Hi all! Just reached masterball with this!!! I was meaning to change torns tera to tera dark to block opposing prankster mons, I just never got around to it. Also I never bring tsareena so I was thinking removing her completely and adding something like chi-yu to deal with TR farigaraf since it gives me the most problems. Open to suggestions.
Kyogre @ Mystic Water
Ability: Drizzle
Level: 50
Tera Type: Grass
EVs: 36 HP / 220 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Protect
So kyogre here has a pretty basic set. He is here to do massive spread damage with water spout, and origin pulse should his HP get knocked down. Added ice beam for threatening grass or electric types. A little HP investment so he can live certain hits.
Miraidon @ Choice Specs
Ability: Hadron Engine
Level: 50
Tera Type: Fairy
EVs: 12 HP / 44 Def / 196 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Volt Switch
- Dazzling Gleam
Miraidon is my other restriced with specs to do nearly maximum damage output, with a kind of bizarre ev spread to help him live certain attacks, rocking a fairy tera to boost dazzling gleam and stop dragons and reduce ice type damage. Volt switch for momentum.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 4 HP / 236 Atk / 4 Def / 12 SpD / 252 Spe
Adamant Nature
- Surging Strikes
- Ice Spinner
- Close Combat
- U-turn
Needed a good physical attacker, and since Kyogre has drizzile, and torn has rain dance, urshifu pairs really well with them, put in ice spinner to deal with grass types, u turn to keep momentum with choice band.
Tsareena @ Wide Lens
Ability: Queenly Majesty
Level: 50
Shiny: Yes
Tera Type: Ice
EVs: 20 HP / 236 Atk / 252 Spe
Adamant Nature
- Triple Axel
- Power Whip
- Taunt
- Helping Hand
As I stated above, this team was a change from a recent tournament top 16 team, and Tsareena walll originally in there, but I have not really been bringing her to any of the matches, But she is mostly running a support attacker set.
Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Bug
EVs: 244 Atk / 92 Def / 172 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Heavy Slam
- Wild Charge
- Fake Out
Iron hands is here to synergize with electric terrain that Miraidon can spawn in and obviously having fake out support is very much required in this format. He is running full bulk with almost max attack investment so he can take hits very easily and then do decent damage with HS or WC and Drain punch to get health back. lowest speed given possible to help in trick room.
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 116 HP / 20 Def / 116 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bleakwind Storm
- Rain Dance
- Tailwind
- Taunt
Pretty average set here, Torn is a bulky tailwind setter with taunt to stop opposing tornadus' and also trick room setters. Rain dance for kyogre and ursh.
EDIT: Sorry I forgot to put in the team explanations. They should be in now.