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1 vote
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If you have a good competitive moveset for Grimmsnarl, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Grimmsnarl Pokedex & learnset for reference.

Grimmsnarl sprite

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Everybody is using it as a Dual Screener on Showdown and I don't understand why
Bc it has Prankster so it can get up it's dual screens before it gets attacked, keep them up reliably throughout a match
this mon is literally the embodiment of the Impish nature

18 Answers

2 votes

Rest + Sleep Talk Moveset

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 16 Atk / 160 Def / 80 SpD
Adamant Nature
- Bulk Up
- Rest
- Sleep Talk
- Spirit Break / Darkest Lariat

Prankster Bulk Up and Prankster Rest, and when asleep can use Prankster Sleep Talk for a priority attacking move.

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1 vote

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play / Darkest Lariat / Spirit Break / Play Rough
- Reflect
- Light Screen
- Taunt

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1 vote

Gen 8 OU
Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 198 HP / 12 Atk / 150 Def / 148 SpD
Impish Nature
- Substitute
- Drain Punch
- Bulk Up
- False Surrender
Explanation: Use a Prankster Substitute so you can set up Prankster Bulk Up. Drain Punch is for recovery. False Surrender is to bypass accuracy checks.

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1 vote

Grimmsnarl (M) @ Life Orb
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Dazzling Gleam / Draining Kiss
- Focus Blast / Hyper Beam

Obviously physical or support Grimmsnarl is better, but here's a special set that can catch an opponent off guard. Nasty Plot boosts your Special Attack, making it a more potent sweeper. Dark Pulse is solid STAB. Dazzling Gleam and Draining Kiss are also STAB, simply choose damage or recovery. Focus Blast is powerful coverage, while Hyper Beam can be used as a last-ditch nuke if you're sure Grimmsnarl won't survive the next turn. Frisk can help scout the opposing team.

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1 vote


Grimmsnarl @ Sitrus Berry / Focus Sash / Leftovers (depending on choice of fourth move, see below)
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Spirit Break
- Foul Play
- Trick / Thief / Protect / Stomping Tantrum / False Surrender / Play Rough /Dark Pulse / Dazzling Gleam

Breakdown:
Yes, Prankster is the best ability for Grimmsnarl, and yes, it is essential for how we're using this beast, but if you build Grimmsnarl as a prankster build (meaning 3 or all 4 of its moves are status moves that make use of its ability), then you are doing this creature a massive disservice. It has a 120 base attack. That is higher than Mega Mawile before Huge Power kicks in (105), higher than Mimikyu (90), and even higher than Azumarill even after Huge Power kicks in (making it base 100), making it the best physical attacking fairy type to date, not counting legendaries (Zacian beats it out, obviously). So we're going to run with this in what I feel is the best way to use Grimmsnarl - the counter to pranksters, walls, and anyone else who relies heavily on setup.

Being a dark type, you automatically shut down any other pranksters. However, with that poor 60 base speed, even with 252 EVs in it, pretty much every other prankster in the game, with the exception of Sableye, outspeeds you. This is why we went with Prankster over the other two abilities. You can get your taunt off before they get their Substitute off, enabling you to shut down whatever plan they have. Likewise, this lets you stop walls before they get too deeply set up with things like Stockpile, Amnesia, Iron Defense, or Ingrain. It also lets you stop members of their team from setting up hazards like Spikes and Stealth Rocks while also preventing them from using Defog to get rid of any hazards you've setup. Basically, this is your primary role on any team, shutting down all but their pure attackers.

Spirit Break is Grimmsnarl's signature move, and it lets you attack those special attackers that wouldn't suffer as much from Foul Play, while also weakening their main attack stat. It's also your STAB Fairy move, useful for when coming against another Grimmsnarl (which is why we went with the EVs in Speed over something more defensive, to counter their attempts to counter you).

Foul Play is STAB Dark, and is great for use against powerful physical attackers, especially ones who have higher attack than you.

