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2 votes

If you have a good competitive moveset for Flareon, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Flareon Pokédex and learnset for reference.


edited by
Interesting how I used Facade. It's like I was predicting Guts.
Flareon (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Nitro Charge
- Substitute
- Wish
- Baton Pass
I think Fire Fang would be better, since Flareon normally has low Special Attack and good attack.
Dig is good, but the point of Facade is that it should be used when the user has a status condition. Still, I guess that's good enough. Judging by the rest of Flareon's moveset though, I think Toxic seems a little out of place, since this Flareon looks kind of like it's a Sweeper. Maybe Iron Tail to replace Dig, though. That way, you will have a defense against Rock Types, and your opponent would just switch pokemon if you used Dig and they were worth fighting.
Best. Flareon Moveset. Ever. http://www.youtube.com/watch?v=W6yC1qO7Hzo
What even is Nitro Charge? It's not a move according to Pokebase.
It was likely before the English was released. I belive that's flame charge
Oh. Okay, thanks.

36 Answers

8 votes

This response is old. For the context behind its contents, please check the edit history on the original question.

Well, Flareon has a terribly complimenting movepool, in comparison with the stats. To compensate for this, you'll want to be able to cripple the opponent. You were on the right track with Toxic, because everyone hates being badly poisoned, but with base 65 HP and base 60 Defense, you'd be better off with using Will-O-Wisp.

With a Base 110 Special Defense, and the effects of the burn halving the opponent's Attack, it gives the illusion of Flareon have a base 120 Defense stat. Under these conditions, Flareon can actually be a decent Defensive force, as well as being naturally Offensively inclined!

I love your addition of Dig to hit Rock-types, but you'd be better off with Iron Tail, if you have access to it. If not though, Dig is definitely the next best choice.

Flamethrower is your best option for a Fire attack.

Finally, Facade is quite situational in its usefulness. I'd replace it with a reliable and potent Return.

I can tell you really understand Flareon's battle style, and I commend you for that, dude. Flareon is the worst of the Eeveeloutions, and everyone seems to think that Flareon is useless. It's not useless in the least, but it does require some way of evening out the odds against the opponent.

edited by
I totally forgot about Iron Tail. Iusually teach my evveeloutions dig, so I just taught Flareon Dig.
Dig on a flareon?
1 e-quake = *tries not to think of the poor Flareon*
Iron tail is better,as  i have seen quite a few rocks with e-quake.....
5 votes

Flareon (M) @ Leftovers

Trait: Flash Fire
EVs: 214 HP / 4 Atk / 110 Def / 180 SDef
Impish Nature (+Def, -SAtk)
- Curse
- Fire Fang
- Iron Tail
- Wish

So for starters, I love Flareon. Now that we have that out of the way...

Curse will boost up your defense (201) and your attack (297) by 1.5.

Both of them get that sexy .5^ thing where 5 is considered higher and rounds up. Which is pretty nice to try to milk every possible stat up you can off of this thing.
It also lowers speed, which isn't really needed on this set. No speed reducing nature due to the fact that I'm never using special attack, but there may be times that I need to get off a Wish without being stupidly slow for no apparent reason. :L

Fire Fang is where I'm getting my STAB here. 65 base is hard to really go off of for a primary attacking move, but it gets STAB for 98 base power, which decent accuracy. Iron Tail hits for 100 base power ( barely higher ) with less accuracy, for coverage on types that resist you. Look out for water, that'll just be up to team support.

Wish is there to heal you and team mates. Your HP is at 324 (162 HP wish passes ) so you can give most 301 HP abusers more than 50% HP back, which is nice. Pokemon like Masquerain that take 50% damage from rocks on entry can benefit greatly from this.

