PokéBase - Pokémon Q&A
1 vote
92,267 views

Share your best in-game team ideas for the new Pokémon games on this thread! Please read the following guidelines before posting an answer:

  • Please include (at least) six Pokemon in your answer, each with a specified set of moves. Natures are nice to mention, but not a necessity.

  • Be mindful that players may not be able to access certain Pokemon, such as those restricted by version exclusivity or a trade evolution. If you'd like to suggest one of these, be sure to mention alternative/s.

  • Please also be considerate that many players have particular rule-sets for teams, such as to disallow use of overpowered legendary Pokemon. You're welcome to suggest otherwise, but again it is kind to mention other options.

  • Please provide an ample explanation.

Please avoid voting on this question: but feel free to vote the best teams below!

My things I thinks would make your answer better by adding:
- Saying where each member of the team can be found
- Saying how to get each move on the Pokemon

by
edited by
@TLP hahahah!
@Staka Most of the time people put in some teams they plan to use :P
It is poor in-game team answering if you don't know the Gym Leaders or if the team even works while making your answer. :P
Not really I feel like. The in-game team Q's most of the time give the user an idea of what to use.
WE NEED MORE LGE TEAMS!
Someone could help with a team. Im playing the game right now and are building a team without your starter and the trio charmen/squirtle/bulba.
Right now im at the 2 gym with:
Venomoth(want to use this for sure)
Clefable
Vileplume(but maybe i need to change bedause its similar to venomoth).

I need ideas of type for the other 3/4 pokemon. Any advice?

9 Answers

3 votes

Team Preview:

(Pre-Elite Four - even though most of the post-game is new battles)


Eevee

  • Glitzy Glow (Celadon City Tutor)
  • Baddy Bad (Celadon City Tutor)
  • Sappy Seed / Sparkly Swirl (Both from Fuchsia City Tutor)
  • Buzzy Buzz / Sizzly Slide (Both from Cerulean City Tutor)

Just like the Partner Pikachu, Eevee gets a stat buff, however, while I have only played Let's Go Pikachu so I might not be correct, but Eevee's stat buffs seem a bit worse to me. Eevee is very well-rounded, but doesn't shine in any particular stat, which I think is bad, and those base stats still aren't very good. It can't hit terribly hard, can't take hits very well and is often out-sped, so I decided to push towards the more supportive side with their moveset. Glitzy Glow not only covers his Fighting weakness, but sets up a free Light Screen, Baddy Bad sets up a free Reflect, Sappy Seed sets up a free Leech Seed while Sparkly Swirl is a free Heal Bell, and Buzzy Buzz and Sizzly Slide gives out a free Paralysis and Burn respectively, which can help with Eevee's mediocre stats. You can really use any of the Tutor Moves, but I feel as if they'd work the best.


Victreebel

  • Power Whip (Level 54)
  • Poison Jab (Level 36 as Weepinbell/Level 26 as Bellsprout)
  • Leech Life (Move Reminder)
  • Sleep Powder (Level 16)

Just like how I used the Oddish-line for my Let's Go Pikachu team, I believe Bellsprout is likely the best Grass-type available. I know you can Bulbasaur in Viridian Forest, but doing so can be a pain, and the Gift Bulbasaur is good becuase of it's IVs, but I'm using Victreebel so... whatever. Power Whip is a very solid Grass STAB, and 85% accuracy isn't too bad for 120BP, Poison Jab is a solid Poison STAB, Leech Life covers his Psychic weakness and helps him stay healthy, and Sleep Powder helps when crippling teams or 'Battle-to-Catch' Pokémon.


