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4 votes
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If you have a good moveset for Melmetal, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Make sure to read all the guidelines here. (Some parts don't apply for LGP/E, apply such as abilities and EVs -- the latter being replaced by AVs.)

Melmetal Pokedex & learnset for reference.

Melmetal sprite

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YES! Finally Melmetal gets a chance to shine!

6 Answers

1 vote

LGPE OU is surprisingly fun, and Melmetal is big in the Meta, so here is the set I use:

image

Melmetal
- Adamant Nature
- Double Iron Bash
- Earthquake
- Rest
- Thunder Wave/Ice Punch/Rock Slide

Double Iron Bash is an essential damaging move for Melmetal. Earthquake handles common Steel, Electric, Poison, and Fire threats like Partner Pikachu, Alolan Muk, Mega Charizard X, and Alolan Dugtrio. Because of the lack of status recovery, Steel types, Poison types, Fire types, Electric Types, Rest, and Partner Eevee's Sparkly Swirl are all, so a big part of the Meta is avoiding and healing Status conditions. Melmetal fits well into this by dealing out Paralysis with Thunder Wave, Heals it's bulky build with Rest, and is immune to Poison. Ice Punch/Rock Slide hits Zapdos and a few other Pokémon better than its other moves, and prevents being walled by them.

Hope I Helped! :P

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edited by
1 vote

This is the one I like running and I wish I saw it more:

Melmetal
Adamant Nature
- Double Iron Bash
- Thunder Wave
- Earthquake
- Ice Punch/Rock Slide/Rest

The set is pretty simple: Paralyze a target with Thunder Wave and spam Double Iron Bash and paraflinch them to death. Earthquake is for hitting Electric and Steel types that otherwise resist Double Iron Bash, namely Partner Pikachu, Magneton, and Alolan Dugtrio. Ice Punch hits Flying and Dragon types like Dodrio, Dragonite and especially Zapdos, who can wall it otherwise and potentially cripple it from paralysis. Rock Slide is another option, especially since it destroys Mega Charizard Y and Moltres, but those are uncommon. Rest is one final useful option since it gains a means of recovery and can counteract being burned without having to switch into Partner Eevee to cure it, but I don't like it because Zapdos can safely switch in on it.

Melmetal mostly loses to the stronger Fire-type attackers and anything carrying Will-o-Wisp or Thunder Wave if your Partner Eevee gets KO'd. It can also potentially get burn leech stalled by Partner Eevee. Ice Punch sets lose to fire types, but Rock Slide sets lose to Dragonite. Stealth Rocks and Sparkly Swirl support is quite obviously welcome.

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1 vote

Melmetal has finally been released on Pokémon Sword and Shield through Pokemon Home! While it hasn’t been out for very long, it goes without saying that this Pokemon is a full on juggernaut already with the incredible base Attack and Defensive stats he brings to the table. Melmetal’s Abysmal speed also allows it to be used under Trick Room (or perhaps with Tailwind support with baton pass from Ninjask or such). Here is my favorite set I use so I hope this proves useful:

Tank
[email protected] Vest
Ability: Iron Fist
EVs: 68 Hp / 252 Atk / 188 SpD
Adamant Nature
- Double Iron Bash
- High Horsepower / Earthquake
- Ice Punch
- Body Press / Thunder Punch

This set on Melmetal helps with its middling 65 base SpDef while allowing Melmetal to maximize damage output. The given EVs followed with Assault Vest allows Melmetal to survive a Dynamax Charizard’s Max Flare. Double Iron Bash is a must (it’s very scary under Trick Room with the 60% flinch rate). The choice between High Horsepower and EQ depends on wether Melmetal is used in doubles or singles (high horsepower is suggested over EQ due to the loss of EQ’s power in doubles). Ice Punch is for coverage, and Thunder Punch can be used over Body Press in certain situations (like covering Zard). A brave nature can be used with 0 Speed IVs for Trick Room.

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0 votes

[Gen 7 Let's Go] No Ristrictions:

Melmetal
Ability: Iron Fist
EVs: 200 HP / 200 Atk / 200 Def / 200 SpD / 200 Spe
Jolly Nature
IVs: 0 SpA
- Double Iron Bash
- Earthquake
- Ice Punch
- Acid Armor

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I thought ev cap was 510?
It is. EVs don't exist in LGP/E though, and are replaced by AVs which have no cap except 200 per stat. There's more detail here if you're interested. https://bulbapedia.bulbagarden.net/wiki/Awakening_values
So all pokemon can have 200 on hp, attack, defense, and speed?
Yes. Special Attack and Special Defence as well, for that matter.
Sorry for asking so many questions but are IV’s still a thing in let’s go or should I put 31 iv?
No problem. IVs are still around in Let's Go and behave the same as in previous games, so you'd best max them as well.
0 votes

Offensive Melmetal
Adamant Nature
200Atk 200Def EVs

Double Iron Bash-STAB, about 120 real power
Earthquake/Rock Slide- Earthquake has more power, but rock slide is better for eoubles and kills charizards and Volcaronas. Coverage for fire, rock, electric, flying
Thunder Punch/ Ice Punch-Take advantage of the Iron Fist ability to freeze/parylyze people
Hyper Beam- Your last resort

OR

Defensive MelMetal
Defense Raising Nature
200 Hp 200Def 200Spdef

Toxic-Slowly kill them
Acid Armor-Get even MORE tanky
Thunder Wave-Make them not able to fight back >:)
Rock Slide/Rest-Try to speed up the game or heal

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0 votes
  • Gen 8

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 113 HP / 113 Atk / 30 Def / 252 SpD
Impish Nature / Careful Nature

  • Body Press
  • Double Iron Bash
  • Earthquake
  • Ice Punch / Thunder Punch

(You might want to Baton Pass a Cotton Guard or Iron Defense. Feedback is appreciated.)

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edited by
Your EV spread is flawed. In formats using level 100 Pokemon, all EV investments should be divisible by 4. There is no gain running 113 instead of 112, nor 30 instead of 28. You could invest those four spare EVs in one stat to gain an actual increase.