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NatDex Ubers: Dragon/Flying Spam HO

I've been getting into National Dex Ubers recently, and the tier can be quite fun to play despite things like Smeargle Webs existing. and the ladder being so unserious. I wanted to use Mega Salamence and Rayquaza, so I decided to build this HO team with both of them on it. I found these two to work quite well with each other to overwhelm shared checks so one can clean late-game. This team is built around the offensive core of Mega Salamence + Rayquaza. The team has performed decently, though there are some concerns that I have with this team. Here is the Team Pokepaste if you want to try this team out.


Deoxys-S


Deoxys-Speed @ Covert Cloak
Ability: Pressure
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Magic Coat
- Spikes

The lead of this team. I decided to go with Deoxy-S due to it being the fastest HO lead. The moves are standard, but the item I have isn't. After being fed up with Smeargle's Nuzzle, I decided to go with Covert Cloak just so it won't paralyze me, and it works surprisingly well, especially with Tera Steel and Taunt to shut down Smeargle completely. Part of me wants to slot in an attacking move like Psycho Boost over Spikes just so I can actually damage Smeargle without having to switch out. Should I do that, or should I stick to switching out to damage Smeargle if the Smeargle user decides to stay in instead of switching out?


Mega Salamence


Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost

One of the two Pokemon I built this team around. Pretty simple sweeper set, with Earthquake targeting Steel-types such as Necrozma-Dusk-Mane and Zacian-C, as well as hitting Pokemon such as Eternatus and Primal-Groudon since I don't have Double Edge as the STAB move on this Mega Salamence set. I went with Frustration over Return on this set so I can deny Ditto (that aren't 0 happiness) joy and happiness should it try to come in and copy Mega Salamence. I find that the loss of power from Double Edge isn't that bad since Mega Salamence also has Rayquaza to overwhelm shared checks for it.


Rayquaza


Rayquaza @ Life Orb
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Extreme Speed
- V-create

The second Pokemon I built this team around. Mega Salamence + Rayquaza form a really nice offensive core together, being able to overwhelm shared checks so one of the Dragon/Flying-types can sweep late-game, with the other one opening up holes in the opposing team early-game. With Dragon Dance, Rayquaza becomes a threat due to its coverage. Dragon Ascent paired with Tera Flying is a nice way to deal Pokemon such as Ho-Oh, Eternatus, and even 2HKOing Dondozo. V-Create being able to get rid of Steel-types such as Necrozma-Dusk-Mane and Zacian-C is really nice, as well as being able to hit Tera Steel Giratina-O, a Pokemon that checks Mega Salamence quite well.


Primal Groudon


Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 140 HP / 252 Atk / 116 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Heat Crash

With Mega Salamence and Rayquaza's huge allergy to ice moves, as well as their weakness to Fairy moves, I decided to add dual dance Primal Groudon to the team. Primal Groudon is nice as a check to Pokemon such as Zacian-C, Eternatus, Necrozma-Dusk-Mane, and even Primal Kyogre to an extent. In turn, Mega Salamence and Rayquaza can switch in on an incoming Ground move in a pinch. Dual Dance Primal Groudon does nice at sweeping teams or opening up holes for something else to sweep. I went with Heat Crash over Stone Edge since I wanted an accurate STAB move, and I feel like Mega Salamence + Rayquaza already do a good job at overwhelming Ho-Oh. Plus, having Heat Crash is nice to hit Giratina-O should it Tera Steel to check Mega Salamence. The EVs is the standard dual dance spread, with the Speed EVs giving Primal Groudon enough speed to outspeed Choice Scarf Yveltal after using Rock Polish.


Yveltal


Yveltal @ Life Orb
Ability: Dark Aura
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt

I decided to add Yveltal as an offensive check to Pokemon such as Necrozma-DM and Marshadow. Yveltal is also nice for dealing with Giratino-O and Lunal pre-tera. I went for Sucker Punch over Knock Off to allow Yveltal to pick off faster Pokemon such as Marshadow and boosted Ultra Necrozma/Necrozma-DM. Taunt is nice to be able to stop setup sweepers from setting up, and is useful to stop Defoggers like Ho-Oh and Giratina-O from removing hazards set by Deoxy-S.


Necrozma-Dusk-Mane


Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 40 HP / 248 Atk / 80 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge

For the last slot, I decided to go with Necrozma-DM as an ice resist pre ultra burst as well as a Zacian-C check. Dragon Dance Ultra Necrozma is scary sweeper that can clean through teams or weaken them for a teammate to sweep. Earthquake targets Pokemon such as Zacian-C, Primal-Groudon, and Necrozma-DM. I decided to go for Stone Edge to immediately threaten Ho-Oh, though I'm wondering if I'm able to use another move over Stone Edge. The EV spread used lets Necrozma-DM outspeed Chi-Yu after Ultra bursting as well as Scarf Yveltal after getting off a Dragon Dance (after Ultra Bursting). The physical bulk investment allows Ultra Necrozma to survive a Banded Marshadow's Shadow Sneak provided you have enough HP and have a decent chance of surviving a +2 Arceus' Extreme Speed from full. The special bulk lets Necrozma-DM survive an unboosted Fire Blast from Eternatus.


