Pokémon Rate My Team
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Mew
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Flare Blitz

Mew is my suicide lead that can often set up both hazards due to it's bulk and speed. Taunt can shut down more passive Pokemon and more easily let Mew set up hazards. Flare Blitz can sometimes hit pretty hard, but I'm wondering if Explosion is a better option.
Bisharp
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Bisharp discourages Defog with Defiant, as well as taking advantage of Landorus' Intimidate. Bisharp can also force out Pokemon like choice-locked Dragapult and set up with Swords Dance and sweep. Black Glasses instead of Life Orb because it still boosts the power of Knock Off and Sucker Punch without dealing chip damage, allowing Bisharp to take more hits.
Rillaboom
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

Rillaboom activates terrain for Hawlucha as well as providing another solid form of priority alongside Bisharp. I opted for a Swords Dance with Life Orb instead of Band because I prefer the extra coverage and I think it fits the Hyper Offense role better. Drain Punch can help shrug off some life orb chip and hits Steel types.
Garchomp
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Swords Dance
- Stone Edge

Garchomp is a great set up sweeper due to its great base speed and attack stat. Scale Shot lets Garchomp boost its already great speed, letting it outspend Pokemon like Dragapult, and Stone Edge hits flyers.
Volcarona
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Bug Buzz
- Quiver Dance
- Roost
Volcarona is my only special sweeper, and I decided to give it dual STAB along with Roost. I chose Roost over Giga Drain because to lets Volcarona better last longer against another special set up sweeper.
Hawlucha
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Acrobatics
- Close Combat
Hawlucha takes advantage of Rillaboom's terrain, and outspends pretty much everything after Unburden activates. Swords Dance boosts Hawluchas okay attack, while Stone Edge hits Pokemon like Zapdos super effectively.

Pokepaste

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This team is actually pretty good to be honest. I'm just curious why you put the evs on Bisharp on hp instead of speed

1 Answer

0 votes

I agree with a few points listed in the previous answer. Having 5 set-up sweepers in the same team is NOT a good idea, and having Swords Dance on 4 of them is even worse. Here's what this team faces difficulty with:

  • Lack of speed control (fixed by replacing Lucha with Pult)
  • No good pivots which is basically essential with so much set-up (Pult + Rilla as pivots)
  • No good wallbreakers i.e lack raw power (having Band Bisharp / Rilla / Specs Pult)


Mew should have Explosion over Flare Blitz. That was only a thing when Excadrill was common. Since now it has less usage, going Explosion is fine. Mew basically has to rack up as many Spikes along with Stealth Rocks as it can, use Taunt to prevent Defog and go boom to prevent Rapid Spin, etc.

Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Flare Blitz Explosion

Bisharp should have a Choice Band set instead of SD with Max Speed over HP. This team really needs a wallbreaker, and Bisharp can afford having a Band set to fulfill the role and you don't really need 4 Swords Dance users in a same team.

Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Beat Up
- Knock Off
- Iron Head
- Sucker Punch

Rillaboom can have U-Turn and a Choice Band set so to pivot into Hawlucha better. If not, then Superpower > Drain Punch on it so that you can chip Corviknight and Skarmory as much as possible for Garchomp to break more easily.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off

Or

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch Superpower

Volcarona is pretty fine, but I suggest using Timid Nature over Modest Nature. Outspeeding Kyurem, Tapu Lele and Hydreigon without speed boosts is pretty vital.


> Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Timid Nature
IVs: 0 Atk
- Flamethrower
- Bug Buzz
- Quiver Dance
- Roost

Hawlucha < Dragapult
Imo you don't really need this with already CB Bisharp, Rilla and SD Chomp. Your team needs a special wallbreaker which fits here better, and can also provide speed control + momentum gain with U-Turn. Therefore, we're having Dragapult can fit all these roles.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Garchomp seems solid in my eyes, no changes required.

Updated Team

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