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I have a Scarfed Togekiss, right? Now I use Air Slash on my Togekiss, Serene Grace doubles Air Slash flinch chance from 30% to 60% and then the stalling starts.

Is this a good strategy?

What game are you asking about? What do you want to do with this Togekiss? Do you want to battle other people, in-game trainers, or something else?
The National Dex format in PS!. (Not the AG one)

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I would say that, yes, it is a pretty viable strategy.

I use it in 1v1 a lot, and I often pair it with the move Thunder Wave. Once you get the Thunder Wave off, the Paralysis chance goes from 25% to 50% thanls to Serene Grace. Air Slash, like you mentioned, has a 60% Flinch chance.

A 60% chance to Flinch then 50% chance to get paralysed, means that it is great. The only problem is when you can't paralyse the opponent, even when the opponent resists Flying, it's not that bad.

Here's the set that I use:
Cake (Togekiss) @ Sitrus Berry (Sometimes Leftovers)
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Air Slash
- Aura Sphere
- Dazzling Gleam

Thunder Wave and Air Slash to set up the ParaFlinch combo. Aura Sphere are for covering pesky Rock or Steel types like Tyranitar and Aggron. Always after Thunder Wave though :). Dazzling Gleam is for Fairy STAB.

I recorded a couple of 1v1s where I used this. As you can see they worked great! The only other downside is them both having less than 100% Accuracy, T-Wave being 90, and Air Slash being 95. The Scope Lens is another viable option too :)

Rillaboom wasn't a threat, if it carried on using Grassy Glide that might have been annoying, but it didn't, so we're okay XD

Countering and outspeeding Zen Mode Darmanitan thanks to Paralysis. Why didn't it use an Ice move, I'll never know lol

Hope I helped!

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