Pokémon Rate My Team
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After seeing my team was not working very well i decided to change up a few things


Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Electro Drift
- Dazzling Gleam
- U-turn
- Draco Meteor

Miraidon is my main special bulk and with it's electric terrain and the choice specs it attack goes up 718 SpA stat making all it's damage absol-utely lethal as well as without electric terrain having a SpA stat of over 500+ and Dazzling gleam being a good dragon counter, electro drift for main damage against non-ground types


Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Spikes
- Toxic Spikes
- Recover
- Earthquake

Clodsire is here as a tank and spike setter as not many people use spinners/defoggers recover to keep going and spikes and toxic spikes putting their switchins in immediate danger through 25% damage and poison and earthquake for pokemon like iron moth


Palafin @ Life Orb
Ability: Zero to Hero
Tera Type: Water
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Flip Turn
- Jet Punch
- Ice Punch
- Grass Knot

Here palafin is for his heavy damage priority in jet punch, Counter for both Dondozo and Clodsire with Grass knot and Ice Punch respectively, Flip turn for a good pivoting move made even more bulky and dangerous with the choice band, Grass knot should also deal big damage to Dondozo due to it doing weight based damage


Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Dark
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
- Moonblast
- Calm Mind
- Mystical Fire
- Shadow Ball

Flutter mane is here as a check for tera types due to their diverse moveset as well as being able to raise their stats as well as being able to lower stats through Shadow Ball and Mystical fire allowing it to sweep


Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 252 Spe / 4 SpD
Hasty Nature
- Close Combat
- Knock Off
- Moonblast
- Shadow Sneak

Iron Valiant has a great base stat total as well as potential to be a dangerous mixed attacker and along with the great typing boosting both moonblast and close combat via stab, it can completely melt someone new pokemon, for example, Koraidon, Miraidon and Kingambit


Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 SpD / 252 HP / 4 Def
Careful Nature
- Taunt
- Light Screen
- Reflect
- Thunder Wave

Grimmsnarl is here as my lead mon for thunder wave to slow down their lead, Taunt to stop their setup mons, Reflect and light screen to stop them getting an upper hand form the start

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What natures on all your Pokemon? Also, on Grimmsnarl, why Tera Dark? Wouldn't another Tera be better?
Grimmsnarl has no damaging moves and that means putting a tera on him won't help it much
A defensive Tera would be better than just having no useful Tera
Tera Steel would be a nice change to Grimmsnarl, flipping weaknesses into resistances and immunities, namely Fairy, Steel, and Poison.
Ok, also i am having a bit of trouble with Palafin into grimmsnarl, dual screens, (Taunt or thunder wave if needed) and then switch to Palafin (Hero form) also choice band isn't doing much favours, should it run LO instead? I could run jet punch and turn one flip turn out as it could get some damage off too

1 Answer

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Alright, overall I'd say close to half solid, you've chosen some of the biggest names in the meta, along with some pretty rare ones, all with pretty average sets. I'll be changing mostly EVs and moves, but a lot of Pokemon too.

Miraidon

Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Electro Drift
- Dazzling Gleam
- U-turn
- Overheat

Only thing I'm changing here is Draco Meteor to Dazzling Gleam, since you state that DG is for dragon coverage. However, Overheat, DM, and DG can all be swapped around in those two slots, just a matter of preference.

Clodsire

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Toxic Spikes
- Recover
- Earthquake

I only changed the nature to a -SpA instead of -Atk since you're using EQ. EQ is fine by itself because there aren't a lot of Flying-types in SV AG, only the extremely rare Corviknight.

Palafin

Palafin @ Life Orb
Ability: Zero to Hero
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flip Turn
- Jet Punch
- Ice Punch
- Close Combat

I got a couple of things to say with this one. First, 100 speed is borderline awful in a world of 135, so you may end up scrapping this thing (speaking from experience). Jet Punch is the main reason it would stay, as you do lack priority like Kingambit's Sucker Punch. Changed Grass Knot to Close Combat due to it being special and a good Dondozo counter is Miraidon (Tera Ground can be U-Turned into Jet Punch from Paladin). Adamant over Jolly because the only important benchmark is Chi-Yu which dies to a Jet Punch. I prefer Choice Band, but Life Orb is a suitable substitute.

Flutter Mane

Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Dark
EVs: 132 HP / 252 SpA / 124 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Mystical Fire
- Shadow Ball

Only changes are Timid over Modest and the weird EVs that guarantee a Booster Energy speed boost while maximizing bulk. Don't need SpD, it has CM.

Iron Valiant

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 16 SpD / 240 Spe
Jolly Nature
- Close Combat
- Knock Off
- Spirit Break
- Shadow Sneak

This thing needed a bigger redesign too. It shouldn't be mixed imo, since you only have one other physical attacker on the team (before my next change). Spirit Break over Moonblast, and the weird EVs guarantee a speed boost with Quark Drive using Miraidon's Electric Terrain. Shadow Sneak is a bit iffy, you might want to replace it with Psycho Cut unless you really want the priority.

Grimmsnarl

Koraidon @ Choice Band
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Collision Course
- U-turn

Hang on, hang on, let me explain. First, AG is mainly hyper-offensive, two support Pokemon are unnecessary, and I think Clodsire has more potential. Second, you need a third physical powerhouse, and this would be your only second Choiced member. Destroy everything with Tera Fire Orichalcum Pulse Banded Flare Blitz!

Okay, a quick summary:
- Changed Grimmsnarl to Koraidon because HO.
- A lot of nature and EV changes, and occasional move changes.
- Iron Valiant changes from mixed to physical.

Hope I helped!

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