Gyarados

  • Waterfall (Level 31)
  • Earthquake (TM41 - Viridian City from Gym Leader)
  • Outrage (Level 41)
  • Crunch (Level 36)

While Gyarados doesn't have access to Intimidate, he is still an extremely useful Pokémon, capable of sweeping many teams due to a lot of coverage and great stats. He can dish it out, out-swim (?) a lot and take a hit well. And evolving Magikarp isn't even too hard, as he'll level up as long as he's in your party, so you'll likely have one by Lavender Town, so you can spam Bite on all of the Gastly's and Haunter's. Waterfall is a great STAB move and covers his Rock weakness, Earthquake covers both his weaknesses and is overall an amazing move, Outrage simply deals massive damage, just be wary of the confusion side-affect, and Crunch just helps with Psychic-types)


Dugtrio

  • Earthquake (Level 29 for Diglett/Level 35 for Dugtrio)
  • Rock Slide (TM22 - Pokémon Mansion)
  • Sucker Punch (Level 25)
  • Stealth Rock (TM56 - Victory Road) / Slash (Level 21)

While I do prefer Sandslash over Dugtrio, he is unfortunately unavailable in Let's Go Eevee, however Dugtrio is still a great option. They have great Attack and Speed, and while they have a fairly lacking movepool, it is enough. Earthquake is an amazing STAB, especially paired with their stats, Rock Slide covers their Ice weakness and let's them hit Flying-types, Sucker Punch has priority, and also allows you to hit Ghost and Psychic types, Stealth Rock allows them to be a great lead and helps massively with Lance, and Slash is just for filler is you don't want Stealth Rock.

(credits to iametrine on Deviantart for the animated Alola-Ninetales sprite)
Ninetales / Alolan-Ninetales

Kantonian:

  • Flamethrower (Level 24)
  • Hypnosis (Move Reminder) / Will-o-Wisp (TM11 - Viridian City, requires Chop Down)
  • Dark Pulse (TM20 - Rocket Hideout)
  • Nasty Plot (Move Reminder) / Calm Mind (TM33 - Saffron City from Sabrina)

Alolan:

  • Ice Beam (Level 24)
  • Dazzling Gleam (Level 21)
  • Hypnosis (Move Reminder)
  • Nasty Plot (Move Reminder) / Calm Mind (TM33 - Saffron City from Sabrina)

I really couldn't decide between Ninetales and Alolan-Ninetales, as they both have their merits. K-Ninetales comes earlier and is better defensively with Will-o-Wisp as well as less weaknesses, whereas A-Ninetales is slightly faster (109 Base Speed compared to 100) and will level up faster since it is obtained in a trade (Celadon City Pokémon Center - you'll need a K-Vulpix). Both come in time for Erika and get amazing STABs quickly, so it is basically down to preference. Flamethrower is STAB (K), as are Ice Beam (A) and Dazzling Gleam (A), Hypnosis (K/A) and Will-o-Wisp (K) can cripple teams, Dark Pulse (K) just gives them some coverage, and Nasty Plot (K/A) and Calm Mind (K/A) can set up for potential sweeps.


Pinsir

  • X-Scissor (Level 20)
  • Earthquake (TM41 - Viridian City gift from Gym Leader)
  • Rock Slide (TM22 - Pokémon Mansion)
  • Bulk Up (TM30 - Celadon Department Store) / Swords Dance (Level 32)

Pinsir is easily the best Bug-type available in Let's Go Eevee. He has amazing Attack and Defence, pretty solid Speed, a surprisingly diverse movepool, and comes ready for Sabrina is you decide to head towards Fuchsia City first. If Pinsir was available in Let's Go Pikachu, I would've definitely picked him up. And while I don't have Mega Evolutions on the team, as all of the Mega Stones (aside from the Kanto Starter's) are all post-game, Mega Pinsir is a monster. X-Scissor is a good STAB move, Earthquake covers his Rock and Fire weaknesses, Rock Slide covers his Flying weakness, and Bulk Up and Swords Dance allow him to set up to be disgustingly powerful.

by
2 votes

This is a team for Pokemon Let's Go Pikachu

  1. Pikachu: Thunderbolt, Thunder, Double Kick, Splishy Splash
    Pikachu is your starter overall you really should use him

  2. Charizard: Flamethrower, Fly, Dragon Pulse, Earthquake
    a very good choice for this game since it has the flying and fire type.
    Accessible early on in the game

