PokéBase - Pokémon Q&A
4 votes

Share your best in-game teams for Pokemon Sword and Shield on this thread! Before submitting yours, please read the following guidelines and make adjustments where they fit.

  • Include (at least) six Pokemon in your answer, each with recommended moves for use throughout the playthrough. You can include abilities, items, natures and the like, but they are not necessary.

  • Remember that players may be unable to access certain Pokemon, such as those restricted by version exclusivity. If you'd like to suggest a Pokemon like this, please mention alternative/s.

  • Consider the unspoken rules of in-game teams, such as to keep the starter on the team or avoid legendaries. You're welcome to suggest otherwise but, again, it's kind to include other options.

  • Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy and coverage for key battles.

  • Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you simply want to update your post, use the 'edit' button.

A useful tool for assessing your team's strengths and weaknesses is richi3f's teambuilder, which has been updated for Sword and Shield. It can help you form a balanced team for your playthrough.

Dang it, i forgot abt this...
Just so you know, richi3f put offensive coverage in this teambuilder. So now you can make sure your STAB attacks are super effective against every type. (and hope this isn't like Emerald, where a team that has every attack except thunderbolt is worse than a team of 6 thunderbolt spammers)

30 Answers

5 votes

Here is the team I used to play Shield. Everything on it is obtainable in Sword too. I designed it to have at least one Pokemon that resists each type, so you have a switch-in to any anticipated attack. I hope you like it!
RILLABOOM @ Miracle Seed / Assault Vest
Ability: Overgrow
- Drum Beating
- Earthquake
- U-Turn
- Taunt / Knock Off / Bulk Up / Body Press

I built around Grookey for my in-game team. This Pokémon has a very solid early-game movepool, including Taunt and Knock Off, and supplies strong Grass-type STAB throughout the game, making fights against Nessa and Gordie very simple. Rillaboom has an excellent movepool and will make use of the many TMs and TRs you gain throughout the adventure. I chose to use Ground-type coverage on my Rillaboom, which helps it against Steel and Fire-type opponents. U-Turn uses Rillaboom’s good Speed to deal some chip damage while switching into an ally. Be creative with the last moveslot; Rillaboom has plenty of coverage options and utility moves to contribute to the team, depending on which TRs you get.
CORVIKNIGHT @ Rocky Helmet / Sharp Beak
Ability: Pressure
- Brave Bird / Drill Peck
- Iron Head
- U-Turn / Body Press
- Hone Claws / Bulk Up

Rookidee is a great early-game partner for Grookey, as it can break through the common Grass and Bug-type Pokémon that Grookey isn’t effective against. Early access to Dark-type moves like Payback rounds out your coverage for the opening stages of the adventure. Corviknight’s Flying STAB gets good neutral coverage of most in-game opponents and Gym Leaders. Corvisquire gains its Steel type just in time for the battle against Opal. Corviknight becomes a defensive backbone for the team, as its natural bulk and part-Steel typing allows it to resist a range of threats, including Eternatus and Raihan’s Pokémon. Hone Claws gives Corviknight an offensive edge, and U-Turn can facilitate switches between team members.
OBSTAGOON @ Silk Scarf
Ability: Guts
- Obstruct
- Headbutt / Double Edge
- Night Slash / Throat Chop
- Hone Claws / Gunk Shot / Cross Chop / Close Combat

Zigzagoon fills out the team with dependable Normal-type damage, hitting many targets throughout the story for neutral damage. Linoone is a very strong second-stage form; its Headbutt OHKOs many targets, and flinches the rest. Obstagoon has perfect neutral coverage on its STABs due to its part-Dark typing, which itself comes in handy against Allister and Bede. It also has a great movepool, with options to compliment both its offensive and defensive prowess. Obstruct helps scout for coverage while creating an opening to hit back, while Hone Claws, Gunk Shot and Close Combat are just some of the offensive moves that make Obstagoon such a versatile attacker. (Cross Chop comes from the move relearner!)
CENTISKORCH @ Silver Powder / Muscle Band
Ability: Flash Fire
- Fire Lash
- Lunge / Leech Life
- Coil
- Crunch / Will-O-Wisp

Sizzlipede is tough to find, with an encounter rate of 1% on Route 3. However, it will immediately prove its worth by sweeping Milo’s team using its STAB moves. Together with Obstagoon, Centiskorch renders each battle with Bede trivial. It also has an advantage against Bea, Opal, Melony and Piers, as well as Kabu if you catch one with Flash Fire. Coil is a strong move you get access to early and turns Centiskorch into an unbreakable wall against certain opponents, including multiple Gym Leaders. Crunch is an option that helps you hit more targets for super-effective damage, while Will-O-Wisp makes Centiskorch tankier. I recommend using some TRs for STAB on Centiskorch, as it learns Fire Lash and Lunge quite late.
Ability: Punk Rock
- Poison Jab
- Overdrive
- Nuzzle
- Acid Spray / Boomburst

Toxel becomes catchable in the Wild Area after you beat Nessa, and evolves very soon afterward. Toxtricity goes on to be the sole special attacker of the team; though in actual fact, it’s more than capable as a mixed attacker as well. Poison Jab lets Toxtricity wipe out Fairy-type Pokémon, and you’ll make use of Spark in the early stages of the playthrough as well. Elsewhere, Nuzzle is like an upgraded Thunder Wave, crippling difficult opponents and helping you catch Pokémon more easily. Acid Spray is one of my favourite attacks, as its Special Defence drop lets you offload a massively-powerful, Punk Rock boosted Overdrive onto your opponent. This combo, or alternatively Boomburst, makes Toxtricity a great way to brute-force Dynamax opponents.
RUNERIGUS @ Leftovers
Ability: Wandering Spirit
- Earthquake
- Phantom Force / Shadow Claw
- Will-O-Wisp
- Disable

You can add Yamask to your team and evolve it in the Wild Area before fighting Bea or Allister. Especially against Bea, Runerigus is a great asset thanks to its champion bulk and defensive typing, which grants it multiple immunities and renders many in-game opponents helpless. Will-O-Wisp turns your Pokémon into a blanket check against nearly any physical attacker in the game, including Dynamax opponents. Ghost and Ground STABs help Runerigus capitalise against opponents that are weak to it. Disable can stop your opponent from breaking through with super-effective attacks, while Runerigus slowly recovers health using Leftovers (which you can find infinitely on wild Munchlax).

If you're only talking about speed, then count me out. I didn't make this team to be fast, just convenient.
But what is convenience? If you care only about minimizing extra grinding, what if you can 3HKO everything with even less grinding? Or 6HKO everything? Or 12HKO everything? Why are you drawing the boundary at 2HKOing everything? Are you sure you can't turn a bunch of 2HKOs into OHKOs by replacing Obstagoon with an ice Pokemon and not doing any extra grinding?
I don't think I've drawn a boundary anywhere. All I've said is that 2HKOs are not much different from OHKOs, so I think they are a minimal inconvenience. On the other hand, a 12HKO is ridiculous and very inconvenient.
I explained why I like using the Zigzagoon line in my answer. Linoone is extremely strong mid-game, and the Pokemon adds a Ghost and Dark resistance for two Gym Leaders. Ice-types wouldn't have this effect. I've explained why I prioritised defensive coverage in this way; it is a 'convenient' way to deal with the game's most difficult fights.
If you only quantify convenience as how quickly you can blast through the game, then I think we'll have to agree to disagree.
I like the fact you're using Pokemon from the galor region for your team. I've found Obstagoon and Toxitricity practically without a doubt invaluable to me. They have great designs, movepools, stats, and cover a huge chunk of the game. Corviknight is also remarkable though lacking without roost recover which can be bred from a plethora of flying types found in game. Grookey evolution line I found lacking. It shined with Nessa then fell off afterwards. Scorbunny is fast but frail. I've found alot of ease with Sobble/Inteleon as most of it's weaknesses it can cover with TR icebeam.

As I do appreciate eldergoss, I find that people aren't appreciating coalossal. It's a great fire type/rock. Yeah it has 2 crippling 4x weaknesses but I found with a assault vest and a little ev investment he takes it and hits hard in return. He's really useful as a wall/special attacker because along with flamethrower and such he gets Scald! Ground weakness... Bye!

