Pokémon Rate My Team
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So this is a team that i wanted to make to climb the ladder a little bit. What do you guys think about it.

Role: Defogger and pivot
Bik (Landorus-Therian) (M) @ Rockium Z
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- U-turn
- Defog
- Earthquake

I realized that Rockium Z is actually quite decent in Landorus. U-turn for pivoting. Defog for obvious reasons. Eartkquake for even more obvious reasons. Also, if this is getting changed, don't recommend me any of the paradox elephants because i have used them too many times already.

Role: staller that never dies
Infectionator (Toxapex) (M) @ Black Sludge/Shuca Berry
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Toxic Spikes/Toxic
- Scald
- Recover
- Knock Off

Classic set. I can't really decide the item and the first move.

Role: Physical attacker
0 friendship (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Triple Axel/Ice punch
- Close Combat
- Return

Another iconic set. I didn't use high jump kick because i have missed it too many times already. Also can't decide on the ice move.

Role: Special attacker and Hazard setter
Magspider (Heatran) (M) @ Air Balloon
Ability: Flash Fire/Flame Body
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Stealth Rock
- Earth Power
- Magma Storm

Yay a very bland set. Still can't decide on the ability because both have their upsides and downsides. Flash cannon and magma storm for STAB. Stealth rock for hazards and earth power for coverage.

Role: Supporter
Martian (Clefable) (F) @ Leftovers
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Teleport
- Wish
- Protect/mystical fire

Teleport is underrated, its such a nice pivoting move and works well with wish. Moonblast for decent STAB and the sp.atk lowering chance. No idea on last move though.

Role: Scarf physical attacker
PMTOK scissors (Kartana) @ Choice Scarf
Ability: Beast Boost
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Smart Strike
- Sacred Sword

Again, pretty normal set. Not entirely sure on tera type, but that's about it.

by
Why would you give Mega-Lopunny 0 friendship and then Return? Never mind. Just realized it was a nickname.

1 Answer

1 vote
 
Best answer

I’ll try to help. Your team looks really good and most of it’s great. I do have some changes though.

Landorus-Therian:
Pretty fine to me, although consider Sludge Bomb over Stone Edge to allow your team to hit Fairys hard if you struggle against them. Than you could replace Rockium-Z and use Heavy-Duty Boots to keep you from taking any hazard damage. Make the Tera Steel if you drop the Z-move.

Toxapex:
Toxapex fits fine with this team if your fine with its slow pace. I would remove either Scald or Knock Off for Haze to combat setup sweepers. Toxic probably should be used over Toxic Spikes since you’ll remove your own spikes via Defog. Add Rocky Helmet over Black Sludge to punish contact moves. In doing that, you can change the Tera to Dragon.

Tera Dragon ensures Rotom-W's Volt Switch never outdamages Regenerator while also removing its Ground and Electric weaknesses against the likes of Great Tusk and Tapu Koko.

Smogon

There is a mon you could replace Toxapex with and your sweepers would thank you for it…..

Rotom-Wash @ Lum Berry
Ability: Levitate
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Thunder Wave / Will-O-Wisp

Rotom-W provides great support with status conditions such as Thunder Wave or Will-O-Wisp. Lum Berry keeps Rotom-W from being crippled by a status condition. Volt Switch is to pivot. Hydro Pump is STAB. Hidden Power Ice covers against Rotom’s Grass weakness and allows you to remove Gliscor and opposing Landeruses. Tera Ghost can psych out High Jump Kick users and cause them to take devastating miss damage.

Mega-Lopunny:
This is fine. Triple Axel is preferred Ice move, since chances are it’ll hit three times.

Heatran:

You definitely need Flash Fire. With it you can completely absorb Fire attacks directed at Kartana and become all the stronger because of it. Flash Fire also goes well with Tera Grass. Stealth Rock is acceptable, even with Defog on Landorus. Everything else is fine.

Clefable:

Wish-Protect is just mentally devastating for opponents, so that’s good. Teleport works great to get a teammate out all healed up, but you could consider Calm Mind. With that, Mystical Fire is unnecessary to use and the longer you Wish-Protect stall, the more dangerous you become.

Kartana:

Everything’s fine with this, except one small suggestion. Lopunny covers Fighting, so Tera Dark is what Kartana should run. Tera-Dark Knock Off also seriously threatens Ghosts like Gholdengo that would wall Lopunny, especially if Kartana has a Beast Boost. You’ll get a nice one-two punch from this.

Hope this helped!!!

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some additional notes:
lando: sludge bomb is not a good move on lando. if you want to check fairies better devote a team slot to it (heat isn't that good of a check due to its weakness to cc and ep making it vulnarable to valiant and enamorous, respectively) also defog lando isn't needed on this team due to it not being vulnarable to hazards. you could replace it with a more defensive set, or use toxic on it if you use rotom
pex/rotom: yeah toxic on pex, but that rotom set is hella odd. just search on smogon for a defensive rotom set, it fits well with your balance team
one problem with this team is that it gets evicerated by sun teams that feautre multiple fires. in particular, the lack of unaware clef makes tera ground volc an absolute menace, not to mention other sweepers/breakers such as oger-hearth and zard y. then again, ho usually is the one threatening balance, that's how team structures work.
Yeah. I play too many Gen 9 Randos where I’m given Choice Spec Tera Poison Sludge Bomb Landorus-Ts.
Thanks, pal! Just some notes though
Mega Lopunny has scrappy, so gholdengo doesnt really wall it.
I'll keep pex, that rotom set is kinda weird.
Lando will keep the rockium z.
Everything else is nice and will definitely improve my team a bit.