Fortress @Leftovers
Ability: Sturdy
EVs: HP: 252, Atk: 252, Sp. Def: 4
Nature: Adamant
Moves:
Spikes
Rapid Spin
Explosion
Hidden Power (Bug)
Fortress ended up being my Spikes setter of choice, due to being able to somewhat hurt Tyranitar (and keep this in mind, I often mention countering T-Tar). Spikes are of course here so I can make switching harder, Rapid Spin is here incase my other spinner goes down, Explosion is so I could potentially get a KO if Fortress gets low, and HP Bug is for STAB and to try and chip down Tyranitar.
Blaziken @Salac Berry
Ability: Blaze
EVs: Atk: 252, Sp. Atk: 4, Spd: 252
Nature: Hasty
Moves:
Overheat
Reversal
Swords Dance
Endure
The main star themself, Blaziken is a very strong pokemon that needs some support to work well, but can run away with the game if I can get it into position. Reversal after Enduring a hit off of a Base 120 hurts ALOT, and after a Swords Dance, living is near impossible unless you quad resist, and I have Overheat which is also very powerful when boosted by Blaze. Blaziken mostly just has issues with Tyranitar, whose Sand Stream can make Blaziken just die if I try to endure, but that's why I added alot of T-Tar removal tools.
Jolteon @Leftovers
Ability: Volt Absorb
EVs: Sp. Atk: 252, Sp. Def: 4, Spd: 252
Nature: Modest
Moves:
Thunderbolt
Hidden Power (Ice)
Sunny Day
Roar
Jolteon is a quick pokemon that also hits decently hard. Thunderbolt and HP Ice are the main 2 ways that Jolteon deals damage, and then I have Sunny Day to remove Tyranitar's Sand Stream, and Roar to stop setup pokemon and to Scout for Dugtrio trying to trap Jolteon.
Starmie @Leftovers
Ability: Natural Cure
EVs: Sp. Atk: 252, Sp. Def : 4, Spd: 252
Nature: Timid
Moves:
Hydro Pump
Psychic
Rapid Spin
Recover
Starmie and it's high speed makes it a great spinner, plus it has Natural Cure to block status which is helpful. Hydro Pump and Psychic and strong STAB moves, Rapid Spin gets rid of Spikes, and Recover keeps Starmie alive for longer.
Gengar @Leftovers
Ability: Levitate
EVs: Sp. Atk: 252, Sp. Def: 4, Spd: 252
Nature: Timid
Moves:
Destiny Bond
Thunderbolt
Ice Punch
Fire Punch
Gengar and it's great coverage really pressures the opponent and can weaken them so the others have an easier time getting rid of the opponent's pokemon. Thunderbolt, Ice Punch, and Fire Punch is a really nice set of moves to deal damage, and I have Destiny Bond if a Bulk pokemon tries to revenge kill it (ideally I bait Pursuit T-Tar and get rid of it).
Salamence @Choice Band
Ability: Intimidate
EVs: Atk: 252, Sp. Def: 4, Spd: 252
Nature: Jolly
Moves:
Hidden Power (Flying)
Earthquake
Rock Slide
Brick Break
Salamence like most pokemon on my team is very strong and decently fast, but it's even more immediately threatening with a Choice Band. HP Flying is for STAB, Earthquake and Rock Slide is a iconic combo, being hard to resist, and then I have Brick Break to try and get rid of Tyranitar.