Problems/Concerns

  • I find Arceus-Dark (or Darkeus) to be problematic, especially if its the defensive set with Foul Play, as this team is basically physical overload, and if it has Taunt, Rayquaza and Primal Groudon won't be able to setup.
  • On the topic of physical overload, Coil Zygarde is also a problem, as I don't have any other special wallbreakers other than Yveltal. Any changes I can make to make this not a problem.
  • Ice moves are also a problem, since half of my team (4 once Necrozma-DM ultra bursts) are weak to ice moves. Are there some changes I can make to the team to make this not as big of a problem?
  • None of my Pokemon aren't as fast without boosting. Should I change the Yveltal and/or Necrozma-DM slots to address this issue?
  • I'm considering adding Zacian-C over Necrozma-DM so I can have a fast Pokemon that naturally outspeeds Pokemon such as Marshadow and Eternatus, using this set:

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Tera Blast
- Wild Charge

Should I make this change? If so why? If not, should I use another Pokemon or is Necrozma-DM fine?


And that's all for now. Looking forward to making improvements to this team, as I have fun using it. Thanks for reading!

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1 Answer

0 votes

Time to rate a team.

Finally, Natdex Ubers, a metagame I know.

Let's start off with a general overview of the team. As you helpfully noted, you have a lot of physical attackers, and a big Ice weakness. These are also problems that my team had for a while. (and the problem persists somewhat.) I've found that many physical attackers isn't a huge problem, you just need to focus on a way to deal with Will-O-Wisp users (Read: Giratina and Arceus) and Physical Walls. (Arceus, Dondozo, and Groudon-P)

The Ice weakness isn't a huge problem, the most common Ice-type attackers are Kyurem White and Black and Mega Mewtwo Y. Chien-pao and Baxcalibur are rare, and Calyrex-Ice needs Trick Room to do anything. Iron Bundel is a threat, but it's power is kind of bad without the super effective multiplier, Groudon-P should work well against many of the good Ice users, and Necrozma-DM can do well if you don't Ultra Burst.

Now let's get to the actual team itself: (Although there probably won't be much to say. It looks pretty good.)


Deoxys-S

Psycho Boost over Spikes is the only change I would make. Looks fine.


Salamence-Mega

The set looks fine. Something you can try is using Moxie as the base ability, because it allows you to finish a slower target off with base form Salamence, and get +1 Attack before Mega Evolving. Intimidate works well too though. You may want Double Edge over Frustration, because...


Rayquaza

This set needed an Ice weakness removed, and removing a physical attacker would be good as well. I know Raquaza is part of the core, but I think he should be cut. Mega Salamence is a little better, and two 4x Ice weaknesses don't go well together. Groudon-P can still do a great job checking threats to Salamence. A Special attacker would be good to slot in here instead. Here are some options:

Kyurem-White @ Choice Scarf
Ability: Turboblaze
Tera Type: Fire
EVs: 84 HP / 252 SpA / 172 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Freeze-Dry
- Fusion Flare
- Ice Beam

Here is the White Kyurem set that I use. It acts as speed control (Outspeeds All unboosted but Regieleki, Deoxys-S and Ninjask) It can OHKO Zacian Crowned with Tera Fire Fusion Flare (252 SpA Tera Fire Kyurem-White Fusion Flare vs. 0 HP / 4 SpD Zacian-Crowned: 356-420 (109.5 - 129.2%) -- guaranteed OHKO)

This thing destroys most dragons in the Uber Tier.

Koriadon, (252 SpA Kyurem-White Ice Beam vs. 0 HP / 0 SpD Koraidon: 360-426 (105.5 - 124.9%) -- guaranteed OHKO)

And Eternatus (252 SpA Kyurem-White Draco Meteor vs. 0 HP / 4 SpD Eternatus: 542-638 (128.7 - 151.5%) -- guaranteed OHKO)

Even the bulkiest Coil Zygarde is no longer a problem: (252 SpA Kyurem-White Ice Beam vs. 252 HP / 252+ SpD Zygarde: 540-636 (128.5 - 151.4%) -- guaranteed OHKO) (Technically, Zygarde survives with max HP, SpD and an Assault Vest, but who on earth uses Assault Vest Zygarde?)

You could also use Kyogre, Primal or Scarf. Specs or Life Orb Mewtwo works well too.


Groudon-Primal

Looks fine. Stone Edge is usually a better choice than Heat Crash, but on this team, it works. Try to keep Groudon alive, as he's a VERY important part of this team.


Yveltal

Also looks fine. Heat Wave?


Necrozma-DM

I use Sunsteel Strike over Stone Edge, to deal with Faries, and it gets STAB in Duck Mane Form. If you want to use Zacian over this guy, you could. I recommend testing the team with Zacian, and without.


So far, I have addressed everything on your list of concerns, except for Arceus-Dark, who is a real pain. Yveltal can win a 1v1 with it, but most players won't let you Oblivion Wing them to death. The White Kyurem set I gave does well too.

Mewtwo OHKOs with Aura Sphere after a Nasty Plot: (+2 252 SpA Life Orb Mewtwo Aura Sphere vs. 248 HP / 0 SpD Arceus-Dark: 442-520 (99.7 - 117.3%) -- 93.8% chance to OHKO)

So does Scarf Kyogre: (252 SpA Tera Water Kyogre Water Spout (150 BP) vs. 248 HP / 0 SpD Arceus-Dark in Rain: 468-552 (105.6 - 124.6%) -- guaranteed OHKO)


With a team that's already so good, this is the best advice I can give you. Hope I helped. Have fun, and beware the webs Smeargle. (Possibly the most annoying type of team in Ubers.)

ago by