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3 votes

I asked about Steel and Ice I want to know all of them just curious

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5 Answers

11 votes
Best answer

Well, most are pretty self-explanitory, like how Grass gets burned by Fire, how bugs eat vegetation, and gets uproot by many birds. Also, most immunities make too, like how Something covered in steel plating won't get affected by poisons, or how Earth grounds and neutralizes electrons (Electric against Ground).

Other weird ones, like Fighting against Dark, and Dragon against Dragon / Ghost against Ghost, are for more in-depth reasons.

Fighting and Dark have been confirmed by Game Freak to be a Good vs. Evil Scenerio, where Fighting-types are the "Light / Hero / Fight with honor" type. Dark is the "Dark / Villian / Fight Dirty" type (Explains all of the tricky attacks and evil names, like Beat up, Pursuit, and Nasty Plot). Game Freak wanted to promote a child-friendly "Good will prevail over evil" theme, and thus, Dark was made vulnerable to Fighting.

Dragon and Ghost are always known throughout Pokemon history as "the strongest types", because of their rarity and overpowered stats. In many myths around the world, a hero would always prevail over a so-called "invincible" enemy by fighting fire with fire, and so, that's how Game Freak came up with the idea of Ghost and Dragon being weak to themselves.

Sorry if this wasn't quite what you meant. =p

No this is perfect thx will
9 votes

I know this was an old question, but it still really intrigued me, so here are my thoughts on each one.
My chart is as follows:

Type of pokemon: weaknesses


Normal: Fighting

Fighting types are trained at combat, while a normal type is not. It's like Jackie Chan fighting a Random guy on the street. Chan would have the advantage
due to his training.

Fire: water, ground, rock

Water puts out fire, soil and rock can be used to put it out as well.

water: electric, grass

plants absorb water and water is a very good conductor of electricity.

Electric: ground

Earth is not a good conductor of electricity.

grass: bug, poison, flying, fire, ice

Fire and ice are super effective because most plants cannot survive in extreme temperatures. Fire burns up the plants while the cold can freeze and kill
them. Bugs and flying types are strong because many insects and birds eat plants. Poison is a common killer of plants too. (despite many of them being
poisonous themselves, explaining the common grass/poison type combo.)

Fighting: Psychic, Flying

Psychics are strong against them completing the brains over brawn theme, and things in the sky have the advantage over things stuck on the ground. Like the comic pokemaster posted, "have you ever tried to punch a bird?"

Ice: fire, rock, steel, fighting

Fire melts ice. Stone is harder than ice and can break through it, as is the case with steel (a mechanical device is capable of drilling through stone.
Martial artists can demonstrate their strength by breaking through things like wood, stone, and in this case, ice.

Poison: psychic, ground

The earth absorbs toxins and is able to heal itself in time. Psychic types can have the "mind over matter" theme as well as use their psychic powers to keep the toxins at bay.

ground:water, grass, ice

Water erodes soil, plants grow and get nutrients from the earth, and ice can crack through things it freezes. It could also be something like continental drift.

Flying:electric, ice, rock

Lightning is drawn to metal, as well as tall objects;while not necessarily tall, flying types usually take to the sky, making them more prone to electric moves.
Ice is bad for birds since many of them go farther south for the winter. The piercing cold makes it harder for them to fly. Rocks weigh down birds and can be
projected at them for damage. It might also be based on the saying "killing two birds with one stone."

Psychic: bug, dark, ghost

This one was my personal favorite to come up with. Psychic types are usually pokemon that depend their mind and thoughts very much. Fear is all in your mind, and three of the most common fears for a human are insects, the dark, and death. These fears manifest themselves as weaknesses. Dark was also put in to balance out psychic types, who were very overpowered in generation I. Bugs can also break your concentration, which psychic types rely heavily on.

Bug: fire, flying, rock

Fire and rock are pretty self explanatory. You can crush a bug or burn it. Flying types are the birds that eat insects.

Rock: Water, grass, fighting, ground, steel

Water breaks rock down very slowly and makes it into sediment; Plants can grow their way through rocks; Martial artists break through rocks as training;
the ground can contain and swallow rocks with earthquakes, and metal is stronger than stone. Think of a drill.

Ghost: Ghost, dark

Ghosts aren't solid, so it takes a ghost to beat one. Anything else would just go through it. Ghosts are typically thought of during night time.In fiction, They wouldn't normally appear during the daytime, so the best time to strike them, when they are "seen," is at night, when there is darkness.

