This one actually makes good use of some of the new things brought in BW2.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Toxic
- Hydro Pump
- Ice Beam
- Protect
Offensive bulky set. Toxic on my opponent then I wear them down with my hardest attacking moves alternating in Protect to gain back HP from Leftovers and drain their's with Toxic. Hydro Pump provides STAB and Ice Beam provides coverage.
Keldeo-R @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]
- Secret Sword
Special sweeper who picks things right up with a Life orb. Icy Wind can still do damage to things that it has quad SE on, while HP electric backs some coverage into it. Hydro Pump is the main move on the set, that just wrecks whatever it hits. Secret Sword is also good STAB that you can throw some strategy in with.
Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Dark Pulse / Focus Blast
He is a ridiculously hard hitter already, but scarfing him makes him insanely dangerous with that extra speed. Thunder is for hard hitting STAB, while Volt Switch can be used for scouting. HP Ice allows bolt-beam coverage. Dark Pulse is just extra coverage added in there. I'm thinking about using Focus Miss for Ferro though.
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Roost
- Bug Buzz
- Hurricane
He gets to abuse Roost like never before. Quiver Dance is the amazing set up that makes Volcarona one of my favorite Hurricane users. Roost can regain HP reliably afterwards.
Bug Buzz is STAB that hits hard and Hurricane is amazing coverage that benefits from the rain. A +3 Hurricane is... scary.
Forretress (F) @ Red Card
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Spikes
- Stealth Rock
- Rapid Spin
He spins away rocks and sets up every type of hazard there is! Taunt is becoming less common, plus it's normally predictable enough to switch into one of my attackers.
Red Card + Sturdy is also a combo I like a lot.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Heal Bell
- Toxic
- Seismic Toss
This is a VERY standard Blissey, but it's what works. Wish supports the team for healing. Heal bell recovers from status. Toxic eats away at my opponent's HP. Seismic Toss does decent damage. That simple.