Forget that Smogon stuff as they need to make personal rules to better benefit their "edge" and select only a handful of Pokemon that are "useful" than have fun with the game. It's a waste for them to comment. 2HKO and neutral damage/coverage is generally what it comes down to. Every bit of chip counts, then you sweep. Simple. One ******** everything essentially gets boring.
Your comment was making sense until the "Forget that Smogon stuff as they need to make personal rules... It's a waste for them to comment." If you're intentionally shutting down me or anyone else, how can you expect us to listen to you? I'll admit that you're better at remembering that there's a "personal" in "personal rules", but in your comment, aren't you also making up and sharing your own personal rules?
3 votes

Team Preview: Inteleon, Orbeetle, Alcremie, Sirfetch'd/Hawlucha, Runerigus, Duraludon
(All moves and Pokémon shown are available before the post game)

Inteleon @ Bright Powder (found in Glimwood Tangle)
Ability - Torrent

  • Scald (TR) / Snipe Shot (Evolution)
  • Ice Beam (TR) / Air Slash (TM - Wild Area, Axew's Eye)
  • U-turn (Level 30)
  • Shadow Ball (TR) / Dark Pulse (TR) / Sucker Punch (Level 24)

When I first saw the final stages of the starters, I was pretty disappointed, but Inteleon has really grown on me since the games release, and it has some really cool artwork too. This thing was also really good in-game due to its amazing Speed and Special Attack. Scald is the best Water STAB available, but if you don't like searching for TR's, Snipe Shot is a good substitute, Ice Beam and Air Slash provide coverage for Inteleon's Grass weakness (personally, I think Ice Beam is the better option), U-turn works well with Inteleon given his high speed, and also helps with his Grass weakness and Shadow Ball, Dark Pulse and Sucker Punch all help provide a little more coverage. Sucker Punch can be good if you can't get the a TR for Shadow Ball or Dark Pulse, but it only has 5PP and is quite prediction-reliant.

Orbeetle @ Leftovers (found in Giant's Seat in the Wild Area)
Ability - Swarm

  • Bug Buzz (Move Reminder as Orbeetle)
  • Psychic (Level 36)
  • Confuse Ray (Move Reminder as Orbeetle)
  • Calm Mind (Level 44) / Reflect/Light Screen (Evolution into Dottler)

Even though Orbeetle has numerous weaknesses, she was incredibly useful throughout my journey. It helped out massively early on due to getting Reflect/Light Screen early, and also covering the Grass types that would beat Sobble otherwise. It remained useful due to great STABs, great Defenses, as well as solid Special Attack and Speed. Bug Buzz and Psychic are both great STAB moves, Confuse Ray helps cripple opponents, Calm Mind can allow Orbeetle to set up, which normally isn't too hard due to her bulk, and Reflect or Light Screen allow her to play a team support role.

Alcremie @ Life Orb (found in Slumbering Weald)
Ability - Sweet Veil

  • Dazzling Gleam (Level 35)
  • Energy Ball (TR) / Magical Leaf (TM - Gift from Milo) / Psychic (TM)
  • Recover (Level 40)
  • Acid Armour (Level 30) / Charm (TM - Hammerlocke)

Alcremie is definitely my favourite Pokémon introduced in Sword and Shield. It's just so adorable! To be honest, I didn't think she was gonna be very good in battle, but I was wrong. While she's slow and not very Physically bulky, her Special stats are both great. Dazzling Gleam is STAB, Psychic helps her cover her Poison weakness, although I used Energy Ball since my team couldn't cover Water-types well for a while, Recover makes up for her Life Orb damage, and also allows her to heal after setting up some Acid Armour or Charm, since they help with her mediocre Physical Defense. Unfortunately, some of Alcremie's coverage attacks such as Mystical Fire and Giga Drain are locked to the post-game, but Alcremie still works great without them.

Sirfetch'd @ Leek (can be found on wild Galarian Farfetch'd)
Ability - Steadfast

  • Close Combat (TR)
  • Brave Bird (Level 65 / TR)
  • Knock Off (Level 30)
  • Leaf Blade (Level 55)

Sirfetch'd is exclusive to Sword version. If you are playing Shield, I would recommend Hawlucha as your Fighting-type. Sirfetch'd is probably my second favourite new Pokémon. I'm surprised it took Farfetch'd this long to get something new, but at least Sirfetch'd is great. I think it's design is both funny and amazing. This thing is also great in battle; he has massive Attack, usable defenses, and a pretty good movepool too. The only negatives are that Sirfetch'd is pretty slow, and evolving him is a bit of a pain (it basically requires him to have the Leek held item). Close Combat deals massive damage to anything it touches, Brave Bird is a very powerful coverage attack, but it does a hefty amount of recoil damage, so be careful, Knock Off covers his Psychic weakness and removes any held item the opponent might have, and Leaf Blade also helps with the struggle of beating Water-types.

Runerigus @ Rocky Helmet (found in Stow-on-Side)
Ability - Wandering Spirit

  • Earthquake (Level 50)
  • Shadow Claw (Evolution) / Phantom Force (TM - Slumbering Weald)
  • Will-o-Wisp (TM - Gift from Kabu)
  • Toxic Spikes (TR)

I was super surprised when I saw that Yamask of all Pokémon received a Galarian Form, but when I saw Runerigus, I actually really liked him. I think Runerigus has a much cooler design than Cofagrigus does. His stats are quite similar to Cofagrigus's, but with good Attack instead of Special Attack, and an additional Ground typing, which helped my team a lot of Electric-types. Earthquake and Shadow Claw are both STAB (Phantom Force has more power than Shadow Claw, but takes two turns to use), Will-o-Wisp hinders a lot of Physical attacker, and mixed with Rocky Helmet and Runerigus's high Defense, means that he utterly destroys Physical attackers, and Toxic Spikes allows him to act as an effective lead.

Duraludon @ Assault Vest (found in Lake of Outrage in the Wild Area)
Ability - Heavy Metal/Light Metal (doesn't really matter)

  • Flash Cannon (Level 54)
  • Dragon Pulse (TR) / Dragon Claw (Level 48)
  • Thunderbolt (TR) / Rock Slide (TM - Route 9)
  • Snarl (TM - Gift from Piers)

Duraludon appears pretty late in SwSh, so I would recommend Corviknight or Toxtricity if you need early Fairy coverage. At first, I didn't think much of Duraludon, but I wasn't sure how to round off my team. There was a decent amount of criteria that I needed for one Pokémon, and Duraludon was the only thing I could find to fit the criteria. After hunting down a Gigantamax Duraludon for a VERY long time, it really grew on me. I started to like it's design a lot, and it was pretty good in battle, with it's only bad stat being Special Defense, which I managed to patch up with Snarl and an Assault Vest. Flash Cannon and Dragon Pulse were good STAB moves, Thunderbolt helped cover Flying and Water types, and Snarl helped cover Ghost types and helped with his lacking Special Defense (Dragon Claw and Rock Slide can work, but Dragon Pulse and Thunderbolt are much better given Duraludon's stats).

edited by
2 votes

For the first time in history, it's start raining men! It's raining men. Hallelujah it's raining men.

Raining men, you say? Who could've caused this. Why it's my planned SwSh rain team (note that SwSh is the sound rain makes)

Why run rain

Because you'll hit extremely hard with water type moves, and the only things that counter rain are dragons, grass and opposing weathers, all of which you can account for! Now let's get into members I'd consider essential

Essential team members


Pelipper can be obtained as a wingull and evolves relatively early on. Make sure to get a Wingull with Hydration as its ability, because then your Pelipper will have Drizzle, allowing you to set up rain for free. Pelipper can hit hard with it's boosted water moves and flying attacks, and can bulk up with stockpile. And he looks like a flying toilet, so that's a plus.

A good finalized set might look something like
Ability: Drizzle
- Hurricane
- Scald
- U-turn
- Roost

Sobble line

Without spoilers, Sobble and its evolutions would greatly appreciate the power boost to their water moves that Pelipper provides

Sobble evo
Ability: Torrent
- Rain Dance
- Hydro Pump
- Ice Beam
- Dark Pulse

Ferroseed line

Using rain to remove your fire weakness, or just have the water types take out the fire types, then Ferrothorn can set up with curse and or ingrain and become nigh untouchable. Ferrothorn can take the rock, electric and grass moves targeted at the other core members, and tank a lot of other things too.

Ability: Iron Barbs
IVs: 0 Spe
- Ingrain
- Curse
- Gyro Ball
- Power Whip

The Sobthorn on the Wing Core (Trademark Pending) is a great rain-centered core that features old and new Pokemon alike.

Non-essentials but still would recommend

Ludicolo (Shield exclusive)

You knew this was coming. Ludicolo is a potent rain sweeper or rain wall with swift swim and rain dish respectively. I would have had Ludicolo in the first category if it weren't for the fact that the beloved, handsome mariachi is exclusive.

Ability: Swift Swim
- Hydro Pump
- Ice Beam
- Rain Dance
- Giga Drain

Other grass types

You may want to get a grass type earlier on than ferroseed to cover your electric and grass weaknesses. The Bounsweet, Oddish and Budew lines are all available around when you pick up Wingull. You may these throughout the playthrough if you want but Ferrothorn is usually better.


