Aerodactyl @ King's Rock / Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Roost
- Crunch
Roost heals up Aerodactyl, also getting rid of its electric and Ice type weakness, but adds the grass weakness, Crunch gives a nice 20% defense drop, which will make Aerodactyl's moves stronger, Earthquake covers Electric type threats, and to make full use of Aerodactyl's speed (which is literally faster than Dragapult), Rock Slide will usually go first and have a high chance of Flinching, also, other electric threats like Zapdos will also be covered.