Pokémon Rate My Team
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Politoed (F) @ Leftovers

Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Protect
- Hydro Pump
- Ice Beam

Trollface used Toxic! Trollface used Protect! Trollface used Protect! Trollface used Hydro Pump! Trollface used Protect! Trollface used Protect!

Ahem, every good team starts with Politoed. The rain also helps protect my steel types a little bit. Also letting Magnezone get 100% accuracy Thunder.

To top this off, it screws with other weather my opponents want to use. Sun teams in specific can be annoyed when their weather gets turned down for some rain.

If I'm facing a rain team... oh well. I'm using 3 freaking dragons, what is going to go wrong?

Dragonite (M) @ Choice Band

Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- ExtremeSpeed

This thing breaks walls and faces. Choice Band Outrage from Dragonite just... hurts. Jolly lets you out speed quite a few random things, and Adamant D-dance Dragonite at +0 speed. Outrage and Dragon Claw are my two options for STAB. Dragon Claw for when I don't want to be locked into Outrage. Earthquake is coverage. E-speed is priority.

Kyurem @ Choice Scarf

Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]

I'm thinking about throwing in Draco Meteor somewhere because Dragon Pulse isn't getting my the KOs I like. Earth Power is coverage. Ice Beam and Dragon Pulse are STAB ( I already mentioned about replacing Dragon Pulse for Meteor ) and HP Fire is for Ferrothorn / Forretress / Scizor. A back up for if Magnezone fails his duties.

Salamence (M) @ Lum Berry

Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Stone Edge

My d-dancer. Earthquake is coverage along with Stone Edge. Lum berry makes people who think they're getting a nice switch into you so they can inflict status pay the price of trying to cripple mence.. Dragon Claw is STAB.

Magnezone @ Air Balloon

Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Hidden Power [Fire]
- Volt Switch
- Substitute

Don't judge me, but I normally run Fire Gem :D ( And sometimes Charcoal )
Thunder is STAB. HP Fire + Magnet Pull traps and destroys opposing steel types.
Substitute is nice for something to hide behind, and Volt Switch can get you out of crappy situations. Plus, since Magnezone is still pretty slow ( he has the speed to out speed what he needs to though ) he normally needs to take a hit before he can Volt Switch away. Substitute is nice for that. Oh yes THIS IS A MAGNEZONE. NOT A SCRAFTY.

Ferrothorn (F) @ Leftovers

Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Spikes
- Gyro Ball

Sets up hazards to help guarantee OHKOs. Leech Seed helps Mence set up, and is generally annoying. Gyro Ball can deal damage to opposing Dragonites and can really screw up Outraging enemy Mence users.

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Nice team and Poli pic! Got my vote.
Drew the Poli myself :3
Haha, thanks!
Tiny bit weak to Ice but Ferro and Magnezone take care of that. Great team. You got my vote.
Why have D-claw when you have outrage with choice band??

Also why not HP fighting or focus blast (wait can magnezone can use focus blast right??) since HP fire is screwed by rain??
Um....
Careful with Ice Beam and Hydro Pump on Politoed? Do you mean Calm?
@Mew - Yes, I meant Calm.
@Tyson - On Dragonite, I like to have the option of whether or not I want to be locked in. Outrage prevents me from being able to switch at all, while Dragon Claw doesn't. The convenience makes him last longer when switching in. Dragon Claw is more or less for if I haven't trapped and taken out steels yet. And because HP fire isn't entirely screwed by rain. It's still 2X effective against Scizor and Forretress. While HP fighting is not. HP Fighting is 2X effective against Ferrothorn, so is HP fire. HP fire, in the end, is the better choice for a steel trapper.

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