I’ll try to help. Your team looks really good and most of it’s great. I do have some changes though.
Landorus-Therian:
Pretty fine to me, although consider Sludge Bomb over Stone Edge to allow your team to hit Fairys hard if you struggle against them. Than you could replace Rockium-Z and use Heavy-Duty Boots to keep you from taking any hazard damage. Make the Tera Steel if you drop the Z-move.
Toxapex:
Toxapex fits fine with this team if your fine with its slow pace. I would remove either Scald or Knock Off for Haze to combat setup sweepers. Toxic probably should be used over Toxic Spikes since you’ll remove your own spikes via Defog. Add Rocky Helmet over Black Sludge to punish contact moves. In doing that, you can change the Tera to Dragon.
Tera Dragon ensures Rotom-W's Volt Switch never outdamages Regenerator while also removing its Ground and Electric weaknesses against the likes of Great Tusk and Tapu Koko.
Smogon
There is a mon you could replace Toxapex with and your sweepers would thank you for it…..
Rotom-Wash @ Lum Berry
Ability: Levitate
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Thunder Wave / Will-O-Wisp
Rotom-W provides great support with status conditions such as Thunder Wave or Will-O-Wisp. Lum Berry keeps Rotom-W from being crippled by a status condition. Volt Switch is to pivot. Hydro Pump is STAB. Hidden Power Ice covers against Rotom’s Grass weakness and allows you to remove Gliscor and opposing Landeruses. Tera Ghost can psych out High Jump Kick users and cause them to take devastating miss damage.
Mega-Lopunny:
This is fine. Triple Axel is preferred Ice move, since chances are it’ll hit three times.
Heatran:
You definitely need Flash Fire. With it you can completely absorb Fire attacks directed at Kartana and become all the stronger because of it. Flash Fire also goes well with Tera Grass. Stealth Rock is acceptable, even with Defog on Landorus. Everything else is fine.
Clefable:
Wish-Protect is just mentally devastating for opponents, so that’s good. Teleport works great to get a teammate out all healed up, but you could consider Calm Mind. With that, Mystical Fire is unnecessary to use and the longer you Wish-Protect stall, the more dangerous you become.
Kartana:
Everything’s fine with this, except one small suggestion. Lopunny covers Fighting, so Tera Dark is what Kartana should run. Tera-Dark Knock Off also seriously threatens Ghosts like Gholdengo that would wall Lopunny, especially if Kartana has a Beast Boost. You’ll get a nice one-two punch from this.
Hope this helped!!!