Politoed @ Damp Rock
Ability: Drizzle
Tera Type: any suggestions?
EVs: 92 HP / 4 Atk / 124 Def / 124 SpA / 120 SpD / 44 Spe
Calm Nature
- Encore
- Haze
- Earth Power
- Surf
Encore to get it stuck in moves like dragon dance or swords dance and moves like that then use haze at the end to undo all buffs. Earthpower and surf for stabs. Drizzle for extra strong surf and damp rock for longer strong surf
Mamoswine @ Assault Vest
Ability: Thick Fat
Tera Type:any suggestions?
EVs: 120 HP / 100 Atk / 148 Def / 36 SpA / 104 SpD
Quiet Nature
- High Horsepower
- Ice Beam
- Knock Off
- Ice Shard
Ice shard for priority. Knock off to knock off opponents item. High horse pwr and ice beam for stabs.
Torkoal @ Heat Rock
Ability: Drought
Tera Type: any suggestions?
EVs: 120 HP / 4 Atk / 116 Def / 116 SpA / 116 SpD / 36 Spe
Modest Nature
- Rapid Spin
- Solar Beam
- Eruption
- Earth Power
Rapid spin to get speed up and get rid of rocks and solar beam for coverage on water and ground weakness. eruption and earth pwr for stabs
Grimmsnarl (M) @ Leftovers
Ability: Prankster
Tera Type: any suggestions?
EVs: 128 HP / 104 Atk / 120 Def / 124 SpD / 32 Spe
Adamant Nature
- Sucker Punch
- Bulk Up
- Thunder Wave
- Play Rough
prankster so thunder wave go first. suck punch for priority. bulk up for buffs and play rough for stabs.
Probopass @ Air Balloon
Ability: Sturdy
Tera Type: any suggestions?
EVs: 104 HP / 64 Atk / 116 Def / 108 SpA / 112 SpD / 4 Spe
Brave Nature
- Flash Cannon
- Zap Cannon
- Rock Slide
- Lock-On
air balloon no avoid ground type moves. Lock on the zap cannon so it doesn't miss. thunder wave so I go first and volt switch for pivot.
Sandy Shocks @ Booster Energy
Ability: Protosynthesis
Tera Type: any suggestions?
EVs: 112 HP / 76 Def / 144 SpA / 72 SpD / 104 Spe
Modest Nature
- Thunderbolt
- Earth Power
- Volt Switch
- Tri Attack
left overs for keep getting health. volt switch for pivot and tri attack for chance for status condition.