## Maths with KoD!

### K so Part 1;

>Pokemon B lowers Pokemon A's accuracy to minimum, then paralyzes and confuses. And then maxes out it's evasion. What is the chance of Pokemon A hitting Pokemon B with a move with 80% accuracy?

**So lets calculate the accuracy of the move**

So using some information, the calculation becomes;

P = 0.8 x [(3/9)/3]

```
= 0.8 x (3/27)
= 0.8 x (1/9)
= 0.8/9
= 0.08888 (repeater)
```

For arguments sake, let this = 0,09 rounded up,

.: P = 0.09

**Now lets get onto the status conditions**

So 25% chance that Paralysis will stop the opponent's move

50% chance that Confusion makes them hit themselves

.: That's a total of 62.5% chance that they won't be hitting you! (25% for Confusion, then multiply the rest (100% - 25% = 75%) by half (50% is half of 100%), which is 37.5%. Add that to 25% = 62.5%)

.: That's a measly 37.5% chance that they will hit you only factoring in the paralysis and confusion.

**Lets put them together!**

Okay so now comes the harddd bit. How do we put P and the chance together D:?

I'm not actually aware of exactly how, despite looking around, so I'm just going to use what seems most logical - probability

>If P is greater than 1, the move will surely hit

So lets say 0.09/1 chance that the move will hit.

= 9/100 chance

= 9% chance

So 91% chance that they won't be able to hit you with the move

62.5% chance that their move will be stopped or they'll hit themselves

So using the same theory as the calculation for Paralysis + Confusion;

That leaves a grant total of...

#96.625% chance that they won't hit you

#3.3755% chance they'll hit you!

Woah that's low!

### K so Part 2;

>I'd also like to know what the chance is of Pokemon A hitting Pokemon B without Pokemon B having any raised evasion.

I'm assuming you still want Pokemon A to be at lowest accuracy possible.

We just cancel out the Evasion bit on the original P equation

.: P = 0.8 x (3/9)

```
= 0.2666 (repeater)
= 0.27 rounded up
```

So putting that into probability, 0.27/1 chance

= 27/100 chance

= 27% of hitting :>

Then we put that with the 62.5% chance of not hitting from the status conditions again!

So 27% chance they'll be hitting you from move

Use all the stuff we did earlier. We get to a new grand total of;

#89.875% chance they won't hit you!

#10.125% chance they'll hit you!

Sorry it took so long, especially second part. I threw my calculator somewhere, did everything by hand, and then I double checked everything because I mixed myself up on the second bit.