These two electric bugs both have their advantages. Vikavolt hits harder, whereas Galvantula is faster. Both can use Thunder in rain (though Galvantula gets accurate Thunders anyway due to compound eyes), and use their bug STAB to break through grass types.

Ability: Compound Eyes
IVs: 0 Atk
- Thunder
- Bug Buzz
- Volt Switch
- Energy Ball

Note that Vikavolt should gave a similar moveset to this.

Fighting type of your choice

Fighting types give you strong physical prowess and allow you to more easily counter sand and opposing steel types (namely ferrothorn). There are multiple fighting type lines in SwSh. My personal favorite for the job is Conkeldurr cause he hits like a truck. Pangoro is also a good choice, especially if trading is hard for you, and parting shot is fun. Watch out for Ferrothorn's iron barbs ability when using your fighting type though.

Ability: Iron Fist
- Parting Shot
- Crunch/Throat Chop
- Hammer Arm/Drain Punch
- Taunt

Fairy type of your choice

Fairy types counter dragons, which give a water-grass team troubles. The best fairy type you could get reasonably early is Gardevoir, so that'd be my top pick.

Ability: Trace
- Moonblast
- Psychic
- Calm Mind
- Will-O-Wisp


An underrated swift-swimmer, Seismitoad offers electric immunity thanks to it's ground typing. He also gets muddy water by level up, which is good for double battles. I don't think he's as notable as the others mentioned above, but I just think he's neat.

It said in-game.
Well, it's an in-game rain team. A decent one too.
I really like where you're coming from with this team, and I can't wait to try it out. I think I would go with galvantula over vikavolt due to the speed, plus the extra guarantee from compound eyes on thunder if rain runs out. I'd like to see what items you would feel work best with this layout.
It is 4x weak to grass, can´t touch flying types with it´s ACTUALLY GOOD GROUND-TYPE MOVES, will get DOMINATED by steel, And has a bit of weaknesses. The BEST DUO-TYPE combination is Steel-Fairy. It has like one or two weaknesses. The BEST SOLO-TYPE is Dragon, and worst is bug.
We can’t know the IVs until the post-game without an IV calculator.
why not the final sobble evo's signigture move?
1 vote

I really like the idea of playing a Pokemon game with only Pokemon from that gen (let them have time to shine), so this team will include 6 Galar Pokemon (not the Legendary Trio).

1. Inteleon (Ability: Torrent)
Role : Special Attacker
- Surf/Scald/Hydro Pump
- Ice Beam/Blizzard
- U-turn
- Dark Pulse/Shadow Ball/Air Slash
The starters of this gen look really awkward to me, but I always cherish them more than any other pkm. The stat of Inteleon looks better than the other two, so it'll be a great start. Choosing him will help you have a good time dealing with Leon's Charizard and Rillaboom, or if you just want a fast special sweeper. Ice-type moves get rid of grass-type pkm (Rillaboom), U-turn is fun (good for competitive play), and the last slot is a coverage move. This mon looks just like Greninja (but a little bit weaker).

2. Eldegoss (Ability: Regenerator)
Role: Special Wall/Weather Supporter
- Energy Ball/Giga Drain
- Synthesis
- Light Screen/Charm
- Sunny Day
With its 120 SpDef, Eldegoss could be a good supporter on the special side. It can eat Electric-moves and protect Inteleon. Then it hits back with Energy Ball/Giga Drain. You can go with either Light Screen to boost your team's SpDef or Charm to stop physical foes. Synthesis prolongs its longevity. Sunny Day helps Synthesis and boost something down here.

3. Coalossal (Ability: Steam Engine)
Role: Physical Tank/Protector
- Flame Charge/Rapid Spin
- Stone Egde
- Flare Blizt
- Earthquake/Iron Head/Will-o-wisp
When a pkm on the other side has a Fire-type move, switch this thing out and it gets +3 Spe (outspeed a lot of mon). Rock/Fire type destroys mon who threaten its teammates above. Flame Charge/Rapid Spin if it's still not fast enough. The last move is coverage, but I recommend Will-o-wisp to cancel physical attacker (especially the ones who have Ground-type moves). 80 Atk is not good, but this mon can do something with its amazing 110 Hp and 120 Def.

4. Weezing-Galarian (Ability: Levitate)
Role: Bulky Attacker
- Toxic
- Slugde Bomb/Venoshock
- Flame Thrower/Fire Blast
- Thunderbolt/Thunder
Levitate is still an awesome ability for Weezing (Neutralizing Gas is better for VGC) and gives you a Ground-immunity. Toxic is essential since this mon has great bulk to last long. Slugde Bomb is STAB move and has 30% chance to poison foes, or you might want to have some fun with Venoshock. The other two slots are coverage (Fairy-type moves are found dead). Especially, Fire-type move melts Steel-type pkm.

5. Darmanitan-Galarian (Ability: Gorilla Tactics)
Role: Broken Physical Attacker/
- Icicle Crash
- Flare Blizt/Fire Punch
- Stone Egde/Iron Head/Super Power
- U-turn
This mon is broken. 140 Atk with a free Choice Band (the ability) will just punch everyone in the face (You can give it a Choice Scarf then it's pretty much GG in competitive play). Zen Mode is also broken, but you might not need it for an in-game team. Pray for Dragon-type pkm. Flare Blizt gets rid of Steel-type pkm, or you just use Fire Punch for no recoil. U-turn help this thing keep everyone in check (deal huge damage and switch in even if the foe resists Darmanitan's moves). The last slot is coverage.

6. Dragapult (Ability: Clear Body/Infiltrator)
Role: Mix Attacker/The Last Answer
- Phantom Force/Shadow Ball
- Dragon Pulse/Dragon Claw
- U-turn/Fire Blast
- Dragon Dance/Will-o-wisp
Having incredible Spe with both amazing Atk and SpAtk, this pseudo-legendary pkm will sweep everything that appears in its way. You can go with physical STAB move and hit as hard as possible, or you can go with special STAB to catch enemies off guard. U-turn will help it just like with Darmanitan (especially for Dark-type mon) or Fire Blast burns Ice-type mon. You can set up with Dragon Dance then kill everything, or you might want to have fun with Will-o-wisp.

edited by
Why not dragon darts?
FAQing kids these days are always "new! new! new!" and not taking the time to appreciate how much SKILZ is involved in knowing you've crafted a great grind-minimizing team after considering EVERY option (except legendaries. they suck), regardless of whether it was just revealed, a long-time favorite, or a random forgotten Pokemon that happened to get a huge buff.
I don't see a problem with it. It's just an in-game team with generation-8 only Pokémon. While some of it isn't excellent, it was still kind of helpful. I feel like you're complaining.
None of the rules are stopping me from complaining while mispeling "skilz" or "mispeling".
Still, it's kind of irritating. Especially with the grammar mishaps. He's not perfect in terms of language either, but something about it bugs me. And just like you said, there's no rule restricting the Pokemon you can include in a team for this. Frankly, it's fine because there are so few answers for this.
I prefer using pokemon new to the generation (or new variants/evolutions) for my first playthrough so I can get a feel for their mechanics. I enjoyed this team setup.
1 vote

This is the team I used to play Sword

Centiskorch @ Expert Belt
Ability: White Smoke
- Fire Lash
- Thunder Fang
- Power Whip
- Leech Life

Fire Lash is STAB and you get that guaranteed Defense drop. Thunder Fang is Coverage for Flying types and with the Expert Belt it will deal even more damage. Power Whip is Coverage for Water and Rock types and with Expert Belt it will deal even more damage. Leech Life is STAB and it will heal you 50% depending on how much damage you dealt.

Inteleon @ Scope Lens
Ability: Sniper
- Snipe Shot
- Ice Beam
- Mud Shot
- Dark Pulse

Snipe Shot is STAB, combined with Scope Lens and Sniper, you'll be getting a crit almost every turn and it will do massive damage. Ice Beam is coverage for Grass types. I know Mud Shot is weak with only a BP of 55, but it's the only Ground Coverage move and it lowers Speed, combined with Inteleon's high Special Attack, this move could still hit hard. Dark Pulse is just random Coverage for Psychic and Ghost types.

Flapple @ Life Orb
Ability: Hustle
- Grav Apple
- Wing Attack
- U-Turn
- Outrage
Grav Apple is STAB and is guaranteed a Defense drop. Wing Attack is Coverage against Bug types. U-Turn is there to deal damage before switching in to another Pokemon. And Outrage is STAB and Coverage against other Dragon types.

Toxtricity @ Wise Glasses
Ability: Punk Rock
- Overdrive
- Boomburst
- Snarl
- Sludge Bomb

Overdrive is Toxtricity's signature move and is STAB, also gets boosted by Punk Rock, which boosts sound-based moves. Boomburst is just there to hit real hard, plus it is boosted by Punk Rock. Snarl is for just lowering the opposing Pokemon's Special Attack, plus it is boosted by Punk Rock. It can also cover Psychic and Ghost types. Sludge Bomb is STAB and has a 30% chance to poison.

