I have found this team to be very good but I am open to any suggestions, even nickname ideas.
Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Tailwind
- Stun Spore
- Sticky Web
Ribombee is one of my leads, because speed control in doubles is so important in the late game, Focus Sash lets it get up webs and Tailwind, stun spore is normally for dark types that can't be hit by Sableye and Moonblast is a powerful STAB option that makes it less vulnerable to Taunt.
Sableye @ Rocky Helmet
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Thunder Wave
- Shadow Sneak
- Confuse Ray
Sableye is my other lead, and it can be very annoying for opponents. Will-O-Wisp is good to shut down physical attackers, and Thunder Wave is either fast Pokémon or special attackers that don't suffer as much from burn. Confuse Ray is just there to make it so I don't get hit as much.
Cresselia @ Leftovers
Ability: Levitate
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lunar Blessing
- Psychic
- Thunder Wave
- Moonblast
Cresselia is a beast. Lunar Blessing us amazing in doubles because it heals the ally and itself so its amazing late game but on top of that, it also heals status conditions. Thunder Wave is still very useful to add to speed control, Psychic is a strong STAB option and Moonblast is a way to counter Dark-Types. Dark tera type resists some of its weaknesses except Bug but who uses Bug. Other than me that's not what I mean.
Palafin @ Mystic Water
Ability: Zero to Hero
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flip Turn
- Wave Crash
- Drain Punch
- Ice Punch
Palafin in also very useful late game, paired with Cresselia it can come out of bad situations. Flip Turn after webs and tailwind lets Palafin outspeed almost everything to flip turn out. Wave crash is almost essential on a palafin build, having very powerful STAB. Ice Punch can destroy grass-types and Drain Punch can heal the recoil, along with Cresselia's Lunar Blessing.
Chi-Yu @ Life Orb
Ability: Beads of Ruin
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Nasty Plot
- Psychic
Chi-Yu is a very powerful special attacker, and I prefer Heat Wave to overheat in doubles because it hits both opponents, but the accuracy isn't amazing. Dark Pulse is another strong STAB option and Psychic can destroy Fighting-Types.
Dragapult @ Heavy-Duty Boots
Ability: Clear Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD/ 252 Spe
Hasty Nature
- Flamethrower
- Dragon Pulse
- Thunderbolt
- Shadow Ball
Finally, Dragapult. A special build with no Choice Specs. However I prefer Heavy-Duty Boots as it means webs aren't going to affect this thing, where speed is an important factor for dragapult. Dragon Pulse is preferred to Draco Meteor because there is no stat drop. Shadow Ball is a powerful STAB move and Flamethrower and Thunderbolt are just there for a nice surprise.