PokéBase - Pokémon Q&A
1 vote

Share your best in-game teams for Pokemon Colosseum on this thread! Before submitting yours, please read the following guidelines and make adjustments where they fit.

  • Include your recommended Pokemon in your answer, each with recommended moves for use throughout the playthrough. You can include items, abilities, EVs, or natures, but they are not necessary.

  • Take into account that most players do not want to abuse glitches or the random number generator, or use cheating devices, such as Action Replay. Please do not recommend abusing any of these.

  • Please post original teams. Do not post teams made by other people, such as Youtubers.

  • Consider the unspoken rules of in-game teams, such as to keep the starter on the team, include six Pokemon, or avoid legendaries. You're welcome to suggest otherwise but, again, it's kind to include other options.

  • Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy and coverage for key battles.

  • Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you simply want to update your post, use the 'edit' button.

edited by
Moves are required
i guess... but thanks
Go TeamWork!

4 Answers

1 vote

Umbreon @ Quick Claw
Trait: Synchronize
EVs: 212 HP / 252 SAtk / 44 Spd
- Helping Hand
- Faint Attack
- Psychic
- Protect

Umbreon kinda sucks but I keep it because it is the starter along with Espeon. Usually it just ends up supporting with Helping Hand. Faint Attack is STAB that goes through evasion, which is helpful when facing the AI. Psychic is coverage.

Espeon @ TwistedSpoon
Trait: Synchronize
EVs: 212 HP / 252 SAtk / 44 Spd
- Psychic
- Psybeam
- Light Screen
- Helping Hand

Poor movepool but Psychic can do some heavy damage. Psybeam is for when you run out of PP with Psychic. Helping Hand and Light Screen support the team.

Raikou @ Scope Lens
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
- Crunch
- Thunderbolt
- Thunder
- Rain Dance

Crunch is coverage. Thunderbolt is STAB. Thunder is also STAB, used when either you run out of THunderbolt or when Rain Dance is up. Rain Dance supports Suicune.

Suicune @ BrightPowder
Trait: Pressure
EVs: 12 HP / 252 SAtk / 244 Spd
- Surf
- Ice Beam
- Protect
- Reflect

Surf is an excellent move in Double Battles, especially in Gen III where it only hits the opponents. Ice Beam is coverage. Reflect is team support.

Hitmontop @ Black Belt
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
- Brick Break
- Protect
- Return
- Revenge

While there might be better Fighting types, Hitmontop has the advantage of Intimidate, one of the best Double Battle abilities. Brick Break is STAB. As is Revenge. Return is neutral coverage.

Flygon @ Amulet Coin
Trait: Levitate
EVs: 252 Atk / 132 SAtk / 124 Spd
- Earthquake
- Fire Blast
- DragonBreath
- Crunch

Earthquake is a good reason why Flygon is here. Dragonbreath is STAB. Fire Blast and Crunch are coverage.

You can get Flygon?
Legendaries are noobish. Also, I don't think you can get Helping Hand on Umbreon without trading. Bite is more useful than Faint Attack because the AI doesn't use evasion that much anyway. Psybeam is pointless since you can go and heal almost any time. You should use Return or something. Also, why get Light Screen when you get Reflect from the beginning anyway? Neither is really better than the other.
0 votes

I'm currently playing through my game (not done yet) so the movesets need work, as well as the fact that I don't recall the items they are holding at this point. Anyway, here is my in-game team.

Umbreon (Name: Deimos)
-Secret Power
-Faint Attack
-Confuse Ray
Everyone I know has used the Espeon. Being a more unconventional player I decided to toss this to the wind and use Umbreon. With access to tons of useful status moves and solid defensive stats it's an exceptional support Pokemon, although it isn't too strong.

Meganium (Name: Biscuit)
-Sunny Day
-Light Screen
-Razor Leaf (Solarbeam)
Meganium is one of my favorite starters. Even though Quilava and Croconaw are better in most people's opinion, I have always favored defense over offense. It can stay on the field for a long time thanks to Synthesis, which is one thing it has over Umbreon, and Razor Leaf is useful against both opponents in battle.

Ampharos (Name: Blackout)
-Thundershock (Thunder)
Thunder Wave
-Cotton Spore
Ampharos is moderately bulky and has plenty of special attack to utilize. Thunder Wave and Cotton Spore are used to aid in catching Shadow Pokemon. Aside from Raikou it's the best Electric type you can obtain in my opinion, despite its low speed.

Mantine (Name: Lester)
-Wing Attack
-Take Down
Early game, Mantine is a fantastic Water type with loads of power and bulk behind it. However, as you go through the game, it's usefulness declines as other water types with far better movepools outclass it, especially those with access to Surf. I simply adore this Pokemon, so I've kept it all the way through. If you don't like my decision, look for a Water Type with Surf, like Quagsire or Qwilfish. However, if you do decide to use Mantine, it won't disappoint. Hopefully.

Stantler (Name: Randolph)
-Take Down
Are you tired of a far-too-heavy focus on bulk and not enough physical power? Yeah, so was I. I didn't really think this through. Anyway, those problems were remedied by the entrance of Stantler! Although it's a tad late game a physical force was very much welcome on my team. While Take Down has recoil problems it has a lot of power behind it and Hypnosis helps catch late-game Shadow Pokemon. Although normally Stantler isn't considered, it's very useful in Colosseum. And did I mention Intimidate? It's one of the best abilities in Colosseum.