And finally down to team support. Ground and Water types give this guy the most hassle of all. Resisting his attacks and being able to hit back with super effective STAB and such.
Because of those types being his primary weakness, Serperior can be a great tank to support him. Supporting moves such as Leech Seed can help Flareon become a more versatile tank, while Wish passing to Serperior can give it a more reliable recovery source.
Sunny Day support helps Flareon's STAB attacks flourish as well if you have an extra slot on your Serpy ( depends really on your set ) and Dual screens are also very useful. Mostly Light Screen considering Flareon can boost his physical bulk, but his special bulk can't be boosted higher than where it stands at 301.

edited by
2 votes

A little moveset I've been tweaking with since Black 2 first came out. Tried this for a while, but never really bothered putting it on here. Anyway, here it is.

Ability: Guts (or whatever, really)
EVs: 76 Atk / 120 HP / 40 Def / 156 SAtk / 80 Spd / 36 SDef
Neutral nature (for me. Feel free to use something else)
- Flame Charge
- Baton Pass
- Work Up
- Stored Power

The plan here was to create a good blend of utility and... you know... making Flareon not suck quite so much. Anyways, In a fair few of my NU teams I noticed that I used a number of mixed and both physical and special sweepers, but with no good way to baton pass work up between them. I browsed around and came up with this, making Flareon slightly less awful in the process. I actually made this as an alternative to speed boost Combusken with baton pass being illegal in gen 5, but I digress.

Naturally, work up and baton pass are the main moves on this set. Flareons main job is to survive long enough to net a couple boosts and either pass or sweep from there. Work up has the nice bonus of boosting Flareon's sp.atk and attack, both of which are fairly good, as well as broadening the amount of Pokemon it can pass it's boosts to. Baton pass needs no explanation.
The attacking moves are where it gets interesting, though. Flame charge may be weak, but the speed boost is very valuable on Flareon, allowing it to sweep or pass quickly, and with STAB and flash fire/guts taken into account with a work up boost or two, coming off of Flareon's meaty attack stat, does good damage without losing momentum for it's passes. It also get's more boosts, necessary for this Flareon's party piece, stored power. Stored power is an absolute godsend to Flareon, giving it good(ish) coverage, excellent power after some boosts (especially work up) and synchronises with baton pass brilliantly. This move allows it to sweep very well if it has to, and after a couple flame charges and a work up, can take apart a lot.
The ev spread I came up with is designed to improve it's survivability as well as it's speed and power. The HP evs come out at exactly 301hp, to help against night shade and seismic toss users. Naturally, leftovers are a must, as Flareon is (on the physical side at least) less sturdy than the cling film your copy of Black was wrapped in, and it would suck quite a bit as a setup sweeper and baton passer if it couldn't survive long enough to do either, let alone both.
The ability is entirely your preference. I'd use flash fire, myself, as Guts' main selling point (for me) is ignoring the burn power drop, and Flareon can't be burned. That said, if you're expecting toxic and paralyze over fire attacks, it achieves the same boost to flame charge's power either way, so use whichever you're comfortable with. You know... if you even use this set at all (I won't hold my breath).

I reckon this just about sums it up. So far this set has done a good job of welding sweeper and baton passer together and does a good job in NU. I've tried it in OU... with predictable results (though being on the receiving end of a specs Moltres' hurricane after stealth rock damage had something to do with it). Suffice to say it's a balanced, powerful and useful set which has had it's uses several times, and makes Flareon more than just the squinting buck-toothed inbred rural cousin of the eeveelutions that no-one likes to talk about. feel free to give it a shot. Post any comments if I didn't explain anything too well.

Also, I feel obliged to say that this is a purely competitive moveset for gen 5 or the soon to be revealed gen 6 NU. It is not an in-game moveset, though it works well enough as a sweeper in Black 2, at least.

Heh. Just realised how much I wrote about some NU rock bait. Seriously, though, this thing is a right laugh to use if you do it right. Also, if you like it let me know, and I'll stick some of my more interesting movesets on here.
Love it. Hated the idea of having to use....Fire Fang. Please. Smart way to take advantage of boosts with Stored Power, Flareon's high atk and sp atk, and pass the boosts off. I feel like trying to live more than a few turns is hopeless without Sub or Will o Wisp, idk what do you think?
2 votes

Eh.... time for a Bulky Special Flareon.

Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Scorching Sands
- Wish
- Protect

The goal of this set is to spam Lava Plume/Scorching Sands until you inflict a Burn on your opponent. Leftovers are for recovery alongside Wish. Flash Fire allows it to reliably switch into Fire type moves while increasing the power of Lava Plume. 252 HP is for bulk, 252 Special Attack is for hitting hard, and 4 Special Defense is because this set mostly focuses on its physical defense. Bold increases its Defense at the cost of its Attack. Lava Plume is STAB and has a 30% chance to burn your opponent. Scorching Sands also has a 30% chance of burning your opponent, and it covers Rock types. Wish is for healing, and Protect is to go with Wish.

Basically, the burn cuts your opponent’s attack in half, therefore aiding your awful defense.

Flaweon has some moves!
Yes, Flaweon now has some moves.
An interesting concept but I fear for how well it'll actually perform.
Yeah, its a bit gimmicky. I do think it could work though.
1 vote

Item: Leftovers
Ability: Flash-fire
Nature: Modest
EVs: 252 S.Attack, 252 Speed, 6 Defense


Flame-charge is just for getting his Speed high enough to use. Flamethrower is STAB. Shadow-ball and HP(Grass) are for coverage.

Your Attack will make Flame Charge do lower damage
Flame-charge is just for getting his Speed high enough to use.
1 vote

Double/Triple Battle

Flareon (M) @ Heat Rock
Trait: Flash Fire
EVs: 124 HP / 252 SAtk / 132 SDef
Modest Nature (+SAtk, -Atk)
- Helping Hand
- Sunny Day
- Heat Wave
- Shadow Ball

It can't do much in multi-battle, so I just decided it would best be used to give Sunny Day. Helping Hand provides team support. Heat Wave can do some damage with STAB, Flash Fire, and Sun. It hits multiple foes also. Shadow Ball is coverage.

1 vote

Flareon is lacking a good physical fire move and a bad physical movepool so why not go mixed
[email protected] orb
Ability:Flash fire
-Shadow ball

1 vote

Flareon @ Leftovers
Ability: Flash Fire
Nature: Adamant
EVs: 252 attack, 200 HP, 56 def

  • Flare Blitz
  • Curse
  • Quick Attack
  • Superpower

Hey guys, guess what: Flareon gets Flare Blitz now. Woohoo! Too bad that with Guts, this thing's not going to live long enough to kill more than a couple of Pokemon. Ah, man. But you can at least try another set with this Pokemon.
Curse sets aren't that common, or that good, but Flareon is a Pokemon that already has high special defense and low speed, so the investment sine even necessary. In fact, defense investment is recommended, because without any Curses set up, this Pokemon's not going to survive any physical move. With this set, Flareon can spam as many Flare Blitz's as it wants, because the recoil is going the only real damage done on Flareon. Superpower's for coverage, and Quick Attack's for priority, something a Curse set should usually have, just in case.

1 vote

[email protected] band
Ability: Flash fire
Adamant nature
-Flare blitz
-Quick attack
-Iron tail

A slow sweeper that can demolish slow walls. Iron tail for fairies, and quick attack is when you need to finish off a weakened Pokemon and considering how flareon has low speed, its perfect for him

Flareon can not learn Flare Blitz.