The final move is up to you. Trick and Thief are great options for taking Leftovers away from opponent walls, which is when you would pick to run an Oran Berry to really make them salty. If using Thief instead of Trick, any other kind of berry or even a Focus Sash would be a good alternative. Something that gets used up. Otherwise, I would suggest running leftovers. Protect is a general fourth pick to use for trying to sus out what type of set your opponent may be running on whatever they have on the field. These are your more pranksterish choices, but there's many great offensive choices as well.

Stomping Tantrum is a great coverage move for two of your three weaknesses, dealing with both Steel and Poison types. False Surrender is a great dark STAB move for using against those who are weak to dark type but may not be great physical attackers (such as most Psychic types). And Play Rough is a higher power fairy STAB move than Spirit Break that has a chance of lowering the opponent's attack. I wouldn't pick it as an alternative to Spirit Break, as Spirit Break is a guaranteed Special Attack drop, while Play Rough is only a 10% chance for dropping the physical side of things. Other great alternatives for a fourth move are Dark Pulse and Dazzling Gleam for countering physical walls that aren't so great against special attackers. While Grimmsnarl is clearly a superior physical attacker, that 95 base special attack is nothing to sneeze at, and a great option for making this a wall breaker.

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1 vote

image

Grimmsnarl @ Babiri Berry
Ability: Prankster
Nature: Impish
Ev's: 252 Hp/ 252 Def/ 4 Spd
Play Rough
Spirit Break
Taunt
Reflect/ Light Screen
Well he is my tricky grimmsnarl member in my team at a local tournament, hope you like it. :)
Thank you

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don't worry if he is hit by a steel type move he has babiri berry
I don't think you need both Play Rough and Spirit Break. Personally I think Light Clay is better for screens but you do you
0 votes

Grimmsnarl (M) @ Choice Band
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Darkest Lariat
- Play Rough
- Superpower / Drain Punch
- Ice Punch / Trick

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0 votes

Grimmsnarl (M) @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Body Press
- Darkest Lariat
- Spirit Break

Bulk Up, and 3 Attacks. Recommended with Sticky Web support, because 60 Speed is pretty bad.

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Why body press?
because of the defense boost from bulk up, but drain punch is probably better for recovery
0 votes

Special Grimmsnarl set
Grimmsnarl has a 95 Special Attack stat, which is not bad. Of course physical Grimmsnarl is better but I got a modest one so I made this set.

Grimmsnarl @ Life Orb / Leftovers
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
- Nasty Plot
- Dazzling Gleam / Draining Kiss
- Focus Blast
- Dark Pulse

Nasty Plot to boost Special Attack. You can almost always get a Nasty Plot off because of Prankster. For STAB I picked Dazzling Gleam for damage or Draining Kiss for recovery. For coverage Focus Blast is a good option to counter Steel types. And lastly Dark Pulse for STAB.

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this is actually a REALLY fun build and because he is a Atk focus mainly and usually used to run screens and support it can surprise people when he starts with a nasty plot! i prefer draining kiss to give him a little more longevity and the focus blast to deal with steel types was the KEY! he cant learn close combat and superpower wouldnt be worht it as it lowers his attack stat. thank you for this! Grimms one of my fav's and now so is this build!
0 votes

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 188 Def / 60 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Light Screen - Kinda self-explanatory
- Reflect - Also self-explanatory
- Thunder Wave - Helps with status and speed control
- Foul Play - STAB attacking move - just in case

'Snarl is just great as a support 'mon. Double Screens is a must on this thing to keep damage issues out of the way for your sweepers, and it can slow down others with thunder wave. On top of that, if your playing doubles and your opponent uses trick room, you could probably paralyze you OWN POKEMON to slow them down in hopes that it'll outspeed during tRoom. Foul Play is kinda there just so Grimmsnarl can do some form of damage.