Obstagoon @ Razor Claw
Ability: Reckless
- Night Slash
- Cross Poison
- Fire Punch
- Double-Edge

Night Slash is STAB and has a high critical-hit ratio, combined with the Razor Claw, you will be getting a crit with this move almost every time. Cross Poison is coverage for Fairy types, has a 10% chance to poison, and has a high critical-hit ratio, combined with the Razor Claw, you will be getting a crit with this move almost every time as well. Fire Punch is Coverage for Bug types, and has a 10% chance to burn. Double-Edge is your go to move in most situations. 120 base power, STAB, and gets boosted by Reckless, combined with a chance to crit thanks to Razor Claw. Basically this move could hit super hard.

Corviknight @ Muscle Band
Ability: Mirror Armor
- Iron Head
- U-Turn
- Body Press
- Brave Bird

Iron Head is STAB and has a 30% chance to flinch. U-Turn is there to deal damage before switching in to another Pokemon. Body Press is a interesting move. It does damage based on the user Defense, not Attack. Corviknight is a good Body Press user since it's base Defense is 105. And Brave Bird is STAB and it will hit hard, thanks to that base 120 power.

P.S. Flapple is Sword-exclusive. So if you playing Shield, you are gonna have to replace it with Appletun.

Hope you liked it!

bruh nbody is gonna grind out hidden abilities for a playthrough, especially when one isn't even released
When I made this answer, I didn’t really take abilities into account, which is a mistake on my part.
1 vote

I'll try to make a team for all three starters as well as I can. I won't designate items because they're mostly situational and you won't really need them in the game. Natures are the same thing too. When I list what these Pokemon are good against, I will only list gym leaders because you should be able to decode the Champion Cup and your rivals as soon as you get the general idea about the gym leaders. Starting with Rillaboom...

Rillaboom (pick Grookey as your starter)
Rillaboom is going to be your starter. He doesn't actually perform all that bad in this generation. Grass is actually a pretty dominant type.
Type: Grass

Drum Beating (move relearner)
U-Turn (Glimwood Tangle after a small maze-like detour)
Earthquake (TR. I recommend getting it from the Watt Traders)
Darkest Lariat (TR. I recommend getting it from the Watt Traders)

Good against: Nessa, Kabu (if you somehow picked up Earthquake before the gym and evolved Thwackey already), Allister (Shield exclusive, and if you picked up the TR beforehand), Gordie (Sword exclusive), Melony's Lapras (Shield exclusive), Piers, and half of Raihan's team (Gigalith and Duraludon w/ Earthquake).

Coalossal/Centiskorch (both Route 3)
These two Fire types will help you out tremendously during your adventure with Rillaboom. There's not much of a difference between them except their secondary typings (or Coalossal's primary in this case), which does differentiate them a lot in this game.
Type: Rock/Fire or Fire/Bug

Moves (Coalossal):
Rock Slide (TM in Route 9 after surfing)
Fire Punch (Wyndon Pokemon Center)
Bulldoze (TM in the Wild Area, you can use Earthquake but this is also fine)
Gyro Ball (TR, I recommend you get it from the Watt Traders)

Moves (Centiskorch)
Fire Lash (level 53. Use Fire Fang from Hammerlocke for your main STAB beforehand)
Leech Life (TR, but Bug-type Max Raid battles are pretty easy with Sizzlipede/Centiskorch and you can pick it up from there)
Crunch (level 46)
Coil/Thunder Fang (either move relearner for Coil or Hammerlocke for Thunder Fang)

Good against (Coalossal): Milo (if you can evolve Rolycoly fast enough), Nessa's Drednaw (but that's a bad idea in general), Kabu (Bulldoze or your early Rock moves plus Steam Engine will destroy him and his Centiskorch), Allister (Shield exclusive), Opal (which will practically destroy her via. Gyro Ball), both Gordie and Melony (but be careful for Melony's Lapras in Shield), and half of Raihan's team (Gigalith and Duraludon again). Be sure to destroy Leon's Charizard with Max Rockfall because you will probably be able to hang on versus its Max Overgrowth.

Good against (Centiskorch): Milo (assuming you find it early enough), Allister (Shield exclusive), and Melony (be careful for Lapras).

Barraskewda (fish at Hulbury)
I'm actually surprised nobody's really bringing up this powerhouse of a Pokemon. 123 Attack and 136 Speed is nothing to gawk at.
Type: Water

Liquidation (TR in the Wild Area which is fairly easy to get from Max Raid battles)
Drill Run (TR in the Wild Area which you can get from the Watt Traders or from winning Rock/Ground Max Raid battles)
Close Combat (TR in the Wild Area from Watt Traders. This thing has low defenses anyways and you don't have anything to lose)
Poison Jab (TR in the Wild Area from either Poison Max Raid battles or Watt Traders, covers both Grass and Fairy types)

Good against: Nessa's Drednaw (if you are able to pick up Close Combat/Drill Run before then), Kabu (pretty easy to destroy him), Opal (Poison Jab obliterates her, but you'll want to let the next Pokemon here handle Mawile), both Gordie and Melony, and Raihan's team except Flygon.

Lucario (Giant's Cap during a snowstorm)
Riolu's 5% encounter rate in Giant's Cap during a snowstorm will be a pain. But set your Switch clock to February 1, 2020, finish up the first cutscene with Chairman Rose in Hammerlocke, then return to enjoy the blizzard. Or hailstorm. I don't know.
Type: Steel/Fighting

Flash Cannon (TR in the Wild Area via. Watt Traders)
Aura Sphere (learnt upon evolution)
Zen Headbutt (TR in the Wild Area via. Watt Traders)
Ice Punch (Wyndon Pokemon Center, use Shadow Ball/Shadow Claw beforehand)

Good against: Bea (Sword exclusive), Allister (Shield exclusive with the Shadow moves), Opal, both Gordie and Melony, Piers, and half of Raihan's team. Funny how Lucario completely destroys everything from Bea/Allister to Piers, eh?

Grimmsnarl (Glimwood Tangle)
Grimmsnarl is good for both games. Problem is, Impidimp evolves a little too late, which is why I think I should just stick to looking for Morgrem instead. And you can get it before Bea or Allister.
Type: Dark/Fairy

False Surrender (move relearner)
Play Rough (level 48, use Spirit Break from the move relearner beforehand)
Leech Life/Brick Break (if you're using Coalossal over Centiskorch, run Leech Life, but if you're using Centiskorch run Brick Break which you can find on Route 8)
Sucker Punch (move relearner, nothing special but will provide some much-needed priority against some Pokemon like Leon's Dragapult)

Good against: Bea (Sword exclusive), Allister (Shield exclusive), both Gordie and Melony (but with Brick Break of course), Piers, and Raihan (if you're running Brick Break)

Espeon (Route 4 as Eevee)
Espeon will be a pretty valuable team member, as it can dish out huge hits and punish status users too.
Type: Psychic

Psychic (TR or Level 40. Your choice)
Shadow Ball (TR from the Wild Area)
Dazzling Gleam (TR from the Wild Area)
Attract (TM from Route 5, because why not)

Good against: Bea (Sword exclusive), Allister (Shield exclusive), Piers, and Raihan's Flygon.

Here's one last preview of the team, and in the order you can get them.
And this team is usable in both Sword and Shield.

edited by
1 vote

This is a team I'm planning to use for my run of Pokémon Sword, but it works just as well in Pokémon Shield as well. It doesn't use a starter as I'm not really a fan of any of them this gen, but it has a Grass/Fire/Water-trio so you could easily swap out one of them for your starter.

Cinccino found as Minccino in Rolling Fields
Ability: Technician

  • Tail Slap
  • Bullet Seed
  • Rock Blast
  • Thief

Cinccino works well as this team's physical sweeper with a varied movepool of multi-hit moves which, even though Skill Link is a hidden ability, it still gets Technician which powers up each hit. This means that even if the move only hits twice, the total power is 75, and if it hits 5 times, it's 187.5. Thief is a coverage move which is also boosted by Technician.

Coalossal found as Rolycoly in the Galar Mine
Ability: Steam Engine

  • Rock Slide
  • Flamethrower
  • Earthquake
  • Body Press

Coalossal is a bulky tank with a great offensive movepool. Rock Slide and Flamethrower are STAB, Earthquake and Body Press are for coverage. Body Press also hits very hard as Coalossal's Defense stat is very high.

