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If you have a good competitive moveset for Cinderace, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Cinderace Pokédex and learnset for reference.

Sprite

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29 Answers

0 votes

Coverage Cinderace

Cinderace @ Leftovers
Ability: Libero / Blaze
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
- Gunk Shot
- Bounce
- Pyro Ball
- High Jump Kick

Moveset
Gunk Shot: Coverage may poison but may miss that ain't good though
Bounce: More coverage and being a annoying bunny/rabbit/hare
Pyro Ball: STAB signature move may miss so that not good
High Jump Kick: Coverage may miss which ain't good and if miss then you take damage which also not good

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0 votes

GIGANTAMAX CINDERACE AG


Cinderace-Gmax (M) @ Life Orb
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change / Bounce
- High Jump Kick
- Sucker Punch / U-turn

Pyro Ball --> G-Max Fireball
Court Change --> Max Guard / Bounce --> Max Airstream
High Jump Kick --> Max Knuckle
Sucker Punch --> Max Darkness / U-turn --> Max Flutterby

Any suggestions are welcome.
• Pyro Ball strong STAB and has a 10% chance to burn the target. When Gigantamaxed, the move Pyro Ball will turn into "G-Max FireBall" and ignores the targets ability, for example the ability "Bullet Proof" which makes the user immune to some ball and bomb moves, will be ignored by G-Max Fire Ball and the ability bearer of Bullet Proof will take damage it would normally take anyway.
• Court Change swaps all effects (including hazards) on the user's side of the field to the opposing side of the field. This move makes Cinderace a great leading Pokemon by switching the hazards placed by other leads and changing its type as well. When Gigantamaxed, the move Court Change turns into Max Guard and may seem a bit useless now but protecting yourself while changing your type to normal is nice, this can catch others off guard while take less damage from an attack that would have been super effective if you hadn't used Max Guard.
• High Jump Kick strong STAB and good coverage but with life orb and chance to miss the health loss can be BAD but when Gigantamaxed this move turns into Max Knuckle and raises Cinderaces Atk stat which is great.
• Sucker Punch STAB and priority and provides decent coverage and when Gigantamaxed, it turns into Max Darkness and lowers the targets SpD.
• U-Turn STAB and used for pivoting and getting Cinderaces teamates in safely.
• Bounce STAB and turns into Max Airstream giving Cinderace a speed boost after the turn. (suggested by Kiawe)

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Why would you use this in Nat Dex AG, where Mega Rayquaza, Arceus-Ground, Zygarde, etc. are good? Cinderace isn't even ranked in the VR of Nat Dex AG. It's better to use this set in BSS, with Bounce over Court Change as you're really frail for to switch hazards. The Spe boost can be more useful.
Ok Kiawe, I made some edits but isn't Cinderace Uber like the rest of them? and with the right teamates can't Arceus-Ground, Zygarde, and Mega Rayquaza be delt with?
@Kiawe ^
As an offensive Fire-type, you're much better off with Groudon-Primal, which is an easier fit on usual NatDex AG teams by far. Dynamaxing and clicking moves isn't a good option in a tier infested by Pokémon such as Arceus-Ground, Zygarde and Kyogre-Primal, which check it pretty easily, and can OHKO it back in return or cripple it with moves such as Glare. You're also limiting your teambuilding options, as Cinderace is just eating a teamslot which can be filled by something else which provides better overall utility to the team.
Thank you @Cristal Maybach! (who actually provides better explanations lol) (no hard feelings @Kiawe) but I have one question, you saw my G-Max Charizard set and knew it said National Dex and if Cinderace is not viable in National Dex we all KNOW that Charizard isn't so why didn't you tell me to fix it, I just found this out btw.
True lol, Charizard isn't good in NatDex AG either. In Gen 8 PU though, it's a great Pokémon and is far better than being used in NDAG. Sadly you wouldn't be able to Dynamax, but even without that you're a pretty devastating force.
0 votes

Cinderace  sprite from Home

Cinderace
Ability: Libero
EVs: 252 Atk / 252 Spe / 4 SpD
- Pyro Ball (STAB, 10% chance to Burn, changes type back to Fire)
- Bounce (Flying, For Dynamax), Gunk Shot (Poison, 30% chance to Poison Opponent), High Jump Kick (Fighting), Iron Head (Steel, 30% chance to Flinch Opponent), Mega Kick (Normal), U-turn (Bug, Switches out Cinderace), Zen Headbutt (Psychic, 20% chance to Flinch), Court Change (Hazard removal)
-Bounce (Flying, For Dynamax), Gunk Shot (Poison, 30% chance to Poison Opponent), High Jump Kick (Fighting), Iron Head (Steel, 30% chance to Flinch Opponent), Mega Kick (Normal), U-turn (Bug, Switches out Cinderace), Zen Headbutt (Psychic, 20% chance to Flinch), Court Change (Hazard removal)
-Bounce (Flying, For Dynamax), Gunk Shot (Poison, 30% chance to Poison Opponent), High Jump Kick (Fighting), Iron Head (Steel, 30% chance to Flinch Opponent), Mega Kick (Normal), U-turn (Bug, Switches out Cinderace), Zen Headbutt (Psychic, 20% chance to Flinch), Court Change (Hazard removal)
Jolly / Adamant
@ Life Orb / Heavy-Duty Boots

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Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 252 Spe / 4 HP
Adamant / Jolly Nature
- Blaze Kick / Pyro Ball
- High Jump Kick
- Zen Headbutt
- U-Turn

