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If you have a good competitive moveset for Chimecho, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Chimecho Pokédex and learnset for reference.

Sprite

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8 Answers

2 votes

Chat, I've done it again.

Pokémon Champions Regulation M-A VGC Bulky Sweeper / Support

Chimecho-Mega @ Chimechite
Ability: Levitate
Level: 50
EVs: 18 SpA / 32 SpD / 16 Spe
Calm Nature
- Calm Mind
- Psyshock
- Icy Wind
- Recover

With one of the most Fairy-centric metagames around and Mega Floette being the next orbital strike cannon, Mega Chimecho becomes a great option to both stifle the nuke and become a potential endgame threat if potential checks are removed. Calm Mind and Recover are the backbone of this set, with Psyshock targeting the lower physical defense of Mega Floette, especially after it boosts special defense with Calm Mind. Icy Wind can be used for speed control, but truthfully Mega Chimecho has a ton of utility options for this slot: Yawn can stop setup threats, Taunt can disrupt opponent plans (like Trick Room, I hate the giraffe), and Helping Hand can be used to act as a primary support on dual Mega compositions. 16 Speed EVs hits 101 speed, hitting 202 in Tailwind and outspeeding max speed Mega Gengar and Froslass. However, Mega Chimecho can also opt to drop speed if it isn't a concern on its team in favor of Special Attack of HP.

Because Psyshock is Mega Chimecho's only true attacking move, it struggles a lot against Dark- and Steel-types like Kingambit, Incineroar, and Archaludon. Fortunately, Mega Chimecho's Levitate synergizes greatly with strong Earthquake users, notably Garchomp and Excadrill in the current meta. In return, Mega Chimecho can use its support move of choice to facilitate their damage and, in the case of Garchomp, leverage its Fairy resistance to take on Mega Floette. Mega Chimecho's focus on special bulk also pairs nicely with Intimidate users, like Incineroar, Hisuian Arcanine, and Gyarados, with the former two capable of threatening the Intimidate-punishing Kingambit with Fire STAB and the latter acting as a potential second Mega if Mega Chimecho faces bad matchups, like Mega Charizard Y teams. Finally, speed control allows Mega Chimecho to be deceptively fast, commonly using Recover to solidify remarkable longevity. There are many common Tailwind setters in the current metagame: Whimsicott and Talonflame pack priority, Pelipper facilitates a potential Rain team that helps with Mega Chimecho's Fire weakness, and Aerodactyl is another strong option due to its high innate speed along with Rock Slide. Mega Chimecho not only benefits from Tailwind elevating its late-game threat, it also offers an alternative speed control method in Icy Wind in matchups where the Tailwind setter is unfavorable, giving options to the Hyper Offense and Offense teams commonly employing Tailwind. Taunt also helps against the Trick Room matchup that Tailwind teams hate.

If yall are doubting the effectiveness of this mon, I'm using it in Master Ball and it's real fun

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1 vote

Gen 3 NU

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Psychic
- Heal Bell / Shock Wave
- Calm Mind
- Taunt

Psychic is STAB and hits tier king Hitmonchan super-effectively. Heal Bell alleviates status conditions, plus I found it fitting to put it on this set because....Chimecho is a bell. Shock Wave is for Crawdaunt and Sharpedo, which are immune to Psychic. Calm Mind is for set up, useful since it scares out Hitmonchan. Taunt to stop Glalie and Roselia from Spiking.

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To stop them from Spiking you need to be a little fast, which Chimecho isn't.
However it does prevent the 2nd layer, letting something like bulky Rapid Spin Hitmonchan to spin them away if they become too much of a problem
1 vote

Gen 7 PU / ZU

Chimecho @ Weakness Policy
Ability: Levitate
EVs: 252 HP / 96 Def / 152 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Dazzling Gleam
- Recover

To be used under dual screens. Cosmic Power along with dual screens should help Chimecho take a super effective hit, activating Weakness Policy. Stored Power is STAB that gets boosted when you raise your defenses and the Weakness Policy boost. Dazzling Gleam hits dark types. Recover is for healing.

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Am I terribly late? Yes. Do I still wanna ask? Also yes. So like, can you use Z-celebrate on this chimecho to get that omniboost for stored power? Genuinely been wondering. Cs this is the set I also normally use
Chimecho can't even learn Celebrate, so you can't use Z-Celebrate on it
1 vote

Gen 3 NU
Chimecho
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 140 Def / 16 SpD / 100 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Substitute
- Calm Mind
- Psychic
- Hidden Power [Fire]

Since Gen 3 NU is one of the RoA Spotlight at the time of posting this, here is a Substitute + Calm Mind set for Gen 3. Substitute allows you to scout for attacks and can help you dodge status conditions. Calm Mind is for boosting your special attack and special defense. Psychic is for STAB. HP Fire is for coverage and allows you to hit Cacturne, Mawile, and Metang super effectively.

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0 votes

Chimecho (M) @ Life Orb
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
IVs: 2 Spe
Quiet Nature
- Trick Room
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Trick Room supports Chimecho and its slow teammates.
Psychic is reliable STAB with good power.
Shadow Ball compliments Psychic and Hidden Power [Fighting] by hitting Psychic and Ghost types.
Hidden Power [Fighting] patches up the coverage by hitting Dark and Steel types.

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0 votes

Chimecho @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Wrap
- Perish Song
- Recover
- Protect / Yawn / Substitute

Thanks to USUM, Chimecho is another perish trapper with reliable recovery, probably the best under UU (Arceus in AG/ Ubers, Celebi in OU/ UU).
the forth is to stall the 2 turns for the song to finish. Yawn has an added bonus for Ghost types, maybe they'll switch when drowsed, so you can Wrap the switch-in.

Counters are Ghost types, Taunt, strong super-effective moves, switching moves (except Baton Pass), & Soundproof mons.

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0 votes

Chimecho @ Leftovers / Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Healing Wish / Light Screen
- Heal Bell / Reflect
- Yawn / Hyponis
- Wish
This is mainly for supporting the Pokemon of yours, tuant could also works

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edited by
Taunt?
oh yeah,I forget about it
I mean, what will you do if the opponent has Taunt?
0 votes

Gen 7 PU
Chimecho
Chimecho @ Psychium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dream Eater / Psychic
- Dazzling Gleam
- Hypnosis
- Calm Mind

The purpose of the Psychium Z is so you can use Z-Hypnosis, which boosts your speed when using Hypnosis. You can opt for Dream Eater to do damage while the opponent is asleep, or Psychic just in case your up against an opponent who cannot fall asleep. Dazzling Gleam hits Dark Types. Calm Mind boosts your Special Attack and Special Defense.

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