  3. Vileplume: Mega Drain, Moonblast, Toxic, Sludge Bomb
    Accessible early on in the game and is very help full late game and early game

  4. Omastar (Lord Helix): Scald, Ice Beam, Rock Slide, Hydro Pump
    Not Accessible early on but it is very help full late game since the last two gyms are Fire and Ground
    Water Types are not really needed early on but can be help full. You can use squirtle early on before getting him. and if you choose to use Blastoise the moveset would be Scald, Ice Beam, Dragon Pulse, Flash Cannon

  5. Kadabra/Alakazam: Psychic, Shadow Ball, Dazzling Gleam, Tri Attack
    Psychic type is always strong in a Pokemon game. If cant trade than kadabra is also fine

  6. Persian: Slash, Play Rough, Shadow Ball, Thunderbolt
    Persian is another Pokemon you can get early on by just catching 5 growlithes.
    Overall a strong Pokemon.

by
edited by
Finally a team!
You might want to add pictures for visual but you don't have to :P
Also might want to make the moves each mon has more readable by putting them on separate lines
Nice, but thunderbolt and thunder on a Pikachu?
Hydro pump and scald on Omastar?
The rest is fine
Would pay day be okay instead of shadowball on the Persian? Also maybe replace Charizard’s earthquake with thunder punch for water type opponents.
2 votes

This is the team that I used in Let's Go Pikachu.

Pikachu - Hasty nature (+Spe/-Def)
(Your starter Pokemon that you catch in Pallet Town)
Moves:
- Thunderbolt (lvl21 or gift after you defeat Lt. Surge in Vermilion City)
- Zippy Zap (Celadon Tutor)
- Splishy Splash (Fuchsia Tutor)
- Brick Break (Coach Trainer on route 10 before Rock Tunnel)

Nidoking - Naughty nature (+Atk/-SpDef)
(Can be found as early as route 22 outside of Viridian City)
Moves:
- Poison Jab (Nidoran lvl 24)
- Brick Break (Coach Trainer on route 10 before Rock Tunnel)
- Megahorn (lvl55)
- Earthquake (TM41 or gift from Giovanni after you defeat him)

Clefable - Quiet nature (+SpAtk/-Spe)
(Can be found in Mt.Moon. Moon Stone can also be found in Mt.Moon)
Moves:
- Moonblast (lvl28 Clefairy)
- Dig (TM10 you get from defeating a Team Rocket grunt in Cerulean City)
- Calm Mind (TM33 or gift after defeating Sabrina)
- Iron Tail (TM19 or purchase in Celadon City)

Charizard - Mild nature (+SpAtk/-Def)
(Can be found in Rock Tunnel as a Rare Encounter or can be gifted to you after you've caught 50 Pokemon after the Nugget Bridge in Cerulean City)
Moves:
- Flamethrower (Silph.Co building in Saffron City, 10F or TM37)
- Fly (TM14 gifted to you after you find a girl's hideout after defeating/capturing Snorlax in Celadon City)
- Rock Slide (TM22 or gift in Cinnabar mansion after defeating the coach trainer there)
- Earthquake (TM41 or gift from Giovanni after you defeat him)

Gengar - Mild nature (+SpAtk/-Def)
(Can be found in Pokemon Tower in Lavender Town right after exiting Rock Tunnel)
Moves:
- Shadow Ball (lvl30 Gengar or purchase in Celadon City as TM43)
- Dark Pulse (Can be found in Team Rocket Hideout in Celadon City as TM20)
- Sludge Bomb (Can be found in Cinnabar Mansion as TM52)
- Mega Drain (Gift after defeating Erika in Celadon City as TM53)

Starmie - Timid nature (+Spe/-Atk)
(Can be found on route 18 right after you've left Fuchsia City after obtaining the Sea Skim Secret Technique)
Moves:
- Psychic (TM40, Staryu lvl 36)
- Scald (TM29 gifted to you after you defeat Misty in Cerulean City)
- Ice Beam (TM55 found in Seafoam Island)
- Thunderbolt (TM36 or gift after you defeat Lt. Surge in Vermilion City)

