boiled is a bit annoying. Magic Guard prevents it from taking indirect damage, which is great in case of entry hazards or pokemon that rely solely on Toxic stalling. 0 Atk is to make sure minimal damage comes from Foul Play and confusion damage.

Skye (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpDef / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Thunder Wave

My annoying flincher. Leftovers are for a touch of bulk. Air Slash+ Thunder Wave+ Serene Grace= annoying. I've gone up against it too many times. Air Slash is STAB with a flinch chance, Aura Sphere covers steels that try to ruin my fun, Dazzling Gleam is STAB, and Thunder Wave cuts the opponents speed in half, giving me a better chance of flinching them.

Coco (Dedenne) (F) @ Lum Berry
Ability: Cheek Pouch
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Volt Switch
- Parabolic Charge
- Grass Knot

Annoyer. Anything that tries to status this thing has to deal with Cheek Pouch. Volt Switch is to escape and it is STAB, Parabolic Charge is healing and STAB, Recycle is to get the Lum Berry back, and Grass Knot is for usually heavyweight ground types.

Sapphire (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 32 Atk / 224 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Calm Mind

My last Pokémon is my mega. Magic Bounce bounces back things like Thunder Wave and Stealth Rock. HP fire is coverage against steel types, Moonblast is STAB, Diamond Storm is STAB, and Calm Mind lets me set up a bit. U usually use it when everyone else has fainted.

So yeah there is my team! I'm open to all advice, though Imma worn you beforehand that I probably won't take all of it. Thanks! :)

by

2 Answers

2 votes
 
Best answer

Klefki: Klefki looks good.

Azumarill: I'd suggest running max speed and a Jolly Nature, since if you get up the desired screens, you don't really need HP investment (except for optimal Belly Drum range). The speed also helps outspeed uninvested base 90s and below.

Dude, ByeBye (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Belly Drum
- Knock Off
- Play Rough

Clefable: Clefable looks good.

Togekiss: I'd suggest using Roost over Aura Sphere on Togekiss for added longevity, though if you really want to hit steel types, you can keep it.

Skye (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost / Aura Sphere
- Dazzling Gleam
- Thunder Wave

Dedenne: I feel like Dedenne might not be the best option. If you're going to use Dedenne, you should use Sitrus Berry, in my opinion. Since your team doesn't have a Tapu, I replaced Dedenne with Tapu Koko as an electric fairy type. Electric Terrain can help Azumarill by preventing it from falling asleep due to Spore, Hypnosis, etc. Electrium Z can power up to a big electric attack that destroys a lot of non special walls, but Choice Specs can help all of your attacks be super powerful and help Hidden Power Ice net important KOs.

Tapu Koko @ Electrium Z / Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]

Diancie: I'd suggest replacing Diamond Storm with Earth Power and changing to Timid Nature.

Sapphire (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Moonblast
- Hidden Power [Fire]
- Calm Mind

Hope this helped!

by
selected by
–1 vote

Get Xerneas over Dedenne. It is so annoying when you Geomancy+Power Herb+Moonblast. Anyway, here is the Xerneas:

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA/252 HP/4 Def
Modest Nature
-Moonblast
-Geomancy
-Recover
-Aromatherapy/Psychic/Thunderbolt/Double Team/Thunder Wave/Focus Blast/Energy Ball

The fourth move is basically your choice, but i'd recommend 1 of these 7 and i'm gonna explain every single move:
-Aromatherapy if you wanna go defensive and get yourself outta status conditions
-Psychic for Poisons and good kill move if you lost all of Moonblast PP
-Thunderbolt is also a good kill move
-Double Team/Thunder Wave if you wanna go all out offensive
-Focus Blast for Ferrothorns and other steels, however personally i'd counter steels with Skye because of no accuracy checks on never-miss 80 power sphere.
-Energy Ball is 90 power sometimes-lower-Sp. Def Ball and quite a kill move

by
ah yes xerneas in gen 7 monotype
where it is banned
also xerneas doesn't even learn recover :P
LOL. This has become famous.

But anyway, I’m pretty sure you can’t bring banned Pokémon into the format they’re banned from :P
Oh, sorry, didn't know that