Dragon: dragon, ice

Dragons are mythical creatures, and they're believed to be so powerful, that the only thing that can defeat them is another dragon. Dragons resemble reptiles
a lot, so they are likely cold blooded. Low temperature would affect them very badly if that were the case. Though that would mean they would also be weak to fire.
Ice was probably thrown in to make sure they didn't become too broken. (since there weren't any reliable dragon moves in gen I, battling lance would be a pain.)
Ice helped as a fairly easy to obtain type and balance things out.

Dark: bug, fighting

Fighting is super effective since they typically fight with honor, as opposed to the dark types more sneaky tactics. This is the light conquering dark theme
once again. Many insects have very poor sight, so having darkness won't be much of an advantage. Since dark types use that as something of a stealthy advantage,
and bugs are used to fighting such opponents, it gives them an edge. It was also to help bug types a bit more since they didn't have a ton of types to be
super effective against.

steel:fire, fighting, ground

Intense heat melts metal. Steel was made from the earth, so the earth is connected to it. To kill the earth-the source of steel-would be harming steel itself. However, the earth can survive without steel is it had before steel existed. Nature beats machinery I guess. Fighting types being super effective seems to follow the "man over machine" theme. It was also to help give it something of an advantage so it would see more use. After the psychic regime of Kanto, it was a necessary one. (though I honestly thought poison types could use a bit of help too. Poison can pollute waters, acid can eat through metal, there's tons of stuff they had to work with, but it's strong against just one measly type.)

edited by
For a second i thought some had re- asked my question and i was like 3 up votes? really..... But thanks for the answer dt very nice
A very thorough answer, as always DT!
4 votes

Some of the type advantages do seem a little odd but many are quite logical.

Some are very obvious like Fire burns Grass, Water puts out Fires, Water and Electricity don't mix, Poison kills plants, etc.

Ice shatters, that's why fighting/rock/steel work against it.

The earth does not conduct electricity, that's why electric has no effect on ground

Normal people can't see ghosts and vice-versa, and cos they're not really there, you can't punch them either (although by that logic all physical moves should not hit ghost)

Fire burns a lot of stuff, melts steel, but heating a rock doesn't hurt it.

Steel is very tough so many things can't hurt it. Poison only works on living things or creatures, not inanimate objects (which steel types are, partly).

Ice freezes the ground in the winter. It also freezes water so I dunno why its not effective against water. And if you're high up it gets colder, that's why its good against flying.

Finally, my random theory about Psychic. It's kind of the opposite to the brute power of Fighting and I think was introduced to show it's better to win with your mind than with fists. And Bug is good against Psychic because bugs are annoying and disturb your concentration!!

EDIT: since this post was bumped again, here's a brilliantly funny comic that explains some Pokemon types.

edited by
Good one with the bugs
4 votes

water - waters weakness becuase electricity goes through water killing everything in it and grass becuase water makes grass grow.

grass - Bugs eat grass, flying types some birds eat some plants, posion toxic fluids make plants die, fire burns crops.

Fire - Water puts out fire, ground cover fire, and rock does the same thing as ground

Ground - water and grass seep into the ground, ice freezes it.

Rock - water and grass same as ground, earthquake break rocks, strong punches shatter rocks(and bones).

Dragon - no reason for dragon hurting dragon, Ice freezes dragon fire and chills to the bone

Normal - No reason except fighting punches kicking butt

Fighting - Giant birds pick up ninjas and throw them off cliff(lol), psychic brains beats brawn.

Psychic - no reason for bug, ghost, or dark weakness

Ghost - no reason for ghost or dark weakness

Dark - again no real reason, bug and fighting

Steel - Fire melts steel, ground shakes steel, fighting heits it so hard it breaks

Flying - lighting strikes bird and kills it, Ice why do you think birds migrate, rock ever thrown a rock at a bird(I haven't).

Bug - Fire burn bug, rock crushes bug, bird eats bug

Poison - you can't posion ground, psychic lifts poison and moves it away

Ice - fire melts ice, fighting brakes ice with fist, steel and rock crush ice.

Electric - ground absorbs lighting

edited by
2 votes

This is because the Pokemon games are RPGs. A common RPG element is the use of attacks that do more damage against certain types of enemies. The creators of Pokemon made the types the way they are so as to what would make sense and also to make all types evened-out.