PokéBase - Pokémon Q&A
1 vote
14,219 views

Also, I heard that hi jump kick is one. Why?

by
edited by

1 Answer

2 votes
 
Best answer

Hi jump kick is recoil because, as the name implies, you jump very high in the air to strike your opponent, using them to break your fall as well. If you miss, then you'll just fall and crash, taking damage.

Take Down: 1/4 of damage done.

Double edge: 1/3 of damage done.

submission:1/4 of damage dealt.

Hi Jump Kick and Jump Kick: Half of max HP rounded down, but only when you miss.

Struggle: 1/4 of maximum HP.

Volt Tackle:1/3 of max HP.

Flare Blitz:1/3 of damage dealt

Brave Bird:1/3 of damage dealt.

Wood Hammer:1/3 of damage dealt.

Head Smash:1/2 of damage dealt.

Wild Charge:1/4 of damage dealt.

Head Charge:1/4 of damage done

Shadow Rush: 1/16 of user's maximum HP. (only in Colosseum games.)

Shadow End: 1/2 the Pokemon's current HP. (Colosseum)

Light of Ruin: 1/2 damage dealt. (Eternal Floette signature, was never released)

Steel Beam: 1/2 of user's maximum HP.

Mind Blown: 1/2 of user's maximum HP.

by
edited by
There is also the move shadow end if I am right
I have updated the answer to 2020 standard. Thank you!
You also forgot mind blown
Hmm, you're right. I forgot about that move. I had Ultra Moon, so I forgot Blacephalon ever existed. Bulbapedia doesn't have Mind Blown listed in the list of recoil moves. :p
It is not listed probably due to it not counting as a Recoil move in the game's check of stopping recoil damage via Rock Head. :P
And yet Steel Beam is listed?