I hope this team will be as fun to play as it was for me. Even if Starmie was the last member I caught, I used it the most.

by
edited by
2 votes

This Team is for Let's Go Pikachu!
Team Preview:


Pikachu

  • Thunderbolt (Level 21)
  • Splishy Splash (Fushcia City Move Tutor)
  • Floaty Fall (Celadon City Move Tutor)
  • Thunder Punch (TM23 - Saffron City)

Luckily, Partner Pikachu has pretty good stats compared to a normal Pikachu, including 80 Attack, 75 Special Attack and a whopping 120 Speed, making it surprisingly useful, and easily the best Electric-type available in Let's Go Pikachu. Thunderbolt is your main STAB move, Splishy Splash allows Pika to cover his Ground-type weakness, Floaty Fall is just a bit more coverage, and Thunder Punch allows you to attack from both sides of the attacking spectrum, to deal more damage in some situations (e.g. You would use Thunderbolt on Cloyster, but you would use Thunder Punch on Tentacruel).


Vileplume

  • Petal Dance (Level 54 as Vileplume)
  • Mega Drain (Level 22 as Oddish/Level 27 as Gloom)
  • Sludge Bomb (TM52 - Pokémon Mansion)
  • Moonblast (Level 30 as Oddish/Level 45 as Gloom) / Dazzling Gleam (TM32 - Route 12) / Sleep Powder (Level 14)

While the Gift Bulbasaur is probably better than Vileplume, I tend to get attached to my Pokémon, so I didn't really want to give up my Oddish. Oddish does great against Brock and Misty and gets pretty good moves throughout her life, so it stays super useful throughout the game. Petal dance is your main Grass STAB, dealing loads of damage, but confusing her after, so be careful, Mega Drain got buffed up to 75BP (mainly so Giga Drain wasn't necessary) so Vileplume has a way to heal, Sludge Bomb is your main Poison STAB and Moonblast/ Dazzling Gleam is for more coverage, while Sleep Powder is to cripple other teams. If you want Moonblast, I would recommend waiting until Level 30 to evolve Oddish, but if you can't wait, Dazzling Gleam will suffice (Vileplume can't learn Moonblast, only Oddish and Gloom can).


Sandslash

  • Earthquake (Level 52/TM41 - Gift from Giovanni in Viridian City)
  • X-Scissor (TM24 - Route 12)
  • Rock Slide (TM22 - Pokémon Mansion)
  • Swords Dance (Level 36)

Sandslash may not be option for a Ground-type compared to some others, but he is the earliest available, aside from Geodude, who is a trade evolution, and Nidoqueen/Nidoking, but I already have a Poison-type in Vileplume, so looks like it worked out for Sandslash. He has pretty good Attack and Defence and a pretty solid moveset, making him a pretty good choice. Earthquake is a great STAB move, X-Scissor covers his grass weakness and gives you a way to hit Psychic-types, Rock Slide gives him a way to hit Flying-types, and Swords Dance allows him to set up to sweep.


Clefable

  • Moonblast (Level 28 as Clefairy)
  • Psychic (TM40 - Saffron City)
  • Flamethrower (TM37 - Silph Co.)
  • Calm Mind (TM33 - Gift from Sabrina)

Clefable is probably the most varied Pokémon in the whole game, and even though it doesn't get Magic Guard, it's overall solid stats and titanic movepool keep it useful. Fairy is also a great typing to have. You could run Clefable a million different ways, this is just the set I use. You can pretty much just change Clefable's moves for each battle so it can participate. Moonblast is your main STAB move, Psychic covers her Poison-type weakness, Flamethrower covers her Steel-type weakness and Calm Mind is for setting up to sweep.