What about Flame Charge?
>Increases speed
>Ok attack power but gains power from STAB
Flaeron can learn Flare Blitz...
0 votes

Gen V

Flareon (M) @ Red Card

Trait: Flash Fire

EVs: 252 HP / 36 SDef / 220 Spd

Careful Nature (+SDef, -SAtk)

  • Baton Pass
  • Flame Charge
  • Wish
  • Substitute

Yeah, still no Flare Blitz. As such, Baton Passing for it. Flame Charge gives you some Speed boosts while you do some damage. Wish is for healing being passed, and Substitute can also be passed. Baton Pass is for actual passing. Red Card just switches out the foe, which can allow Flareon to stall for time to set up. Your EVs give you max HP for Wish and Substitute. Also, Speed so you can Baton Pass before being hit (Flame Charge helps with this.) Also, a few defensive EVs. Since Guts is going to be useless, immunity to Fire is the way to go. I credit DT with this set.

edited by
0 votes


Umbreon Wannabe

Ability: Flash-fire
Nature: Impish
Item: Leftovers
EVs: 252 hp, 200 def, 58 S.def


This is the Flareon who really wants to be Umbreon but doesn't have good Defense or hp so is just a wannabe. Curse boosts his Pathetic(Capital P on purpose) defense stat and give him a little more offensive power. Toxic is for Stalling. Wish provides healing and support. Fire-fang is for STAB and gets rid of Steel types that are immune to Toxic something Umbreon could never do but that really doesn't help him much. Flash fire gives him an immunity and Leftovers heals him.

If you could do it better with Umbreon, why do it with Flareon?
Because he is in a lower tier.
0 votes

I dont care what anyone says, Some people dont see flareons attack quality.
Item=Flame orb/Toxic orb
Overheat=It may not be a physical move im goin for, but it ups the attack due to guts,Stab
Flame charge=Its raises speed,Stab,and guts raises it if used overheat.
Facade=Good power, physical.
Flail=Once he gets down to it, His attack could be 200, if he survives.

Flame Orb won't work because fire types can't be burned. Overheat is not affected by guts; only physical attacks are boosted when burned (which flareon can't be), poisoned, or paralyzed. I would change the nature to Adamant and replace Overheat with Flare Blitz.
0 votes

Flareon (M) @ Toxic Orb

Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Flame Charge
  • Fire Fang
  • Facade
  • Superpower
0 votes

Here's my Gutsy Flareon:

Adamant nature
Ability: Guts
Held Item: Toxic Orb
EVs: 252 Atk 252 Spe 4 SpD

- Fire Fang STAB
- Facade Powered by the Toxic Orb with Guts
- Superpower Powerful coverage against Rock-Types
- Protect
Stall and for Toxic Orb to activate

So in this set, you basically use Protect for a good stall long enough for Toxic Orb to take effect, then your moves will be even more powerful. So now you can attach with STAB Fire Fang, Facade, and even Superpower. You'll be sweeping until you faint from the poison of Toxic Orb, much like the recoil effects of Life Orb.

Here's a bulky Flareon that no one would really expect:

Impish nature
Ability: Flash Fire
Held Item: Leftovers
EVs: 252 Def. 252 Atk. 4 HP

- Dig Stall and then attack, covers Rock weakness
- Will-O-Wisp causes Burns and increases your Defense
- Curse Boosts the Atk. and Def. at the expense of Speed
- Substitute Make a Decoy especially when Defense is high enough

OK, so this strategy is a little unorthodox, even for Flareon, so basically, you are trying to build as much Defense as a burn supporter with Will-O-Wisp and Defensively with Curse. Substitute is there in case if the enemy tries to attack, but then again, your Defense will be very high, so that's why they'll have trouble taking you down, especially when they have a burn and that you have been boosting your Defense with Curse. Also Curse makes up for it's physical boost in attack, so that's why Dig is there for a reason, in case if they are on the attack, so you can be semi-invulnerable for a turn whether they have a burn or not, and/or if they keep breaking your Substitute. Prediction against your opponent is key when using a physically Defensive Flareon like this one.

edited by
Will-O-Wisp does not boost your Defense, it cuts the enemy's Attack in half.
0 votes

Here is a nice moveset I use that isn't common. (I made it myself!)

