Gen 6 OU
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Iron Head
Use Dragonite in second turn or after that. Multiscale protects it from fainting on 1st hit in most of the cases. So use that turn to use 'Dragon Dance' move to boost Attack and Speed stat. I could have gone for other Pokemon but I like Dragonite and also Toxic Spikes won't effect it as it is a Flying-type.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Endeavor
Mamoswine is to set up 'Stealth Rock' on 1st turn. So start with Mamoswine and use Stealth Rock and to prevent from fainting I have made it hold focus sash. If Mamoswine is by any chance faster than the opponent Pokemon then we can simply use Endeavor when our HP is low (like if it's been hanging on 1 HP with the help of Focus Sash). And Ice Shard is a priority move so it's a good combination with Endeavor. Mamoswine can also be a good counter for Garchomp or Mega Garchomp (if not faint it, then we can cut down its HP very much with Ice Shard).
Electivire @ Assault Vest
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Power-Up Punch
- Ice Punch
- Iron Tail
It is fast and with Assault Vest its SpD is increased somewhat. 2nd attacker which is used without any stat boosts. Can be a good attacker (not the best).
Ninetales @ Rocky Helmet
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Energy Ball
- Flamethrower
- Solar Beam
For me, Ninetales was a game changer for many of the games. Use Nasty Plot if the opponent isn't a bad matchup for it and then use other moves. Use Solar Beam, Flamethrower and Nasty Plot only and keep Energy Ball a hidden weapon as some Pokemon change the weather and bring out Water-types.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Iron Head
Can be a good option against most of the physical attackers. If there is a chance to increase your speed else ignore Rock Polish and use attacking moves only.
Note: If Aggron has full HP then don't Mega Evolve it and use its ability 'Sturdy'. Once its HP down down by even 1 HP then Mega Evolve it.
Ditto @ Leftovers
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform
Ditto with Imposter will transform immediately once it enters the battlefield. With it you can easily figure out opponent's strategy. Best time to use ditto is when the opponent brings out his best Pokemon and raise its stats. Or when the opponent's Pokemon has some good moves to set up a good trap.
Ditto is also one of the best game changers.
Note: If you want you can make it hold any other item as you please.
As for me i won't use a Choice item because it could be a bad choice for Ditto. And sometimes because of Choice item you might have to switch back to other pokemon sacrificing a good transformation.
Focus Sash can be good too but some traps like Stealth Rock or Spikes can be a problem.
Summary : No particular stratergy for this team so I can use them as I please. Just start with Mamoswine and use Ditto wisely.
"Just go with the flow and enjoy the game." that's my motto.
And also sorry if i missed something from the rules again. I just want a rating from 1-5 . Even if it "1" that's fine by me.
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