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0 votes

Grimmsnarl (M) @ Quick Claw
Ability: Prankster
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Spirit Break-STAB
- False Surrender / Darkest Lariat-STAB
- Drain Punch / Revenge-Healing Move/Retaliation Move
- Bulk Up-Setup

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Quick Claw is gimmicky and unreliable.
0 votes

Grimmsnarl (M) @ Leftovers
Ability: Prankster
Adamant / Jolly Nature
EVs: 252 Atk / 252 Spe / 4 HP
- Play Rough
- Foul Play
- Swagger
- Darkest Lariat
__

Since Foul Play uses the targets Attack, use Swagger on them once or twice, then you should be set off. Since Grimmsnarl has Prankster, it will give Swagger priority. Darkest Lariat is there just in case you come across a Pokemon with low Attack.

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0 votes

Grimmsnarl (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 252 Spd / 4 Def
Nature: Adamant / Jolly
- Spirit Break
- Darkest Lariat
- Drain Punch / Hammer Arm
- Leech Life / Superpower

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Late, but Grimmsnarl doesn't get Infiltrator.
0 votes

Grimmsnarl (M) @ Adrenaline Orb
Ability: Pickpocket
Jolly Nature
EVs: 252 Atk / 252 Def / 4 Spe
- Spirit Break
- Darkest Lariat
- Hammer Arm
- Ice Punch

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Adrenaline Orb is very situational. Pickpocket is not better than Frisk or Prankster, and Grimmsnarl is better at supporting, rather than all-out attacking. Hammer Arm is also not a very good move on Grimmsnarl.
0 votes

MEME SET
Grimmsnarl (M) @Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
- Bulk Up
- Fake Out
- Foul Play / Sucker Punch / Drain Punch
- Spirit Break

For da memes baby. Bulk Up prankster combo makes you bulkier than the EVs can. Fake Out is really annoying especially if you overuse it by switching in and out from a tank like Pyukumuku, Shuckle or Eviolite Dusclops. Pyukumuku suggested for Innards Out. Sucker Punch or Foul Play. Foul Play for physical walls that use curse as their setup move and Sucker Punch for special walls that use physical attacks such as mega gyarados. Or you can drain punch to rub salt in the wound with leftovers. Spirit break is stab and takes care of spatkers with 100% chance to lower their spatk by 1 stage. Comment with your friend’s rage reactions. 4th moveset btw.

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0 votes

Role: Double Screen Setter
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 Atk / 252 Def / 4 SpD
Adamant / Careful Nature
- Light Screen
- Reflect
- Bulk Up
- Drain Punch / Spirit Break

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0 votes

Grimmsnarl @ Light Clay (G-Max)
Role: Screen Setter
Name: Loki
Shiny: Yes
Nature: Adamant
Ability: Prankster
Evs: 252 HP, 129 Def, 129 SpD
Moveset:
Light Screen
Reflect
Bulk Up / Taunt
Spirit Break

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Wouldn't Impish or Careful nature be better than Adamant since you're using it as a screen setter?
0 votes

Gen 8 RU

Grimmsnarl (M) @ Choice Band
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Darkest Lariat
- Play Rough
- Sucker Punch
- Power Whip / Superpower / Trick

Since Light Clay is banned from RU, Choice Band Grimmsnarl is used for an immediate attack boost in addition to your base 120 attack. Darkest Lariat is Grimmsnarl's most spammable dark STAB move, and is nice for getting past random Cosmic Power / Iron Defense sets. Play Rough is fairy STAB that targets fighting and dark types like Heracross, Obstagoon, and Pangoro. Sucker Punch is for dark STAB that allows you to revenge kill weakened Pokemon and have a priority move for faster Pokemon. The last slot is changeable. Power Whip can be used to hit most bulky water types like Gastrodon and Milotic. Superpower is another option to deal with steel types. Trick can also be used to screw up defensive Pokemon, and works well with Prankster. Prankster is the ability on this set, but you could theoretically use Pickpocket should you be in the situation Grimmsnarl's Choice Band is knocked off. You could use Frisk, but it doesn't really change what you do much.

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