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7 votes
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If you have a good competitive moveset for Bewear, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Bewear Pokedex and learnset for reference.

Bewear sprite

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you should
BEWEAR these movesets

BWAHAHAHAH
Your puns have made me be weary.

12 Answers

6 votes

Bewear @ Black Belt
Ability: Fluffy
EVs: 200 Atk / 52 Def / 252 SpD
Adamant Nature
- Return / Frustration (are you nice to your Pokémon?)
- Hammer Arm
- Payback
- Earthquake / Pain Split

Return and Hammer Arm make good STABs, + Belt for boost
Payback makes use of slow speed and covers annoying Ghost types.
Earthquake for your new Fire weakness OR
Pain Split will help against anything resistant like a Flying or Fairy. It uses a super effective move on you, and you survive, retaliating with Pain Split.

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edited by
I add explanations for people who aren't pure Pokémon geniuses. It is helpful to them. Pros can ignore it
Wide Lens is a bad item for pretty much any Pokemon. Moves with lower accuracy rates are risk versus reward situations. It's generally better to increase the reward rather than decrease the risk because you can decrease the risk of a situation yourself via playing well, whilst the reward cannot be increased just by playing well. Basically use skill over crutch items. Besides, items like Leftovers or Life Orb will almost always be beneficial to you, whilst Wide Lens will only be helpful in limited situations.

Also Return > Mega Kick.
Thanks never thought of that
A brave nature would be great for this set as it would add to attack and take from speed, considering this has payback. Another thing is that an Assault vest would be great, as it boosts special defense by 50%. I use this moveset with brave nature, assault vest, earthquake, and an ev spread of 40 HP / 252 Atk / 28 Def / 188 Sp. Def. Thumbs up from me!
1 vote

Bewear @ Life Orb / Assault Vest
Ability: Fluffy
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Ice Punch
- Earthquake
- Double Edge
- Hammer Arm

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edited by
Your explanation is very informative about unnecessary information. You always tempt to say something like Life Orb power up the moves... Ice Punch is coverage against blah blah blah. These are very unnecessary information and competitive players won't need them.
1 vote

Bewear @ Choice Band
Ability: Fluffy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Hammer Arm
- Frustration
- Ice Punch
- Earthquake

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If you chose Frustration over Return, I feel bad for your Bewear.  :D
Some ditto with full happiness will be wrecked by this set.
0 votes

Bewear @ Expert Belt
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Hammer Arm
- Rock Slide
- Swords Dance
- Shadow Claw

Hammer Arm for STAB boost with the Expert Belt. Rock Slide for Flying-Types and Fire-Types(due to ability being Fluffy) . Swords Dance to boost Shadow Claw and Hammer Arm. Shadow Claw to help deal with Ghost-Types and Psychic-Types

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0 votes

Beware the Bewear ( ͡° ͜ʖ ͡°)

Bewear @ Assault Vest
Ability: Fluffy
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Hammer Arm
- Return
- Earthquake
- Ice Punch

  1. Hammer Arm - Good base power of 100 and STAB. The speed drop doesn't usually matter since he is slow anyways.
  2. Return - Base power of 102 at max friendship, and has STAB.
  3. Earthquake - Coverage, good power of 100.
  4. Ice Punch - Coverage for Dragon and Flying types.

This guy has always gotten multiple kills for me in every game I play, I love it.

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0 votes

Wall Set :

Bewear @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pain Split
- Bind
- Drain Punch
- Earthquake (Fire Coverage)

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0 votes

Bewear @ Leftovers
Ability: Fluffy
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Return
- Hammer Arm
- Earthquake
- Shadow Claw

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0 votes

Bewear @ Silk Scarf
Ability: Fluffy
EVs: 252 HP/252 Atk/4 Def
Adamant Nature
- Swords Dance- boost that Attack
- Double-Edge- with Silk Scarf and Swords Dance as STAB, it's going to be a great killer
- Superpower- other STAB
- Shadow Claw- deal with Ghosts

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edited by
0 votes

Bewear @ Leftovers
Bewear

Ability: Fluffy
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Swords Dance: Raises Attack a lot
- Drain Punch: STAB, heals you
- Earthquake: Strong, beats Fire weakness (Fluffy)
- Darkest Lariat: Strong, covers Psychic weakness

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0 votes

Bewear @ Persim Berry / Lum Berry
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thrash
- Double Edge
- Hammer Arm
- Swords Dance

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0 votes

Gen 8 NU
Bewear
Bewear @ Chople Berry
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Darkest Lariat
- Drain Punch
- Swords Dance

Chople Berry helps Bewear survive fighting moves from Pokémon such as Pangoro and Mienshao. Double Edge is strong nuetral STAB. Darkest Lariat deals with ghost types. Drain Punch is STAB that heals you. Swords Dance boosts your attack.

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0 votes

Gen 8 SwSh Monotype (Normal)

Bewear @ Leftovers
Ability: Fluffy
EVs: 96 HP / 252 Def / 160 Spe
Impish Nature
- Substitute
- Bulk Up
- Drain Punch
- Darkest Lariat

A Physically Defensive Substitute + Bulk Up set. Substitute allows you to avoid status conditions and can help you setup on passive Pokemon. Bulk Up boosts your attack and defense. The defense boosts from Bulk Up, combined with Fluffy, you will give physical attackers a hard time. Drain Punch is for fighting STAB that allows you to recover HP. Darkest Lariat is coverage for ghost types and can bypass defense boosts, which is neat. Let me explain the EV spread because it probably looks crazy to you. With Bewear's base 120 HP stat, you don't need to run max HP on Bewear. 96 HP EVs allows Bewear to have 405 HP, which not only allows you to create 4 Substitutes, but your Substitute can live Seismic Toss from basically, just Blissey. (Also 405 HP on Bewear with this EV spread just looks nice.) 252 Defense EVs capitalizes on your ability to survive physical moves. The rest of the EVs are dumped into Bewear's speed stat.

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