Swampert @ Sitrus Berry
32 HP/32 Atk/ 2 Def
Brave Nature
Damp
Liquidation
Earthquake
Curse
Protect
Wyrdeer @ Mental Herb
32 HP/ 10 Def/ 10- Spd/ 12 Spe
Jolly Nature
Sap Sipper
Skill Swap
Psyshield Bash
Helping Hand
Trick Room
Charizard @ Charizardite X
32 HP/32 Atk/2 Spd
Adamant Nature
Blaze/Tough Claws
Breaking Swipe
Flare Blitz
Dragon Dance
Protect
Gholdengo @ Leftovers
32 HP/10 Spa/11 Def/11 Spd
Bold Nature
Good as gold
Shadow Ball
Make It Rain
Nasty Plot
Protect
Sinistcha @ Colbur Berry
32 HP/20 Def/12 Spd
Calm Nature
Hospitality
Foul Play
Life Dew
Trick Room
Protect
Armorouge @ Focus Sash
32 HP/32 Spa/2 Spd
Quiet Nature
Flash Fire
Armor Cannon
Psyshock
Protect
Aura Sphere
Strat is to set up trick Room and have Swampert curse. If Wyrdeer outspeeds against a grass type, Skill Swap into Swampert, otherwise protect Swampert and trick Room Wyrdeer, then skill swap on the next turn. Anything vulnerable to Earthquake, switch out Wyrdeer for Charizard after trick room, managing the mega evolution based on threats. Sinistcha starts as trick Room setter if opponent starts with Kingambit or Incineroar since it can take a kowtow cleave/ darkest lariat with Colbur Berry. The synergy of the team often leaves Charizard and Gholdengo to set up as opponents target Swampert and Wyrdeer. Gholdengo and Wyrdeer are the strat against mega Staraptor, using skill swap to get contrary. Gholdengo handles Sylveon Whimsicott Sneasler and Gardevoir, Armorouge is extra support against Kingambit and Mega Charizard Y. Been having decent success in Master Ball rank 4 but any suggestions are appreciated!