I have U-turn to pivot and if anyone is wondering why I'm saying this it's because with libero you could resist anything so why pivot? Because there's just a chance that the opponent could have moves to hit you super effectively no matter your type (According to the moveset)

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0 votes

Cinderace @ Life Orb
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- High Jump Kick
- Zen Headbutt
- Pyro Ball

They actually gave this thing Swords Dance in Gen 9. They actually did. Even with the Libero nerf, this thing is back. Swords Dance makes this thing into a scary wallbreaker. High Jump Kick Tyranitar, hits Ting-Lu and OHKOes it, and also hits Garganacl and OHKOes. +2 252 Atk Life Orb Libero Cinderace High Jump Kick vs. 252 HP / 252+ Def Ting-Lu: 627-741 (121.9 - 144.1%) -- guaranteed OHKO and +2 252 Atk Life Orb Libero Cinderace High Jump Kick vs. 252 HP / 252+ Def Garganacl: 611-720 (151.2 - 178.2%) -- guaranteed OHKO. Pyro Ball is a strong move OHKOes Amoonguss, Iron Treads, Orthworm, Gholdengo, Corviknight, and more. This calc shows this thing's power: +2 252 Atk Life Orb Cinderace Pyro Ball vs. 252 HP / 252+ Def Corviknight: 655-772 (163.7 - 193%) -- guaranteed OHKO (I'll add the calcs for the other mons if people would like). Zen Headbutt hits Glimmora, Toxapex, Great Tusk, Annihilape, and Clodsire. For Tera Types, I don't really know what Tera type is best, so recommendations would be appreciated. I'll add all the calcs later, but I'm not sure if I should; I don't want this answer to be too long, as I'm planning to put down counters for this set.

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Maybe Tera Psychic to turn its Psychic weakness into a resistance, and to give Zen Headbutt Tera STAB?
0 votes

Gen 9 OU

Cinderace @ No Item
Ability: Libero
Tera Type: Fire / Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Pyro Ball
- Acrobatics
- U-turn / Sucker Punch
- Electro Ball

This is a weird set because of Electro Ball, but it is used here to do a lot to a common check in Dondozo. Acrobatics and Counter are both for defensive Great Tusk. U-turn and Sucker Punch are for momentum or to revenge-kill ghost types, which is pretty important since you have so many Dragapults and Gholdengos running around. Other than that Pyro Ball is your regular strong spammable move.

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Passho Berry is a very niche item, mainly because you have Libero to change types. Second, if you don’t make much use of Libero, Cinderace has some other weaknesses such as Ground and Rock.
0 votes

Messi (Cinderace) @ Wide Lens
Ability: Libero
EVs: 252 Attack / 4 Defense / 252 Speed
IVs: 31 on everything (of course)
Adamant Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- Sucker Punch
Pyro Ball High Jump Kick, and Zen Headbutt get accuracy boosted by Wide Lens from 90 to 99 percent, which basically means they won't miss (unless you're really unlucky).
Libero basically means it will be able to get STAB from all moves. Pyro Ball is just there because it is the signature move and it has a high BP. High Jump Kick same thing, just more coverage for normal, dark, steel, rock, and ice. Especially rock. Zen Headbutt, just in case a poison or fighting type come along. Sucker Punch for priority and coverage against psychic and ghost types.

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0 votes

This is my setup from gen 8 so apologies if you got confused as to why there is nothing regarding to generation 9.

Cinderace @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Iron Head
- Double Kick
- U-turn

Pyro Ball: Best stab move with decent coverage. Has a light chance to burn (1/10).

Iron Head: Decent coverage with good damage. Has a moderate 1/3 chances to flinch.

Double Kick: Good coverage with decent damage. Nullifies the move Substitute and items like Focus Sash and Focus Band.

U-Turn: Good damage with a decent get-away method. Effective against Pokèmon that Cinderace cannot fight.

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–2 votes

The Burning Rabbit

Cinderace @ Magnet
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Pyro Ball
- Electro Ball
- Flame Charge
- Low Sweeep

Ok, so you already know the role of Pyro Ball right? So Pyro Ball is a powerful move that kills opponents then leaves them with a burn. Then Electro Ball comes in to take place of a disadvantage against water types with Cinderace's ability, Libero. So if Cinderace just used Electro Ball, it's all over because Cinderace is already an electric type. The Magnet is a backup for Electro Ball if the opponent is faster than Cinderace. That's when Flame Charge comes in to help. Electro Ball only hits stronger if the user is faster right? Yes, Flame Charge can help by BOOSTING Cinderace's speed and backup fire type move for Pyro Ball because Pyro Ball has a shacky 90 accuracy only. Low Sweep can only take down rock types but also can take down ground types. Since Cinderace's ability is Libero, with the type switch, ground type won't have to make super effective hits.

Hope this helps for Cinderace users!

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Electro ball, magnet, Flame Charge, and Low Sweeep are all bad on Cinderace.
this is just my opinion. i used this to my shiny gmax cinderace and it's great
anyways my cinderace has good coverage against weaknesses
Low Kick is way better than Low Sweep, and High Jump Kick is way better than Low Kick. I wonder why the nature is serious. Also Electro Ball doesn't do hand in hand with Cinderace's Low SpA. And, why Flame Charge? Cinderella is already fast.
high jump kick has not that bad accuracy but loses half the hp it has unless it misses. low kick only gets stronger when the opponent is heavier. so if your going against like a light pokemon, it will do less damage. also you can make cinderace more faster using flame charge and make your electro ball stronger against water types.
Also just covering weaknesses doesn't mean that you can win match ups against those types. And because of the ability Libero, you wouldn't have to worry about weaknesses.