Whimsicott found as a Cottonee in the Stony Wilderness
Ability: Prankster

  • Giga Drain
  • Moonblast
  • Leech Seed
  • Stun Spore

Whimsicott offers fast support thanks to its speed and Prankster ability. Giga Drain is STAB and recovery, Moonblast is also STAB. Leech Seed and Stun Spore works well to cripple and stall out some more threatening foes, but there are other alternatives such as Tailwind and Cotton Guard.

Sigilyph found in the Stony Wilderness
Ability: Magic Guard

  • Stored Power
  • Cosmic Power
  • Psychic
  • Air Slash

Sigilyph is probably one of the most underrated Pokémon in the entire dex. Its stats are great for a special sweeper, its ability is amazing, and it can utilize a very powerful strategy. Stored Power works together with Cosmic Power to set up for a sweep. Cosmic Power increases its defenses while powering up Stored Power with each use. Psychic is STAB for when you just want a quick KO without setting up and Air Slash is also STAB.

Lucario found as Riolu in Giant's Cap
Ability: Inner Focus

  • Aura Sphere
  • Flash Cannon
  • Crunch
  • Close Combat

Lucario is a mixed sweeper with a huge movepool, so there are many options here. I chose Aura Sphere and Close Combat as Special and Physical STAB, plus Flash Cannon as Steel STAB. Crunch is for coverage which ensures Lucario can hit any Pokémon for at least neutral damage. There are other options with Nasty Plot and Swords Dance but I prefer to have a mixed set.

Toxapex found on Route 9
Ability: Merciless

  • Baneful Bunker
  • Toxic Spikes
  • Venoshock
  • Liquidation

Toxapex rounds off this team as a defensive tank which relies on poisoning its foes. Its ability means that all attacks become critical hits against poisoned foes. Baneful Bunker is both to inflict Poison as well as letting existing poison inflict damage. Toxic Spikes is for Poisoning entire teams. Venoshock is STAB which powers up if the target is poisoned. Liquidation is Water STAB.

And that's the team! Feel free to use it or make adjustments that you feel fit. I built this team mostly based of which Pokémon I like, but I still thinks it's a very balanced team.

Why both stored power and psychic?
Why Skill link but not Technician?Seems you mention about it have a lot of muti-attack moves, will it be better to having Skill link but not Technician, and how can theif to be coverage move?And why both Stored power and psychic?
Except for these problem confuse me, other are all ok
As I wrote in the explanation, I have both Stored Power and Psychic because Stored Power takes several turns to get up to a significant power. Psychic is when your maybe just fighting a wild Pokémon and you just need a quick KO instead of setting up.

As for Cinccino, just like I mentioned in the explanation for it, Skill Link is a hidden ability, which is very hard to obtain, hence why it has Technician. And Thief is a coverage move because it covers some types. It gets boosted to 90 power and means Cinccino can handle more Pokémon.
Ok i see
0 votes

This is my current team for Pokémon Shield. They are all pretty easy to get and are reasonably balanced

Type: Grass
-Wood Hammer
-Drum Beating
-Mega Kick
-Your choice

Type: Dark Normal
-Night Slash
-Headbutt (Stab)

Type: Poison Electric
-Poison Jab
-Sludge Bomb

Type: Ground
-Fire Fang
-Iron Head

Type: Ice Bug
-Bug Buzz
-Quiver Dance

Type: Fighting
-Close Combat
-Smart Strike
-Rock Slide

0 votes

I will include nicknames and ONLY gen 8 pkm. Also this is just to enjoy the game and not competitive so probably all Pokemon will have all damage moves :)
My Pokemon Sword Team :

Inteleon (Mr.Pond)
Type: Water
Ability: Torrent
Snipe Shot/Scald (STAB)
Ice Beam (Covers Grass)
Air Slash (Also covers Grass)
Shadow Ball/Dark Pulse

Hatterene (Joy)
Type: Psychic Fairy
Ability: Anticipation
Psychic (STAB)
Dazzling Gleam (STAB)
Shadow Ball (Covers Ghost)
Mystical Fire (Covers Steel)

Toxtricity (Amped Form) (Prince)
Type: Electric Poison
Ability: Punk Rock
Overdrive (STAB)
Poison Jab/Sludge Bomb (STAB)
Boomburst (Gets extra damage with ability)
Throath Chop (Covers Psychic)

(Galarian) Darmanitan (Yeti)
Type: Ice
Ability: Gorilla Tactics
Icicle Crash (STAB)
Fire Punch (Covers Steel)
Superpower (Covers Steel and Rock)
Earthquake (Covers Rock and Fire)

Corviknight (Chrome)
Type: Flying Steel
Ability: Unnerve
Drill Peck/Brave Bird (STAB)
Iron Head (STAB)
Payback/Revenge (Honestly idk but I really couldn't find anything else I tried roost but he does'nt learn :(
U-turn (Just in case

Dragapult (Sly) actually (1%) actually (Dontknowhowimgonnacatchyoubutyouretoocoolnottohave)
Type: Dragon Ghost
Ability: Clear Body
Dragon Darts (STAB)(and it's new and wanna try it out)
Phantom Force Force (STAB)
Flamethrower (Covers Ice)
Psychic Fangs (Was between that and Thunderbolt but I went with Psychic Fangs cause I never had a pkm with it.


You can have a Corviknight with roost - it's an egg move. The easiest way is to catch a female rookidee/ corvisquire/ corviknight, catch a compatible male pokemon that knows Roost (Noivern, Pelipper, Noctowl, Hoothoot, and Hawlucha). Don't forget you can use the move reminder at the Pokemon Centers too. Then toss the two pokemon in the nursery and hatch out your Roosting Rookidee.
You shouldn’t have called Toxtricity Prince. You should have called it something like Sid Vicious or some punk icon or whatever, mine is called Johnny Ramone lol.
It’s others opinion, you can’t rule them
Yeah. I can.
0 votes

I spent hours researching a really good team for all starters and found what I thought to be one of the best teams i've ever made. The Pokemon cover every type and can easily defeat Zamazenta or Zacian.
Inteleon (Water)
Snipe shot
Tearful Look
Air Slash
Ability: Torrent

Excadrill (Ground, Steel)
Swords Dance
Metal Claw
Rock slide
Ability: Sand Rush

Centiskorch (Fire, Bug)
Fire Lash
Ability: Flash Fire

Drifblim (Ghost, Flying)
Shadow Ball
Spit Up
Ability: Aftermath

Hatterene (Psychic, Fairy)
Calm Mind
Dazzling Gleam
Ability: Anticipation

Toxtricity Amped Form (Electric, Poison)
Shift Gear
Poison Jab
Ability: Punk Rock

Sorry if I might be necrobumping but some of the movesets are really weird. Some of the Pokémon options are kind of confusing too. Inteleon’s set looks all over the place. Snipe Shot/Ice Beam/Shadow Ball/Mud Shot seems like a much more flexible option. I’m not that knowledgeable about Hatterene’s case enough to know if Aromatherapy should be used, but I’m willing to let it slide. And Toxtricity should be Low Key form and have Sludge Bomb if you’re planning to use it.
0 votes

I've Played through the game with Scorbunny and I'm currently in the middle of a playthrough with Grookey so here's my plan for a Sobble Team.

Inteleon (Bubble 07) Type: Water
Ability: Torrent
Nature (Not Essential): Modest/ Timid
- Snipe Shot (STAB, High Crit Rate, Always hits intended target) Level 35
- Ice Beam (Grass/ Dragon Coverage) TR05, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Air Slash (Fighting and Bug coverage) TM75, Axew's Eye
- Shadow Ball (Ghost and Psychic coverage) TR33, Bought in Wild Area/ Won in Max Raid Battles (Random)

Boltund (Cordgi) Type: Electric
Location Route 2, Overworld (As Yamper)
Ability: Strong Jaw
Nature (Not Essential): Adamant
- Thunder Fang (STAB, Boosted by Strong Jaw to 97 Base Power) TM66, Bought in Hammerlocke for 30000 pokedollars
- Psychic Fangs (Fighting Coverage, Boosted by Strong Jaw to 127 Base Power) TR97, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Crunch (Psychic and Ghost Coverage , Boosted by Strong Jaw to 120 Base Power) Level 34
- Fire Fang (Grass and Ice Coverage, Boosted by Strong Jaw to 97 Base Power) TM66, Bought in Hammerlocke for 30000 pokedollars

Centiskorch (Flareficatus) Type: Fire/ Bug
Location: Route 3, Random Encounter (As Sizzlipede)
Ability: White Smoke
Nature (Not Essential): Adamant
- Fire Lash (STAB, Lowers target's Defence) Level 53
- Leech Life (STAB, Recovery) TR18, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Crunch (Ghost Coverage, Chance to lower Defence) Level 46
- Power Whip (Water and Rock Coverage) TR72, Bought in Wild Area/ Won in Max Raid Battles (Random)

Grimmsnarl (Norman) Type: Dark/ Fairy
Location: Glimwood Tangle, Overworld (As Impidimp) Random Encounter (As Morgrem)
Ability: Prankster
Nature (Not Essential): Adamant
- False Surrender (STAB, Doesn't Miss) Learnt upon Impidimp Evolving into Morgrem/ Move Reminder
- Play Rough (STAB, Chance to lower target's Attack) Level 48
- Bulk Up (Setup, Priority from Prankster) Move Reminder
- Fire Punch (Steel Coverage, Chance to Burn) TM03, Bought at Wyndon for 50000 Pokedollars

Darmanitan (Snowzaru) Type: Ice
Location: Route 8, Random Encounter (As Darumaka)
Ability: Gorilla Tactics
Nature (Not Essential): Adamant
- Icicle Crash (STAB, Chance to Flinch) Learnt upon Darumaka evolving into Darminitan
- Earthquake (Fire, Rock and Steel Coverage) TR10, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Zen Headbutt (Fighting Coverage, Chance to Flinch) TR69, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Superpower (Filler, Raw, Unfiltered Power) Level 56
P.S Ice Stone used to Evolve Darumaka is found in the Lake of Outrage.

