The ultimate moveset
Choice of two movesets because hawlucha is my all time favourite mon
Set 1
Hawlucha @ Power Herb
Ability: Unburden
Tera Type: Flying
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance / Hone Claws
- Sky Attack
- High Jump Kick
- Acrobatics
Nature: Adamant ONLY (I forbid Jolly )
So as hawlucha is the mascot of all my social medias I know how affective he is
Swords dance - makes him a legend killer so if you're planning on taking them down (as more people are using them) dont go with hone claws (I know that puts high jump kick at risk but a simple hone claws won't guarantee that 1 hit ko)
Sky attack - has that chance of missing but without it his ability cannot activate, it also has that hopeful added flinch as well. A focus sash would destroy the chances of this move being the most effective so power herb is a must. With the Adamant Nature combined with a power herb unleashed with sky attack it packs a punch activating it's ability unburden. Unburden doubles speed once and item is used, bye bye power herb.
High jump kick is a menacing move with crazy attack power with the little downside of a busted knee but when it hits combined with swords dance and wrecks dont consider any other move... maybe apart from flying press.
acrobatics doubles atk when an item is used, bye bye power herb. Unlike sky attack which you should only use once acrobatics won't miss and also packs a punch (others use stone edge instead for flying types.. most flying types are vulnerable anyway so acrobatics should still pack a punch. Fling is a waste as you're only now relying on acrobatics and sky attack just works better with a power punch and flinch possibly aka 2 in 1.
Nature & Ability - Adamant Nature ONLY why go Jolly and lower your attack which isn't that great to start off with unburden is your Jolly treat it well. Adamant Nature with max speed is still super fast and unstoppable with unburden. Only go with unburden other Natures are worthless
With every strategy comes a downside aegislash laughs at hawlucha so you'll have to switch out. A skeledirge will also ignore your swords dance with an unaware (beware of unaware Pokemon) and take a nice immunity to the high jump kick and smile at the acrobatics whilst will o wisping you destroying your attack and then slacking off. Any ghost type that cares not for flying type moves is your enemy if a ghost type switches in they have a plan.
Set 2 (grass type bulk assistance)
Not many people know of this one so here it is
Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance / Hone Claws
- Acrobatics
- High Jump Kick / Drain Punch
- Encore
Nature: Adamant ONLY (I forbid Jolly )
So instead of the sky attack / power herb you're gaining some extra defensive coverage for example
Set 1 is a solo plan
Set 2 asks for help (mainly for mr king Kong the Rillaboom (or any grassy surge Pokemon)
First summon the rillaboom (only switch into hawlucha when you feel he can take a hit switching in maybe from a bug type move used on rillaboom for instance)
Hawlucha comes in immediately activating it's held berry grassy seed from rillabooms grassy surge which happens to raise defense eating the bug type move (pretty handy) unburden is now activated acrobatics aswell.
Encore- Only new move changed from Set 1 is encore, alternative to sky attack you can now troll opponents that try setting up on you, if they use that bug type move you just trap them into using it again for the lols.
Drain punch - combined with the defense raise will keep you in the battle longer and no risk of missing the high jump kick. Combined with the swords dance or hone claws you can gain more health back. (You can still go with high jump kick up to you)
Everything else is pretty much identical to Set 1
Tera flying: Helps power up the acrobatics for the guaranteed no miss hit.
Choose wisely and dont use this strategy on me if we happen to battle