Charizard

  • Flamethrower (TM37 - Silph Co.)
  • Wing Attack (Upon Evolution)
  • Outrage (TM39 - Victory Road) / Dragon Pulse (TM34 - Silph Co.)
  • Earthquake (TM41 - Gift from Giovanni in Viridian City)

While I don't have the best connection with Charizard (I personally think it is really overrated - Venusaur should've gotten two Mega Evolutions), I can't deny that it is really good in battle. The Gift Charmander you get will have really good IVs, making Charizard most likely the best Fire-type available, especially since he can Mega Evolve. I personally couldn't decide on one Mega, I was constantly switching between them, but they play similarly since abilities aren't available, so it didn't really matter. Flamthrower is a good STAB move, Wing Attack is unfortunately the best Flying STAB available (Fly takes two-turns and Air Slash is learnt at Level 62), but it is still pretty good, Outrage is Dragon STAB for the X-Mega, whereas Dragon Pulse is more for extra coverage on the Y-Mega, and Earthquake is for covering their crippling Rock weaknesses. Charizard does have quite a few more moves though, so you can run it multiple different ways.


Starmie

  • Scald (TM29 - Gift from Misty)
  • Psychic (TM40 - Saffron City)
  • Ice Beam (TM55 - Seafoam Islands)
  • Dazzling Gleam (TM32 - Route 12)

Starmie is easily one of the best, if not the best, Water-type available. It has a fantastic movepool, with a lot of it's good TMs already available upon capture, an additional Psychic-type which is great against Team Rocket and great stats that make it very usable in many battles. Scald is your Water STAB and has a good chance to burn, Psychic is your Psychic STAB and also covers their Ghost-weakness, as the Gengar-line are the only Ghost-types in the game (besides Alolan Marowak), Ice Beam covers their Grass-weakness and Dazzling Gleam covers their Dark-weakness.

by
I really like your team. How do you make the team picture thingy? The team preview picture
I went onto the Pokémon on Serebii, right-clicked on their party icon thingy near their name, chose Copy Image Address used it for the preview.
Okay thanks!
1 vote

From all I've seen, heard, and researched, this game kind of plays itself in the sense that it is an easy and casual game, so I don't think over-the-top effort or optimal natures are required for an in-game team to work. :P

Bolded moves can only be obtained from a prior Evolution.

Locations of the Pokémon's base form are next to it's name.

Here are the teams I suggest:


Lets Go Pikachu:

Pikachu-Partner (Starter)
Optimal Nature: Naive / Adamant
- Thunderbolt (21) / Zippy Zap (Celadon/Fuchsia Tutor)
- Quick Attack (6) / Floaty Fall (Celadon/Fuchsia Tutor)
- Double Kick (9) / Splishy Splash (Celadon/Fuchsia Tutor)
- Thunder Wave (15)

Splishy Splash covers the Pokémon Poster Child's Ground weakness, while Double Kick is useful when you get to Brock. Thunder Wave can be useful whenever Partnerchu isn't strong enough to Take out the opponent on it's own, and helps slower team members take out threats. Zippy Zap is probably the best STAB priority move in the game, and Floaty Fall abuses Pikachu's boosted Base Speed to make use of a 30% flinch chance and a reliable typing for hitting Grass types.

Venasaur (Chain encounter for Bulbasaur in Vidiran Forest)
Optimal Nature: Modest / Calm
- Leech Seed (9)
- Sleep Powder (14)
- Tackle (1) / Sludge Bomb (TM 52)
- Vine Whip (5) / Petal Dance (Evolving into Venasaur)

Bulbasaur Helps meet the requirement of having a Grass type before Brocks Gym. Venasaur is a great tanky Pokémon with a High Special Attack. It's versatility is backed up with Leech Seed and Sleep Powder to deny the opponent turns and sap their HP. Sludge Bomb hits hard, and Petal Dance is better in-game, as it usually KO's 1 or 2 Pokémon before Venasaur becomes confused. Vine whip is very useful against Brock and Misty, and will do eccentrically against Bruno in the Elite Four. Venasaur becomes even bulkier if you Mega Evolve it.

Fearow (Route 3)
Optimal Nature: Adamant / Jolly
- Drill Peck (32) / Fly (TM 14)
- Drill Run (TM 58/Reminder)
- Roost (24, TM 50) / U-Turn (TM 18)
- Fury Attack (16) / Quick Attack (Reminder) / Toxic (TM 27)

Fearow is fast, gets Fly (if you need it) and Has a great Attack Stat. It gets a variety of moves useful to abusing it's Speed, such as U-Turn, Toxic, and Fly. Fearow can also switch in to Ground Type attacks most of the team is weak to.

Dugtrio (Diglett's Cave, Lavender Town)
Optimal Nature: Jolly / Adamant
- Dig (18, TM 10) / Earthquake (29, TM 41)
- Sucker Punch (25)
- Rock Slide (TM 22) / Toxic (TM 27)
- Slash (21) / Fissure (33, 45)

Dugtrio's Stats are similar to Partner Pikachu's, and Dugtrio is a fine option for Ground STAB. Dugtrio has many ways of abusing it's high Speed Stat, such as Rock Slide, Toxic, and Dig.

Arcanine (Route 5, 6, 7, 8)
Optimal Nature: Hasty / Lonely (Jolly / Adamant may work)
- Flamethrower (17, TM 37) / Heat Wave (24)
- Crunch (28)
- Play Rough (35, TM 44)
- Outrage (31, TM 39) / Will-O-Wisp (TM 11)

Lets abuse the Pikachu version-exclusives Growlithe and Arcanine. It gets average defenses, decent Speed and HP, and Above average Attack and Special Attack. Because of this, it is a great addition to the team as it can attack both Physically and Specially, as well as covering Grass, Dark, Ice, Bug, and Steel type Pokemon better than most of the Team. You could replace Arcanine for Charizard, but that may create conflicting Mega Evolutions, as Charizard can only use Physical Fire type moves effectively as Mega Charizard X. It should also be noted that Growlithe/Arcanine Level Up faster than Charizard.

Tentacruel (Route 4, 10, Seafom Islands, etc.)
Optimal Nature: Calm / Timid / Bold
- Surf (27, TM 47) / Scald (TM 29)
- Barrier (31)
- Wrap (22) / Ice Beam (55)
- Sludge Bomb (TM 52)

Tentacruel is pretty bulky and fast, and deals a fair bit of special damage. It can Trap and Stall with Wrap and Barrier, and hits decently with Sludge Wave and Surf. Scald may Burn and Cripple Physical attackers. One Barrier use brings it's Defense phenomenally high, and considering the lack of status clearing moves, makes it quite dangerous for the NPCs to handle.


Lets Go Eevee:

Eevee-Partner (Starter)
Optimal Nature: Bold / Timid / Modest
- Quick Attack (6) / Glitzy Glow (Celadon/Fuchsia Tutor)
- Double Kick (10) / Bouncy Bubble (Celadon/Fuchsia Tutor)
- Bite (17) / Baddy Bad (Celadon/Fuchsia Tutor)
- Swift (21) / Sparkly Swirl (Celadon/Fuchsia Tutor)

Eevee has average stats overall, but gets amazing Special Moves such as Bouncy Bubble that heals, Glitzy Glow and Baddy Bad that set Light Screen and Reflect respectively, and Sparkly Swirl; the only move that heals party status in the whole game. Eevee is rated the better of the two starters in Lets Go, mainly because the variety of it's exclusive moves is greater than Partner Pikachu. It can be said, however, that Eevee is more defensive, while Pikachu is more offensive.

Victreebel (Route 1, 2, 12, Vidiran Forest, etc.)
Optimal Nature: Impish / Relaxed
- Razor Leaf (22) / Power Whip (54)
- Growth (4) / Swords Dance (Reminder)
- Poison Jab (26, TM 26)
- Leech Life (Reminder) / Sucker Punch (Reminder)

Victreebel is a Lets Go Eevee exclusive. It doesn't have great defenses or Speed, but it'll Level Up fast, has great Attack, and is definitely useful for an In-Game Team. If you wish, you can use the Bulbasaur line instead.

Charizard (Chain encounter for Charmander in Rock Tunnel)
Optimal Nature: Timid / Calm / Naive
- Flamethrower (36, TM 37) / Heat Wave (71, Reminder)
- Dragon Rage (22) / Dragon Pulse (TM 34)
- Air Slash (Reminder) / Roost (TM 19)
- Roost (TM 19) / Dragon Claw (Reminder, TM 2)

Chaizard has a great set of moves and can pull it's own in an in-game team. Use Dragon Rage early on, but loose it when you get Dragon Pulse. Roost boosts Charizard's survive-ability, while Air Slash is for STAB and a flinch chance, and Dragon Claw is excellent coverage to specially defensive Pokémon that may wall Charizard. This set works for Mega Charizard X and Mega Charizard Y, so if you change your mind, you can.

Nidoqueen (Route 9, 10, 22, 23)
Optimal Nature: Adamant / Impish / Careful
- Double Kick (9) / Superpower (55)
- Crunch (24) / Dig (TM 10) / Earthquake (TM 41)
- Toxic (18, TM 6)
- Poison Jab (TM 26)

I chose Nidoqueen over Nidoking simply because Nidoqueen was more bulkier than the extra Attack Nidoking Had. Nidoqueen can be hard to break through and gets many powerful physical moves to help along the way. Double Kick is for beating Brock easily.

Poliwrath (Route 22, 23, 25, Cerulean Cave)
Optimal Nature: Impish / Adamant
- Waterfall (TM 25)
- Low Kick (26) / Super Power (57, TM 49) / Submission (Reminder)
- Earthquake (TM 41)
- Bulk Up (TM 30, Reminder)

Poliwrath is one of few Pokémon that get stat boosting moves. It can take out most threats with or without the boost, and it has great bulk to help it survive hits.

Electrode (Power Plant)
Optimal Nature: Modest / Bold
- Light Screen (3)
- Thunderbolt (31, TM 36)
- Thunder Wave (TM 16) / Reflect (TM 9)
- Foul Play (TM 21) / Toxic (TM 27)

If you haven't already been talked to death about abusing Speed, I am genuinely surprised. Electrode has one of the highest base Speeds in the game, so it doesn't Really need a +Speed nature. It cane be a screen setter, status inflict-er, a counter to Powerful physical attackers, and a decent special . And it'll be the fastest like no one ever was while doing it. :P


Well, that's my take on it.

Hope I helped!

by
edited by
Ok Your answer makes mine look like trash good job really good answer
I like to over-complicate answers and use Markdown/html formatting. Just because my answer looks better doesn't mean your answer is devalued or worse; all of these are meant to be opinions based off of experience, so everything that isn't a troll is valid. :P
Holy Shinx! That is a whole lotta content!
Ok Stakata that makes sense
Das a spicy move set
1 vote

This team is was very easy to obtain and use. The only version exclusive is Victreebel. I had a fun time playing the game with this team. My team was overleveled by the time I got to the Elite Four. Leave comments or suggestions for move ideas. :p P.S. I don’t like like using legendaries because it takes the challenge away. Nicknames are welcome too! Thanks!

Let’s Go Eevee

Eevee (Candy)

  • Baddy Bad
  • Freezy Frost
  • Glitzy Glow
  • Quick Attack, Double Edge

Charizard
(Blitzkrieg)
- Flamethrower, Fire Blast
- Thunder Punch
- Dragon Pulse
- Fly, Wing Attack

Golduck
(Waddles)
- Hydro Pump, Surf, Waterfall, Scald
- Ice Beam, Blizzard
- Psychic
- Brick Break

Victreebel
(Vinia)
- Mega Drain
- Power Whip
- Toxic
- Poison Jab or Sludge Bomb

Rhydon
(Donny)
- Earthquake
- Rock Slide or Stone Edge
- Megahorn
- Thunderpunch or Ice Punch would be good

Clefable
(Fluffy Girl based off Marriland’s boy Clefable Fluffy Boy in his let’s play! Go check him out!)
- Dazzling Gleam or Moonblast if you’re patient to wait till it gets it at Lv 28 as a Clefairy
- Thunderbolt, Thunder
- Metronome, Psychic
- Sing, Shadowball

by
edited by
1 vote

Let's Go Pikachu Team. (The Team Im Using) - Please Comment if I messed up anywhere, I kinda rushed this xD

Pikachu-Partner: (Starter in Let's Go Pikachu)
Zippy Zap for Priority
Splishy Splash for ground type coverage, as electric type moves dont effect ground types
Floaty Fall for Grass type coverage, as electric is not very effective
Brick Break for steel types/ Pika Papow for an Always-hitting electric special move

Vileplume: (Oddish can be found in Viridian Forest and most early routes)
Mega Drain for Grass STAB, Health Regen + Mega drain has been boosted to 75BP
Sludge Bomb for Obvious STAB and a chance to poison
Sleep Powder will/can put the opponent to sleep
Dazzling Gleam for some coverage against Steel + Dragon Types

Arcanine: (Growlithe can be found in route 5, route 6, etc) Evolve Growlithe when it learns Flare Blitz (Lvl.38)
Flare Blitz to hit like a truck with a STAB Fire Attack
Outrage for Dragon coverage, Outrage killed basically everything before the confusion kicks in
Crunch for coverage and that nice flinch chance
Play Rough might be a good option too for extra extra coverage

Rhydon: (Rhyhorn can be found in the Rock Tunnel)
Earthquake for Obvious STAB
Rock Slide for the same reason + Flinching
Megahorn hits hard and has coverage
Horn Drill is just the RNG/Filler Move

Starmie: (Staryu/Starmie can both be found on route 18, You'll need the special move Sea Skim)
Scald/Surf are Obvious STAB moves
Psychic is also a great STAB move
Ice Beam covers the grass weakness
Dazzling Gleam/Thunderbolt for Special Coverage.... I used Thunderbolt, but they both work

Hitmonchan: (Choose Hitmonchan in the Fuchsia City Dojo)
Brick Break is Obvious STAB
Bulk Up Allows you to sweep, and this game is easy af, so its no problem to setup and sweep gyms
Thunder Punch/Ice Punch to take on Flying Types
Dizzy Punch for Confusion Chance or TM earthquake for coverage

Hope This Helps, sorry I didn't have time to fill in the ways to get moves, may fix that later :)

by
1 vote

Pikachu
Thunderbolt
Floaty fall
Splishy splash
Iron tail

Nidoking
Poison jab
Earthquake
Thunderbolt
Ice beam

Arcanine
Flamethrower
Crunch
Play rough
Superpower

Snorlax
Body slam
Brick break
Fire punch
Ice punch

Scyther
X-scissor
Wing attack
Brick break
Swords dance

Starmie
Scald
Psychic
Thunderbolt
Ice beam

by
1 vote

Eevee

Moveset:

  1. Buzzy Buzz
  2. Facade/Double Edge
  3. Baddy Bad
  4. Sparkly Swirl/Buncy Bubble

Nidoking

Moveset:

  1. Poison Jab
  2. Earthquake
  3. Ice Beam
  4. Thunderbolt

Venusaur

Moveset:

  1. Leech Seed
  2. Giga Drain
  3. Sludge Bomb
  4. Toxic

Ninetales

Moveset:
1. Flamethrower/Fire Blast
2. Will-O-Wisp
3. Dark Pulse
4. Calm Mind

Pinsir

Moveset:

  1. X-Scissor
  2. Earthquake
  3. Rock Slide
  4. Swords Dance

Alakazam

Moveset:

  1. Psychic
  2. Shadow Ball
  3. Thunderbolt
  4. Calm Mind

If you can't trade:Starmie

Moveset:
1. Psychic
2. Scald
3. Thunderbolt
4. Ice Beam

by