So here is my Gen 7 Monotype team. Klefki only has Dazzling Gleam because I used it to counter a mono-dark team. I can change that to Foul Play, I just haven't yet. So here we go. Note: This is a Fairy Monotype.
50K (Klefki) (M) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpDef
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Light Screen
- Reflect
- Dazzling Gleam
Klefki is my lead, so that it can set up dual screens for my sweepers (like Azumarill). Thunder Wave is for paralysis, making it easier for my other team members to get off big damage. Prankster is for the obvious priority Light Screen/Reflect/Thunder Wave. Dazzling Gleam is for Taunt, and it is STAB. I also understand that Foul Play is better, but I like Dazzling Gleam. Speaking of Azumarill…
Dude, ByeBye (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Knock Off
- Play Rough
I like to switch Azumarill in right after something is paralyzed and Light Screen and Reflect are up. First turn is Belly Drum, then the Sitrus Berry activates because the opponent usually tries to go in for the kill on Klefki. Then Aqua Jet spam. Aqua Jet is STAB, Belly Drum maxes out attack, Knock Off is coverage, and Play Rough is STAB.
Estelle (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpDef
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Stealth Rock
- Soft-Boiled
This is my staller. Flamethrower is for steel types, Moonblast is STAB, Stealth Rock is for entry hazards, and Soft-Boiled is a bit annoying. Magic Guard prevents it from taking indirect damage, which is great in case of entry hazards or pokemon that rely solely on Toxic stalling. 0 Atk is to make sure minimal damage comes from Foul Play and confusion damage.
Skye (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpDef / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Thunder Wave
My annoying flincher. Leftovers are for a touch of bulk. Air Slash+ Thunder Wave+ Serene Grace= annoying. I've gone up against it too many times. Air Slash is STAB with a flinch chance, Aura Sphere covers steels that try to ruin my fun, Dazzling Gleam is STAB, and Thunder Wave cuts the opponents speed in half, giving me a better chance of flinching them.
Coco (Dedenne) (F) @ Lum Berry
Ability: Cheek Pouch
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Volt Switch
- Parabolic Charge
- Grass Knot
Annoyer. Anything that tries to status this thing has to deal with Cheek Pouch. Volt Switch is to escape and it is STAB, Parabolic Charge is healing and STAB, Recycle is to get the Lum Berry back, and Grass Knot is for usually heavyweight ground types.
Sapphire (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 32 Atk / 224 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Calm Mind
My last Pokémon is my mega. Magic Bounce bounces back things like Thunder Wave and Stealth Rock. HP fire is coverage against steel types, Moonblast is STAB, Diamond Storm is STAB, and Calm Mind lets me set up a bit. U usually use it when everyone else has fainted.
So yeah there is my team! I'm open to all advice, though Imma worn you beforehand that I probably won't take all of it. Thanks! :)