 Flareon @ Focus Sash / Focus Band - Ability: Guts

Flame Charge
Fire Fang/Superpower
252 ATT
252 DEF

Flareon has an awesome base attack for a fire type. Sadly he does not have the greatest defense. Detect and Protect will allow you to predict switch into another Pokemon (use protect and if they use EQ switch into a flying) or wish will heal you or another Pokemon. Flame Charge is there to boost up your speed, while getting a bit of damage in (Also, a STAB move). Fire Fang is great to have for STAB, and possibility of flinching and burning. It also has a nice amount of damage to it. Superpower, on the other hand, can take out rock enemies, which often carry rock blast and EQ. Charm is useful for quickly lowering an enemy's attack, while curse, if coupled with wish, can be used to raise attack and defense. Curse will also lower speed, but if you have flame charge, this shouldn't be a problem.

If you really want a different item, go for the red card. It will allow you to set up a bit, since it sends the enemy's Pokemon back in when flareon is attacked. Flash Fire is almost useless unless you predict an enemy using a fire move and switch in to flareon.

0 votes

Flareon (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Superpower
- Iron Tail
- Baton Pass

0 votes

In my opinion, there is only one choice for a Flareons moveset and stats. The only logical choce is to make Flareon a mixed sweeper, giving her a special atack nature and full boost her in Attack and Special Attack. Here is the nature, stats and other details to the Flaeron that I use.

Flareon: Female- lvl 100
Nature: Quiet
IV's: 29-hp, 30-atk, 25-def, 30-spa, 31-spd, 23- spe
EV's: 252-atk, 252-spa, 6-spd
HP: 269

Shadow Ball/Bite: I vary between these moves, depending on what is actually necessary. On the Shadow Ball side, it is a good special move, good for Ghost and Psychic types.However, Bite is also good on Psychic and Ghost types. Although, Bite is slightly weaker, but also has the likelihood of making the opponent flinch. I usually go with Bite, just so that she can exploit her high attack.

Hidden Power (Grass): Good for all of her weaknesses, rock, ground, and water. Good especially since unlike other fire types, she can't learn solarbeam

Flamethrower: STAB, type diversity against Bug, Grass, Ice, and Steel types. I think its essential.

Dig/Iron Tail: I actuall vary between these moves. I think I should just keep Dig, for Rock, Steel, Poison, Electric, and Fire types. However, Itron Tail has better power, if by a slight margin, and it can hit on the turn it is used, unlike DIg, which attacks the next turn.

0 votes

Well, before I start I just want to make something clear...

Flareon is NOT useless!!!

Before you say Flareon is no use, think of the Level one Starly trick. I mean, first time heard I mean, WHA? No sense. But the way you work with the Starly unleashes its potential and a little thought can mean SHED LOADS of power.
So without further ado, here's my moveset...

enter image description here

Ability: Guts/Flash Fire (Guts is preferred)
Item: Fire Incense/Leftovers
Nature: Lonely (+Atk -Def)

Fire Fang - STAB+Fire Incense=BOOM
Fire Blast/Flame Charge - STAB. Although Flareon is too slow to Sweep, Flame Charge is good and adds dodge chance
Return/Facade - Make a Flareon happy and Return's a Powerhouse
Iron Tail - For them Ground types. Good power as well

Sorry about the Bold/Italic writing, it came out wrong.

Hope I helped! =]

I am confused as to why this is as good as you say. It is an okay moveset but it just...confuses me. Lonely nature? Where are the EVs? Iron Tail for ground types? Fix this moveset!
0 votes

Here's a thought
Ability: Guts
Item: Leftovers/Sitrus Berry
Nature: Adamant (+Atk, - Sp. Atk.)
160 HP/252 Atk/ 96 Sp. Def.

-Flare Blitz

Curse boosts Atk. and Def. (but at the cost of Speed). Wish to heal damage. Flare Blitz for STAB and Flail for the getting to the low HP powered up by Curse and perhaps being affected by a status condition.

0 votes

[email protected] Orb
Trait: Guts
Nature: Jolly
EVs: 252 atk, 252 def, 4 spd
Flare Blitz

edited by
5 moves yes please