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I'm trying to fine a good move list for smeargle need some good ideas right now it got transform, milk drink, tri attack and roar of time.

Smeargle learnset

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Smeargle can only have 1 sketch at a time.
One of nintendo's great mistakes.
Smeargle @ Leftovers
Ability: Technician
EVs: 252 HP/128 Def/128 SpD
Bold Nature
-Milk Drink
-Slack Off
Because I can.
Psycho Boost
Sky Attack

Lol XD
@SCP Yours has PMS! XD

35 Answers

0 votes

Gen VI

Smeargle @ Focus Sash

Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spore
- Magic Coat
- Stealth Rock / Spikes
- Sticky Web

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Any speed-raising nature

Stealth Rock-Set up some entry hazards
Spore-Put them to sleep before setting up
Toxic spikes-wear down entering targets
Sticky web-Have your slower pokes go before entering pokes

This guy is done if taunted, so watch out.

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0 votes

Pain (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 96 HP / 120 Def / 40 SDef / 252 Spd
Timid Nature
- Spore
- Stealth Rock
- Spikes
- Rapid Spin

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0 votes

Smeargle @ Focus sash
EVs: 252 Speed, 252 HP, 4 Defense
Nature: Any that lowers attack/sp.attack

Stat boost (Agility/Recover advised)
Stat boost
Batton Pass

Spore to sleep your opponent so you can boost your stats with the stat boost moves. Spore when you predict your opponent to wake up or has woken up (if you outpace them). If your opponent hits you, activating the focus sash or they will KO you next turn, use baton pass to pass your stat boosts on. Agility is advised, as if your opponent is faster than you, they will KO you. If you are slower than your opponent, switch out so you stay safe. You can use recover to heal yourself from the damage taken while your opponent is asleep.

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[email protected] Sash
Own Tempo
252 Speed 252 HP 4 Defense
-Sticky Web
-Stealth Rocks
-Spikes/Destiny Bond

This set really just sets up hazards onto your opponents team. Spore will give you a chance to make your opponent go to sleep and let you have a chance to set up hazards. If you don't choose to have Spikes, then go for Destiny Bond. At least your opponent will die with you lol.

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0 votes

I have 2 move sets.
Smeargle @ Shell Bell
Ability- Own Tempo
Nature- Jolly + sp - special attack
Evs 252 sp 252 attack 4 hp
- Belly Drum
- Spore
- Drain Punch
- Earthquake
Belly Drum to max out attack.
Spore to set up belly drum.
Drain Punch th heal hp after Belly Drum.
Earthquake as a sweep move.
Smeargle @ Leftovers
Ability- Own Tempo
Nature- Bold +defence - attack
Evs 252 sp 84 defence 84 hp 84 special defence
- Spore/Sticky web/Thunder
- Spikes
- Toxic Spikes
- Stealth Rocks
Spore to set up entry hazards or sticky web as an entry hazard. Thunder is for flying types.
The rest are entry hazards.
Hope it helped!

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Flying types tho
0 votes

This is what I did to mine. I had sketch on it and with sketch I made it learn...

• Geomancy (For a big power up so you can KO)
•Dark Void (Nighty night to everyone on the field!)
•Sticky Web (Gotta slower those speeds!)
•Baton Pass(To pass the Geomancys on)

And I gave it a foucus sash so if it's now fast enough nothing will KO it. The only thing I'd train it in is speed and maybe HP!

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0 votes

I have a 2 smeargles and they are good (For smeargles)

Smeargle No.1Item: Quick Claw (Or any drive)
Nature: Timid
EVs: 252 Sp.atk, 252 Speed, 6 Defense
IVs: Sp.atk, Speed
Hyperspace Hole
Oblivion wing
Relic Song
Techno Blast

Smeargle No.2
Item: Leftovers (Or any plate for move boost)
Nature: Lax (Bold would work too but that's less physical attack, decreasing the power of V-create and Land's Wrath)
EVs: 252 Speed, 252 Defense, 2 Sp.Def
IVs: Defense, Sp.def
King's Shield
Dark Void
Land's wrath

Both will be very fast, and are able to put oopsing Pokemon to sleep. You may also wish to give Smeargle No.2 water shrunken for priority.
Bear in mind these are smeargles, however, and all the diamond storms and Judgements in the world won't make them much better than weaklings that don't OHKO Foongus with oblivion wing.

PS If anyone likes Smeargles I wonder trade away lvl. 14 ones with judgement :)

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0 votes

One of Smeargle's main niches is its ability to pass stats. You see a lot of Quiver Dance and Shell Smash sets, but why no Belly Drum?!

Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 244 HP / 12 Def / 252 Spe
Jolly Nature
IVs: 0 Atk / 0 SpAtk
- Spore
- Substitute
- Belly Drum
- Baton Pass

This set is just awesome, period. You get to pass +6 Attack, +1 Speed, and maybe a Substitute. The only catch is you have to set up on something with less than 75 base speed, which may require a free switch. Anyway, from the top: Salac Berry raises Speed by 1 when Smeargle is at 25% HP or lower. Own Tempo is the ability so Smeargle doesn't get confused, but you can use Moody if you're feeling a little ballsy and don't mind risking a speed drop. 244 HP EVs makes Smeargle's HP divisible by 4, so that after a Belly Drum and a Substitute it will hit 25% and activate Salac Berry. Max speed to hit something with Spore, and 12 into Defense to take priority better if that happens. To set up, use a free switch to bring Smeargle against something with <75 base speed. Outspeed and use spore and then substitute. If they stay in you get a free sub, if they switch out and attack you lose the sub but no big deal. Use belly drum the next turn. This will get you down to 25% and activate your Salac Berry. You should be able to outspeed and Baton Pass Belly Drum. Hope that works :)

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0 votes

Here's mine.
Smeargle @ Wide Lens
Ability: Own Tempo
Nature: Sassy
EVs: 252 Spd, 4 Sp.Def, 252 HP

  • Baton Pass
  • Quiver Dance / Agility
  • Bulk Up / Substitute / Wish / Seismic Toss / Night Shade
  • Dark Void / Spore

I use this to support my Shedinja by supplying it with higher Speed by using Quiver Dance then Baton Passing the boosts. Substitute is also useful because then I can pass it to my Shedinja too.
Anyways, the strategy here:
- Use Dark Void- if you're in a triple battle, make sure Smeargle is in the centre.
- Set up Quiver Dance and Bulk Up boosts- if you have Substitute, set it up now. You can also use Wish so Smeargle serves as a cleric.
- Baton Pass the boosts / substitute / Wish to a team member who needs support.
You can also use Seismic Toss or Night Shade in conjunction with Quiver Dance to make Smeargle a 'sweeper'.

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0 votes

smeargle ' focus sash
evs - 252 atk 252 spe
adamant nature
-extreme speed (to finish)
-knock off (encase fail)
-protect ----- //// stalling if opponent setting up you can use this to prepare and ready for endevour, if ghost type opponent then knock off with speed, if facing outspeedy opponent, then swtich out. simple. always use later.

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0 votes

Smeargle @ Focus Sash

Jolly Nature

EV's: 252 Spe, 252 Atk, 4 HP

Own Tempo Ability

Spore - Asleep first turn

ExtremeSpeed - Priority

Sucker Punch - For Ghosts

Swords Dance - SET UP AND SWEEP!!

Very different set, but I think it would be useful.

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0 votes

Here's mine, she is designed to chain Ghost Pokémon in Sun & Moon.

Ghost Buster (F) @ Leftovers
Ability: Own Tempo
Nature: Timid/Modest
252 HP - 252 Sp. Atk - 4 Spe

Odor Sleuth - False Swipe
Thunder Wave/Spore - Dark Pulse

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0 votes

OHKO Smeargle

Smeargle @ Focus Sash
Ability: Own Tempo
Evs: 252 Spe / 252 Hp / 4 Def
Timid Nature (+Spe, -Atk)

  • Spore
  • Lock-On
  • Horn Drill
  • Sheer Cold

Explanation: A very Trolly OHKO Set. Spore has 100% Accuracy and it makes the Foe fall Asleep. Lock-On ensures Horn Drill and Sheer Cold to hit. Horn Drill and Sheer Cold are OHKO moves.

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Set 1 : Geomancy Set Up

Smeargle @ Power Herb

Trait: Moody
Timid/Jolly Nature
EVs: 252 Spe / 128 SpD / 128 Def

-Spore/Dark Void
-Baton Pass
-Minimize/Acid Armor

Rage Powder / Follow Me Support Needed

Start by getting your support to use Follow Me/Rage Powder then have Smeargle use Dark Void or Spore. While opponent is asleep, you are able to Geomancy and either use an extra stat boost move like Minimize or Acid Armor or you can baton pass if you are worried that your opponent will wake up.

Set 2 : Knockout (KO) Smeargle

Smeargle @ Focus Sash

Trait: Own Tempo
Timid/Jolly Nature
EVs: 252 Spe / 252 HP / 4 SpD

-Spore/Dark Void
-Lock On/Mind Reader
-Sheer Cold
-Destiny Bond/Healing Wish

Spore or Dark Void Opponent. Next, use Lock On or Mind Reader and attack with a One Hit KO Sheer Cold. If you are down to 1 HP, you have a choice: Have opponent faint with you or become Nurse Joy and restore the health of a Pokemon?

Set 3 : The Terrain Builder

Smeargle @ Focus Sash

Trait: Own Tempo
Timid/Jolly Nature
EVs: 252 Spe / 252 HP / 4 SpD

-Spore/Dark Void
-Sticky Web/Spikes
-Stealth Rock
-Toxic Spikes

A great moveset indeed. First of all, who doesn't have a Smeargle with Spore or Dark Void? Use this sleeping move so your opponent can have a great sleep zZz.... Next, YOU become the builder :D You have many choices to choose from: you can add a web,some rocks,some spikes,and more spikes.. that are poisonous! This is your land.. add whatever you want :)

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