Flygon (Name: Ribbon)
-Slash (I think)
Another thing that was dragging my team was the presence of Electric type foes, especially Magnemite and Magneton. Flygon became my saving grace in this aspect. It has incredible offensive prowess along with decent bulk, and has access to incredibly powerful moves. Although it's available sort of late in the game and Vibrava is difficult to raise, Flygon's payoff is more than worth it.

So there's my team. Feel free to take ideas or edit it to your liking!


0 votes
  1. Umbreon @ BlackGlasses/Silk Scarf...Ability: Synchronize
    Bite (STAB) Secret Power (Comes from better attacking stat) Confuse Ray and Toxic (Very useful)
    This is a very tanky Pokemon and it really helps to take hits while just sitting there, not taking damage. It ca status many Pokemon easily. Held item is for whichever attack you like to use more.

  2. Espeon @ TwistedSpoon...Ability: Synchronize
    Psychic (STAB) Reflect (Team Support) Return (Secondary attack type) Helping Hand (Support) OR Protect (If a team member has Earthquake)
    It can attack and support its team very well. It can raise the team's Defense or power up their attacks. It can also let a Pokemon with Earthquake hit both opponents without hitting Espeon.

  3. Hariyama @ Black Belt...Ability: Whichever you prefer, but I like Thick Fat more than Guts.
    Cross Chop (STAB) SmellingSalt (Secondary Attack type, filler) Belly Drum (Great boosting move) Vital Throw (Filler)
    Cross Chop is VERY powerful. SmellingSalt can be good to heavily damage a paralyzed Pokemon, and is good if you have something like Ampharos with Thunder Wave. Belly Drum can make it almost unstoppable with a huge attack boost, but at the cost of 1/2 HP.

  4. Feraligatr @ Mystic Water...Ability: Torrent
    Surf (STAB) Ice Beam or Blizzard, Brick Break, and Earthquake (Coverage)
    This moveset can hit on the physical or special side, and it does a LOT of damage and can be super effective against a lot of Pokemon.

  5. Magcargo @ Quick Claw...Ability: Flame Body (It's better than Magma Armor, anyway)
    Flamethrower (STAB) Rock Slide (More STAB) Yawn (Very useful for snagging) ???
    The first two moves have decent coverage and power. Yawn is great to snag Shadow Pokemon, and the last slot has a few options. Sunny Day can help Magcargo, but it weakens Feraligatr's Surf. Light Screen can be used to set up dual screens alongside Espeon.

  6. Altaria @ Dragon Fang or Sharp Beak...Ability: Natural Cure
    Dragon Claw, Fly (STAB) Steel Wing/Iron Tail (Coverage) Sing (Good for snagging) OR Fire Blast (Coverage)
    Again, STAB on the first two moves. Steel-type coverage, and Sing can put Pokemon to sleep. If you prefer Yawn on Magcargo, you might like Fire Blast for more coverage. Steel-types normally wall Altaria, so Fire Blast can counter them.

Places to get TMs on this team...TM06 Toxic: Battle the Pyrite Colosseum for the first time. TM27 Protect: Buy at The Under Shop. TM13 Ice Beam: Buy using Poke Coupons at Mt. Battle. TM14 Blizzard: Buy at The Under Shop. TM31 Brick Break: Battle the Pyrite Colosseum for the fifth time. TM26 Earthquake: Found in an item box after defeating Ein at the Shadow Pokemon Lab. TM31 Light Screen: Buy at The Under Shop. TM02 Dragon Claw: Battle the Deep Colosseum for the fourth time. TM47 Steel Wing: Found in Mt. Battle's lobby after defeating Dakim. TM23 Iron Tail: Battle the Under Colosseum for the fourth time. TM37 Fire Blast: Buy at The Under Shop.

0 votes

@ Black Glasses
Feint Attack
Confuse Ray

He's useful for snatching and stalling out the opponent. Feint Attack is there so he has something to attack with.

@ Twisted Spoon/Spell Tag
Shadow Ball
Morning Sun

Reflect because you get Earthquake spammed later on. Shadow Ball was Physical at the time, so you may want to consider Spell Tag instead.

@ Amulet Coin?
Thunder Wave
Light Screen
Focus Punch/Rain Dance

Magnet isn't available, so give it what you think is useful. Give it Rain Dance if you learn Thunder for better accuracy.

@ Mystic Water
Ice Beam/Blizzard
Brick Break

You can choose between three starters early on, and I chose Croconaw. It comes with Mystic Water to boost Surf.

@ Black Belt
High Jump Kick

For a fighting-type, it's a battle between Makuhita, Meditite and Hitmontop.
Hitmontop can support with Intimidate.
Hariyama has survivability with Thick Fat.
Medicham is strong with Pure Power.

@ Soft Sand
Fire Blast

It arrives a little later, but it quickly evolves into Flygon with the useful Levitate ability.


Rock Slide
Return/Hyper Beam

Tyranitar is the most powerful non-legendary in the game. Just keep in mind that Crunch was Special at the time.

Meteor Mash

Metagross has beastly stats and a great defensive typing. It has no 4x weaknesses, so it's hard to KO.

Rain Dance
Reflect/Calm Mind

Raikou is fast and one of the best special sweepers in the game.

Calm Mind
Ice Beam
Rest/Rain Dance

Suicune is hard to KO and even harder to stop once it gets rolling with Calm Mind and its high defenses.

Sunny Day
Fire Blast
Solar Beam
Calm Mind

Less fragile than other fire-types.

Focus Punch/Brick Break

Heracross isn't considered because it arrives very late in the game. Nonetheless, it is one of the most feared Pokemon and many of its counters can lose to it.