Dragapult (Ghostrider) Type: Dragon/ Ghost
Location: Lake of Outrage, Overworld (As Drakloak)
Ability: Clear Body
Nature (Not Essential): Lonely
- Dragon Darts (STAB, Hits twice dealing a total of 100 base power) Learnt upon Drakloak evolving into Dragapult
- Shadow Ball (STAB, Chance to lower target's Special Defence) TR33, Bought in Wild Area/ Won in Max Raid Battles (Random)
- Steel Wing (Fairy Coverage, Chance to raise Defence) TM30, Route 6
- Dragon Dance (Setup, Boosts Attack and Speed) Level 42 as Drakloak

And that's the team! Hope you like it.

0 votes

Not the best team but I like it.

Cinderace; Charcoal: Blaze
Fire Punch/Flame Charge
Pyro Ball
Low Sweep/Double Kick
Zen Headbutt /Double Edge/ Acrobatics

[email protected] Force/ Pressure
Brave Bird
Steel Wing/ Iron Head
Hone Claws/ Tailwind

Toxtricity: Punk Rock @ Wise Glasses/ Magnet
Poison Jab
Toxic/ Volt Switch

Snorlax: Leftovers @ Thick Fat
Body Slam
Rock Slide/ Heavy Slam/ Earthquake
Zen Headbutt

Rapidash-Galar: Pasteil Veil @Pixie Plate
Psycho Cut
Play Rough
Wild Charge

Dragapult: Infiltator @Assault Vest
Dragon Darts
Phantom Force

If you’re playing Sword, use Gardevoir, Hatterene, or Togekiss.
0 votes

Here's the team I plan to use when I playthrough with Cinderace for the Second Time

Cinderace (Hareth Bale) Type: Fire
Ability: Blaze
Nature (Not Essential): Lonely/ Hasty
- Blaze Kick (TR41, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Gunk Shot (TR73, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Pyro Ball (Upon Evolution)
- Zen Headbutt (TR69, Bought in Wild Area, Random/ Won in Max Raid Battles)

Corvinight (Nevermore) Type: Flying/ Steel
Location: Route 1 (As Rookidee)
Ability: Pressure
Nature (Not Essential): Adamant
- Drill Peck (Level 34)
- Iron Head (TR74, Bought in Wild Area, Random/ Won in Max Raid Battles)
- U-Turn (TM56, Glimwood Tangle)
- Bulk Up (TR48, Bought in Wild Area, Random/ Won in Max Raid Battles)

Mamoswine (Tusk) Type: Ice/ Ground
Location: Rolling Fields, Snowstorm (As Swinub)
Ability: Snow Cloak
Nature (Not Essential): Adamant/ Jolly
- Ice Fang (Move Reminder)
- Earthquake (Level 51)
- Iron Head (TR74, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Ice Shard (Level 15)

Gallade (Sir Cumvent) Type; Psychic/ Fighting
Location: Dappled Grove, Deep Fog (As Ralts, Must be Male)
Ability: Steadfast
Nature (Not Essential): Lonely/ Hasty
- Zen Headbutt (TR69, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Drain Punch (TM63, Bought in Wyndon for 50000 pokedollars)
- Thunder Punch (TM05, Bought in Wyndon for 50000 pokedollars)
- Poison Jab (TR57, Bought in Wild Area, Random/ Won in Max Raid Battles)

Roserade (Poison Ivy) Type: Grass/ Poison
Location: Route 4 (As Budew)
Ability: Natural Cure
Nature (Not Essential): Modest/Timid
- Energy Ball (TR65, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Sludge Bomb (TR22, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Shadow Ball (TR33, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Dazzling Gleam (TR92, Bought in Wild Area, Random/ Won in Max Raid Battles)

Barraskewda (Torpedo) Type: Water
Location: Hulbury, Fishing (As Arrokuda)
Ability: Swift Swim
Nature: Adamant
- Liquidation (Level 48)
- Ice Fang (TM67, Bought in Hammerlocke for 30000 pokedollars)
- Poison Jab (TR57, Bought in Wild Area, Random/ Won in Max Raid Battles)
- Psychic Fangs (TR97, Bought in Wild Area, Random/ Won in Max Raid Battles)

edited by
0 votes

This is my current team on my second play through on shield. This team was way better than my first and are really easy to get. Hope y’all enjoy it and let me know what you think. I’m gonna include nicknames as well.

Cinderace (ADHD):

  • Pyro Ball
  • Low Kick
  • Flame Charge
  • Bounce

Manectric (Thunder Pup):

  • Thunder
  • Wildcharge
  • Fire Fang
  • Thunder Wave

Noctowl (DJ)

  • Fly
  • Air Slash
  • Psychic
  • Moonblast

Toxicroak (Toxic Gurl):

  • Sludge Bomb
  • Close Combat
  • Brick Break
  • Toxic

Alcremie (Créme):

  • Moonblast
  • Energy Ball
  • Recover
  • Psychic

Runerigus (Chat :()

  • Shadow Claw
  • Earthquake
  • Nasty Plot
  • Dark Pulse
1) Manectric is a special attacker and would suffer from knowing physical moves more than it would gain.
2) Alcremie can’t learn Moonblast.
3) Runerigus’ special attack is garbage. Even nasty plot doesn’t make up for it, and dark pulse doesn’t cover any more types than shadow claw. If your using it for flinches, Runerigus is never gonna outspeed anything.
4) Toxicroak does not need a moveset of all-STAB moves. What would happen if it were trapped in against Leon’s Aegislash?
5) There is no point in having fly. Flying Taxis take over the fly HM, so you should have heat wave on Noctowl instead.

I could go on and on, but to summarise: for this to be a good team, you need to upgrade the movesets. Also, what should people who play sword use instead of Toxicroak? None of this is stated in your answer.
0 votes

My team for Shield is as follows (FYI, my entire team can be caught throughout the main storyline):

My Starter, 1st Pokémon, Cinderace (Johana Blaze) can be found when choosing your first Pokémon. She (Yes, I DID get a female starter 1st try) has the ability Blaze and is holding Charcoal. Her moves are Zen Headbutt, Pyro Ball, Double Kick, and Iron Head. Another move I used on her was Flame Charge (although she's a speedy one already).

I always choose the Fire-type, ever since XY. Plus, the 1st gym is Grass.

My 2nd Pokémon,Coalossal (Full Steam), can be found on Route 3. She has the signature ability of Steam Engine and is holding the Hard Stone. Her moves are Heat Crash (although Flame Charge can work with his ability), Heavy Slam, Rock Slide, and Body Press. Another move I used on her was High Horsepower.

I thought she looked cool design-wise and I wanted to test out its signature ability.

My 3rd Pokémon, Grimmsnarl (Gremlin), Can be found in Glimwood Tangle. He has the ability Prankster (even though I rarely use status moves) and is holding Black Glasses (EDIT: I have found a G-Max version, but with the Frisk Ability. He now has adopted my old one's item.). His moves are False Surrender (its signature), Play Rough, Drain Punch, and Leech Life. Another move I used on him was Spirit Break (another signature) and Brick Break.

At first, I was indifferent about him. But, I wanted to test out the new Dark/Fairy dual-type.

My 4th Pokémon, Corviknight (Dark Knight), can be found early on Route 1 or 2 (I can't remember). He had the ability Unnerve and was holding Metal Coat (Because I found a Gigantimax one in the Wild Area with its HA, Mirror Armor. He now holds Sharp Beak). His moves are Fly, Iron Head, Rock Smash, and Façade. Another move he had was Brave Bird (if you're feeling gutsy).

