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If you have a good moveset for Turtonator, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Turtonator Pokedex & learnset for reference.

Turtonator sprite

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10 Answers

1 vote

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Turtonator (M) @ Life Orb
Ability: Shell Armor
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Fire Blast
- Taunt
- Flash Cannon

This set is the one I use in my Showdown UU team. It's simple: it's bulky, has a Life Orb, has STAB moves + another type move, and Taunt because my team needed a taunter.

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Lol a turtle
Nice. I like it. If only Taunt could prevent Special Attacks, this set up would be the best hands down. With good IVs as well as good EVs invested into Turtonator, it would be able to survive Earthquakes and other moves allowing it to respond with a heavy Special Attack coverage move of it's own or even switch out. I still like the moveset, nonetheless. If I'm going to use Taunt, I like Shell Trap over Fire Blast; however, if I use Shell Smash instead of Taunt, I prefer Fire Blast or Flamethrower.
0 votes

Tortunator the tank (Doubles)
Item: Leftovers
Nature: Bold
Ability: Shell Armour
EVs: 252 HP 126 Defence 126 4 Special Attack
Moveset:
- Shell Trap (STAB and hurts)
- Dragon Pulse (STAB and is great overall)
- Wide Guard/Iron Defense/ Protect (Great moves to have)
- Will O Wisp (Burns the target while lowering attack)

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edited by
Lol Shell Trap is gonna fail against special attackers.
That is where your other pokemon or dragon pulse comes in handy!!
0 votes

Turtonator @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 108 Def / 148 SpD
Relaxed Nature
- Dragon Tail / Roar
- Taunt
- Will-O-Wisp
- Explosion / Shell Trap

Dragon Tail / Roar get rids of Set up sweepers, and Taunt screws Stall teams. Will-O-Wisp burns physical threats like Landorus switching in and Explosion get rids of threats that your team has trouble dealing with, and Shell Trap deals with Physical attackers. This is maybe The Best Bet to threaten physical attackers I Guess, but Bulk Up is also good since most of its weakness are physical.

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"Lol Shell Trap is gonna fail against special attackers." - Orange Gaimer. Then, you go and mention it in your moveset, lol.
0 votes

Shell Smash Sweeper

Turtonator @ White Herb
Ability: Shell Armor
Evs: 252 Spe / 126 SpA / 126 Atk
Naive Nature (+Spe, -SpD)

-Earthquake
-Shell Smash
-Draco Meteor
-Flamethrower

Explanation: A different Turtonator set. White Herb is for restoring the lowered Defense and Special Defense stats from Shell Smash. Earthquake is Coverage against Electric, Rock, Poison, Steel Pokemon you can't cover with Flamethrower, and Other Fire types. Shell Smash Raises Attack, Special Attack and Speed by Two Stages but lowers the Defense and Special Defense stats by One Stage. Works great with White Herb. Draco Meteor is STAB and has great Power but at the Risk of lowering Special Attack by Two Stages. Flamethrower is STAB and has a Chance to Burn the Foe.

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edited by
I don't think that Turtomator has the potential to be a sweeper. It's speed is way too slow and 2 Stages is not enough for it, it still gets outspeed by many many mons. Trick Room Sweepers or other fast set up/choice sweepers are still able to OHKO it since it is uninvested in bulk.
its pretty good in lower tiers
If you are able to get off TWO Shell Smashes and survive, with a Jolly or Timid (not Naive) natured Turtonator, and stick with ONE - either, SAtk or Atk, but NOT both, then your Turtonator could do some damage as a [potential] sweeper. You do not want to sacrifice any of it's defensive stats. If not, then I'd have to agree with Orange Gaimer.
0 votes

Turtonator @ Choice Specs
Ability: Shell Armor
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Charge Beam
- Flash Cannon
- Flamethrower
- Draco Meteor

Just a generic bulky attacker set with coverage. I wish the turtle dragon got Energy Ball, but I guess I have to suffice with Charge Beam. Charge Beam does have its uses, though, as you're basically locked into a 90 percent accuracy Power-Up Punch, except with half a chance to raise Sp. Attack.

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0 votes

Turtonator @ Leftovers / Shell Bell
Ability: Shell Armor
Nature: Quiet (+Sp. Atk, -Speed)
EVs: +252 Sp. Atk, +252 Hp, +4 Sp. Def.

1) Flamethrower
2) Dragon Pulse
3) Solarbeam
4) Charge Beam / Focus Blast / Sunny Day

The idea behind this set is to have a Trick Room AND sun support. Between both STABs and Solarbeam turtonator has really good coverage. This leaves slot 4 can be coverage, but Turtonator's learnable moves aren't that flexible. Flash Cannon, Focus Blast, Charge Beam, and Hidden Power is as varried as it gets. Sunny Day helps set himself up, while Focus Blast Is powerful but inaccurate, and Charge Beam gives a chance to power up. My preference is for Charge Beam, because a +2 Turtonator will hurt anything.

Turtonator has decent physical bulk, so I invevest EVs to increase it's KO'ing strength, and health to take hits on both sides.

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0 votes

here's a moveset having 213 Pokemon having normal damage and all other having super effective:
[email protected] gem
nature- Quiet
EVs-255 special attack,255 attack
Shell trap
Charge beam
Earthquake
Focus blast

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0 votes

Turtonator @ Dragonium Z
Ability: Shell Armor
Modest Nature

  • Sunny Day
    Increases firepower, plus Solar Beam in one turn
  • Solar Beam
    Awesome coverage for Ground and Rock, and anyone else
  • Dragon Pulse
    A good Special Attack with STAB
  • Shell Trap
    Good for springing on frequent Physical attackers, along with high Defense
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0 votes

Gen VII

Turtonator (M) w/Rocky Helmet
Ability: Shell Armor
Nature: Bold
Evs: 252 Def / 252 SAtk / 6 SDef or HP

Moveset:
Taunt - Taunt the target for 3 turns eliminating status or further set-up moves and hoping that they use physical attacks to do so.
Shell Trap - Turtonator's signature move is extremely powerful, especially if the target physically attacks you prior to utilizing Shell Trap. Shell Trap also comes with a STAB.
Dragon Pulse - Dragon Pulse doesn't have the power Draco Meteor does, but it has the accuracy, doesn't debuff Turtonator's SAtk, takes care of those pesky Dragon types, and also comes with the STAB.
Flash Cannon - Finally Flash Cannon is used as a coverage move dealing with the Rock and Fairy types.

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0 votes

Turtonator

Turtonator
Item: White Herb
Nature: Modest (+SpA, -Atk)
Ability: Shell Armor
EVs: 252 SpA / 252 Spe/ 4 SpD
-Shell Smash (Let's sweep!)
-Shell Trap (Awesome power but risky because your foe may understand Turtonator will use Shell Trap so that can use Sp. Attack)
-Dragon Pulse (STAB and can deal damage against Dragons)
-Focus Blast (Powerful move)

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