Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Protect
- Hydro Pump
- Ice Beam
Trollface used Toxic! Trollface used Protect! Trollface used Protect! Trollface used Hydro Pump! Trollface used Protect! Trollface used Protect!
Ahem, every good team starts with Politoed. The rain also helps protect my steel types a little bit. Also letting Magnezone get 100% accuracy Thunder.
To top this off, it screws with other weather my opponents want to use. Sun teams in specific can be annoyed when their weather gets turned down for some rain.
If I'm facing a rain team... oh well. I'm using 3 freaking dragons, what is going to go wrong?
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- ExtremeSpeed
This thing breaks walls and faces. Choice Band Outrage from Dragonite just... hurts. Jolly lets you out speed quite a few random things, and Adamant D-dance Dragonite at +0 speed. Outrage and Dragon Claw are my two options for STAB. Dragon Claw for when I don't want to be locked into Outrage. Earthquake is coverage. E-speed is priority.
Kyurem @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]
I'm thinking about throwing in Draco Meteor somewhere because Dragon Pulse isn't getting my the KOs I like. Earth Power is coverage. Ice Beam and Dragon Pulse are STAB ( I already mentioned about replacing Dragon Pulse for Meteor ) and HP Fire is for Ferrothorn / Forretress / Scizor. A back up for if Magnezone fails his duties.
Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Stone Edge
My d-dancer. Earthquake is coverage along with Stone Edge. Lum berry makes people who think they're getting a nice switch into you so they can inflict status pay the price of trying to cripple mence.. Dragon Claw is STAB.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Hidden Power [Fire]
- Volt Switch
- Substitute
Don't judge me, but I normally run Fire Gem :D ( And sometimes Charcoal )
Thunder is STAB. HP Fire + Magnet Pull traps and destroys opposing steel types.
Substitute is nice for something to hide behind, and Volt Switch can get you out of crappy situations. Plus, since Magnezone is still pretty slow ( he has the speed to out speed what he needs to though ) he normally needs to take a hit before he can Volt Switch away. Substitute is nice for that. Oh yes THIS IS A MAGNEZONE. NOT A SCRAFTY.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Spikes
- Gyro Ball
Sets up hazards to help guarantee OHKOs. Leech Seed helps Mence set up, and is generally annoying. Gyro Ball can deal damage to opposing Dragonites and can really screw up Outraging enemy Mence users.