Almost everyone tries out the regional bird when they start out in their "adventure". I really like Steel-types (as well as Fire-types, hence my starter), which is why I chose him on my team.

My 5th Pokémon, Frosmoth (Mothreez), (kinda named after Mothra, but more Freeze) can be found on Route 8 just before the sixth Gym. She has the Shield Dust ability and is holding Never-Melt Ice (EDIT: I have found a shiny variant, but with its HA of Ice Scales. She now has adopted my old one's item.). Her moves are Hurricane, Giga Drain, Bug Buzz, and Ice Beam.

Again, new dual-type of Ice/Bug. Also, Snom is soooo Cute! :3
She reminded me of Volcarona (on my previous favorites).

My 6th Pokémon, Eternatus (Necrozma 2.0) can be found and caught before you challenge the E4 in thee main storyline. It has the ability Pressure and is holding Black Sludge. Its moves are Venoshock, Flash Cannon, Flamethrower, and Dynamax Cannon.

Necrozma-looking dude. What more can I say.

For to defeat the Gym leaders, here are the Pokémon I used:

For Milo, I used my starter, Raboot, and her Fire-type moves to defeat him.

(See reasoning for Cinderace above) Self-explanatory!

For Nessa, I caught a Gossifleur (Cotton Swab) on Route 3 and evolved her into Eldegoss. She held the Rose Incense and used her plethora of Grass-type moves to defeat her. She also had the Cotton Down ability.

She had the new ability I really like.

For Kabu, I used my Carkol and her Rock Slide to defeat him.

(See reasoning for Coalossal above)

For Allister, I used the traded Impidimp/Morgrem and its Dark-type moves to defeat him. Also, I used a Runerigus (Heiroglyphia) and her Ghost-type moves. I ended up winning due to my Coalossal waking up from sleep and knocking out his Gengar.

(See reasoning for Grimmsnarl above).

For Opal, I used my Corviknight and its Steel-type moves (also used my Cinderace's Flame Charge to knock out her Mawile) to defeat her.

(See reasoning for Corviknight above)

For Melony, I switched between using my starter and my Coalossal's Fire- and Rock-type moves respectfully to defeat her.

Revisit Coalossal and Cinderace's reasonings.

For both Piers and Raihan, I had to switch out everytime I KOed any one of their Pokémon, but:

I mainly used my starter's Double Kick, Frosmoth's Bug Buzz, Coalossal's High Horsepower, and Grimmsnarl's Spirit Break/Play Rough to defeat Piers.

I mainly used my Frosmoth's Ice-type moves, starter's Double Kick, Coalossal's High Horsepower, and Grimmsnarl's Brick Break and Play Rough. Also, I used my Dragapult (Jetstream). He has the Infiltrator ability and is holding the Dragon Fang. His moves are Steel Wing, Breaking Swipe, U-Turn, and Phantom Force.

The above 2 can be reasoned with just two words "My team".

For the Leon battle, I used these 6 Pokémon:
Toxtricity Amped-form (Air Guitar) She's holding Magnet and having the Punk Rock ability. Her moves are Shift Gear, Overdrive, Poison Jab, and Boomburst.
My starter, Coalossal, Corviknight, Frosmoth, and Grimmsnarl (I think I swapped one of the 4 Pokémon in this sentence with my Dragapult.).

Toxtricity has the unique dual-typing of Electric/Poison that I really wanted to test out.

Dragapult has a very unique design (I was going to nickname him Casper, but Casper is a friendly ghost, not a sweeper XD). Also, I wanted to see what a non-legendary Ghost/Dragon Pokémon can do.

Aaaaaaand, that's ALL I have to say....about that.


edited by
My other team (Cinderace, Coalossal, Grimmnsarl, Toxtricity, Corviknight, and Frosmoth) with their respective movesets, can cover for all types. My main team I listed above can do the same thing.

I did the whole storyline COMPLETELY blind (I even did some voice-acting for ALL of the characters, minus a few NPCs).
0 votes

Here’s my team for Pokemon Shield. All Pokemon are available in Pokemon Sword as well.

  1. Inteleon (Water)

Ability: Torrent for boosted water damage at low HP.

Item: Miracle Water for boosted water type damage.


Shadow Ball - Ghost
Breaking Swipe - Dragon
Liquidation/Snipe Shot - Water
U-turn - Bug

Useful for Kabu’s Gym and also good counter for dragon types if taught breaking swipe. Also good with u-turn if you need to get Inteleon out of battle.

  1. Grimmsnarl (Dark/Fairy)

Ability: Frisk to know opponent’s held item.

Item: Leftovers for slow but steady health restoration


Shadow Claw - Ghost
Spirit Break - Fairy
Foul Play - Dark
Hammer Arm - Fighting

Useful as has 2 Immunities and resists many types that are super-effective against other type. Also useful for Pier’s Gym as it learns revenge and hammer arm.

  1. Toxtricity (Amped) (Electric/Poison)

Ability: Punk Rock for increased boomburst damage dealt and decreased noise-based attack damge taken.

Item: Kings Rock for boosted chance to flinch


Boomburst - Normal
Sludge Wave - Poison
Electro Ball/Thunderbolt - Electric
Hex - Ghost

Useful against Nessa’s water type Pokemon if high enough level, although best move as a Toxel is nuzzle.

  1. Corviknight (Steel/Flying)

Ability: Pressure to reduce PP of opponents moves quicker.

Item: Assault Vest to raise Corviknight’s most-likely high Sp. Def.


Iron Head/Steel Wing - Steel
Drill Peck - Flying
Assurance - Dark
Revenge - Fighting

Useful for first gym as Milo’s Pokemon are super-effective against Sobble.

  1. Dragapult (Ghost/Dragon)

Ability: Infiltrator to damage through substitute, protect, etc.

Item: Scope Lens for higher Critical Hit Ratio.


Surf - Water
Phantom Force - Ghost
Dragon Pulse/Dragon Darts - Dragon
Thunderbolt - Electric

Useful for many types and also amazingly good against Bede in Champions Cup with phantom force being super-effective against 4 of his Pokemon.

  1. Coalossal (Rock/Fire)

Ability: Flame Body for possible burn.

Item: Hard Stone for higher Rock attack damage.


Earth Power/Earthquake - Ground
Body Press - Fighting
Flamethrower - Fire
Smack Down - Rock

Useful to tank hits and also against multiple types throughout main storyline with fighting, ground, fire and rock type moves.

edited by
Why not Snipe Shot on Inteleon?
Give Inteleon ice beam NOT breaking swipe. Then you have more power and use that high special attack. Also, give toxtricity overdrive because it’s boosted by punk rock.
0 votes

This is the team that carried my to the Pokemon SwSh finals

Rillaboom Modest nature
Drum Beating
Ability: Overgrow

Seismitoad Modest nature
Rain Dance
Drain Punch
Earthquake/Stomping tantrum
Ability: Swift Swim

Salazzle Timid nature
Nasty Plot
Ability: Corrosion

Duraludon Calm nature
Hyper Beam
Flash Cannon
Dragon Claw
Iron Defence
Ability: Heavy Metal

Grimmsnarl Quiet nature
Hammer Arm
Foul play
Spirit break
Nasty plot
Ability: Frisk

Vikavolt Timid nature
Bug Buzz
Zap cannon
Ability: levitate

Modest on the physical-attacking Rillaboom if it’s only helping Boomburst? That would be better utilized by Toxtricity whose ability in Punk Rock makes it better. Modest on Seismitoad when you’re running Rain Dance to help Surf already? Plus it’s primarily physical, and gets Liquidation. Will-o-Wisp over literally any poisoning move on Venoshock Salazzle? If you want to keep using Will-o-Wisp use Sludge Bomb instead. Running Calm Duraludon while using Dragon Claw? But why? Dragon Pulse should be used instead. But oh my god is nothing worse than that Grimmsnarl set... Quiet nature and Nasty Plot on an all physical moveset? Just...why? Vikavolt is also a mess. I get that you’re trying to boost its poor Speed stat with Agility and Timid but why does it matter? Galvantula is naturally fast and hits almost just as hard with a 91% accurate Thunder with Compound Eyes. If you’re still keen on using Vikavolt then leave alone the speed stat. It’s meant to be a slow Pokémon that brings upon wrath with 145 Sp Atk. And why go through the trouble to pick up Zap Cannon when you could use another cannon in Flash Cannon? Is it really that necessary to pick up that bad of a move when you won’t hit it half of the time and you’re probably still outsped?
Sorry if I’m necrobumping and/or coming out as harsh, I just think some of the natures are garbage and I wouldn’t go out of my way hunting for them. And the movesets are extremely poor and other Pokemon would fit their roles better.
0 votes

Ok so I played through the game with a cinderace first but I’m using Rillaboom now so here is my team I used:

Drum Beating
Wood Hammer
Darkest Lariat

Fire Lash
Burn Up

Breaking Swipe
Dragon Darts
Psychic Fangs
Tri Attack

Poison Jab
Throat Chop
Close Combat
Rock Tomb

Dazzling Gleam
Shadow Ball
Dark Pulse

Ancient Power
Heavy Slam
Stomping Tantrum
Brutal Swing

This is not meant to be competitive. Just a team I used that was amazing!

Love it
Burn Up on Centiskorch, both Breaking Swipe and Dragon Darts with no Ghost STAB on Dragapult, both Shadow Ball and Dark Pulse on Hatterene when they cover the exact same types, Stomping Tantrum over Earthquake on Stonjourner, Ancient Power on Stonjourner with a 20 Sp Atk stat that’s gonna screw you over because that’s your only STAB move on it, Ancient Power being an egg move on Stonjourner, the fact that you’re even using Stonjourner over Excadrill or something better, and a partridge in a pear tree.
0 votes

This team is for Cinderace. Items and natures don't really matter to me, you can do whatever you want. And the "Good against" part will only count the gym leaders. Anyways...

Cinderace (pick Scorbunny as your starter)
This Pokemon is pretty good for an in-game playthrough. Hits hard and it's fast, too.
Type: Fire
Fire Punch (Wyndon Pokemon Center, use Blaze Kick beforehand)
Pyro Ball (upon evolution)
U-Turn (Glimwood Tangle)
Low Sweep (Axew's Eye, Wild Area)

Good against: Milo, Opal's Mawile, Melony (Shield exclusive), and Piers

Roserade (Budew is in the Wild Area's Rolling Fields, don't know about the weather conditions but I do know overcast. Roselia is also chilling in the far left corner on most conditions too)
You can grab the Shiny Stone from the digging brothers at Bridge Field. If you're concerned about your Watts for some reason, you can get one at Route 8. Roserade is a great Pokemon with solid stats. Both Grass and Poison are really helpful in this generation too, when you compare it to most other generations.
Type: Grass/Poison
Giga Drain/Energy Ball (move relearner for Giga Drain or TR for Energy Ball, really it's your option)
Sludge Bomb (TR)
Dazzling Gleam (TR)
Shadow Ball (TR)

Good against: Milo (if you can utilize Budew/Roselia's Poison moves), Nessa, Bea (Sword exclusive, and if you picked up Dazzling Gleam beforehand), Allister (Shield exclusive, and if you picked up Shadow Ball beforehand), Opal (except her Mawile), Gordie (Sword exclusive), Piers, and Raihan's team except Duraludon.

Barraskewda (fish at Hulbury)
Barraskewda's amazing stats will obliterate anything that gets in its way. Dynamax it and use Max Geyser for some sweet rainy fun.
Type: Water
Liquidation (TR)
Drill Run (TR)
Poison Jab (TR)
Ice Fang (Hammerlocke)

Good against: Nessa's Drednaw (if you picked up Drill Run), Kabu, Opal's team except for Mawile, Gordie (Sword exclusive), and Raihan

Excadrill (Drilbur is in Galar Mine no. 1)
Excadrill always felt like a strange Pokemon to me. But it's still here on this team for good reason.
Type: Ground/Steel
Earthquake (TR)
Iron Head (TR)
Brick Break (TM, Route 8)
Swords Dance (Level 40)

Good against: Kabu's team except Centiskorch, Opal's team except Mawile, both Gordie and Melony, Piers, and Raihan's team except Flygon.

Gardevoir (Ralts can be found all over the Wild Area, but it's pretty rare)
Gardevoir feels redundant, especially knowing pretty much everyone has used it at least once in an in-game playthrough. You can use Hatterene if you want, but it's pretty slow so Gardevoir is here instead. Oh well, at least it's still good.
Type: Psychic/Fairy
Psychic (TR)
Moonblast (move relearner)
Thunderbolt (TR)
Shadow Ball (TR)

Good against: Nessa (if you got Thunderbolt), Bea (Sword exclusive), Allister (Shield exclusive), Opal's Weezing and Togekiss, Gordie's Barbaracle (Sword exclusive), Melony's Lapras (Shield exclusive), Piers' team except for Skuntank, and Raihan's Flygon.

Obstagoon (Zigzagoon can be found at Route 2)
He's way better in Shield than he is in Sword, mainly because you can destroy Allister but you die to Bea. Still, he has that Normal blessing which gives him a really good movepool.
Type: Dark/Normal
Night Slash (Zigzagoon's evolution into Linoone)
Double-Edge (Level 56, use Headbutt beforehand)
Cross Poison (Surfing at Dusty Bowl)
X-Scissor (TR)

Good against: Milo (if you overlevel yourself into Obstagoon, which I must admit is a little too easy), Allister, and Piers' team except Skuntank.

Heres a final look at the team, along with the order you get them in.
This team is usable in both games, but it does do better in Shield.

Ralts isn’t just rare, it’s impossible to get until the post game outside of max raids.

EDIT: Actually you can find it outside of max raids, but in one weather in one place and is very rare (before the post game anyway)
0 votes

This team is for Inteleon. Items and natures don't matter, do whatever you want with them. Only the gym leaders will be taken into account in the "Good against" section. Anyways...

Inteleon (pick Sobble as your starter)
Inteleon is probably the worst of the bunch. Will probably be the most competitively viable, though.
Type: Water
Snipe Shot (upon evolution)
Ice Beam (TR)
Mud Shot (Galar Mine no. 2)
Shadow Ball (TR)

Good against: Milo (with Ice Beam), Kabu, Allister (Shield exclusive), Gordie (Sword exclusive), Piers' Skuntank, and Raihan.

Roserade (Budew is in Rolling Fields)
I've already explained this one in Cinderace's team, but basically Roserade is the best Grass-type in these games. Sorry, Rillaboom.
Type: Grass/Poison
Giga Drain/Energy Ball (move relearner for Giga Drain or TR for Energy Ball)
Sludge Bomb (TR)
Dazzling Gleam (TR)
Shadow Ball (TR)

Good against: Milo (with Budew/Roselia's Poison moves), Nessa, Bea (Sword exclusive), Allister (Shield exclusive), Opal's team except Mawile and Weezing, Gordie (Sword exclusive), Melony's Lapras (Shield exclusive), Piers' team except for Skuntank, and Raihan's team except for Duraludon.

Coalossal (Route 3 as Rolycoly or Galar Mine for Carkol)
Coalossal is just so much better than Centiskorch, and we're already gonna use another Bug-type later on in the team. Feel free to abuse it against all of Leon's Charizard though.
Type: Rock/Fire
Rock Slide (TM, Route 8)
Earthquake (TR)
Fire Punch (Wyndon, use Fire Fang from Hammerlocke beforehand)
Gyro Ball (TR)

Good against: Milo (just make sure to have Carkol), Nessa's Drednaw, Kabu, Opal, Gordie (Sword exclusive), Melony (Shield exclusive), and Raihan's team except Sandaconda and Flygon.

Aegislash (Honedge can be found at Hammerlocke Hills, at a 15% encounter rate in shaking grass. The Dusk Stone is in Stow-on-Side behind the Pokemon Center.)
Aegislash should just be the mascot of both games. Huh, maybe that's why Leon has one.
Type: Steel/Ghost
Iron Head (TR)
Shadow Ball (TR)
Sacred Sword (move relearner)
King's Shield (move relearner)

Good against: Allister (Shield exclusive), Opal's team except Mawile, both Gordie and Melony, Piers' team except Skuntank and Malamar, and Raihan's Duraludon and Gigalith.

Galvantula (Joltik can be found at South Lake Miloch, at least that's where I like finding mine)
The ability actually matters this time. Make sure the Joltik you catch has Compound Eyes.
Type: Bug/Electric
Thunder (TR)
Bug Buzz (TR or Level 56)
Sticky Web (move relearner)
Volt Switch (North Lake Miloch during the Rotom Rally)

Good against: Milo, Nessa, Opal's Togekiss, Gordie's Barbaracle (Sword exclusive), Melony's Lapras (Shield exclusive), and Piers' team except for Scrafty and Malamar

Snorlax (Munchlax is at Motostoke Riverbank, and it can hold some Leftovers too)
Snorlax is thick, can destroy things, and is terrifying. That's that.
Type: Normal
Body Slam (Level 28 or TR)
Heavy Slam (Level 32)
High Horsepower (Level 40)
Ice Punch (Wyndon)

Good against: Nessa's Drednaw, Kabu (if you're wayyyyy overleveled for this fight), Allister's Mimikyu and Gengar (Shield exclusive), Opal, both Gordie and Melony, and Raihan's Gigalith and Duraludon.

Here's a final preview of the team in all its glory. And it's in order of when you can get them: