Meta Rate My Team PokéBase - Pokémon Q&A
3 votes
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Allowed by Pokemaster as you can read here. The answers I will provide will give a good example of how this should be done.

  • Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
  • Moves are required for each Pokemon.
  • You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Machamp or giving multiple Pokemon the Earthquake attack when they can only learn it by TM is not a good idea.
  • Items, EVs, and Natures are not required.
  • Please provide ample explanation.

Since this is Gen III, types are determined differently.
___

Physical

Normal
Fighting
Flying
Ground
Rock
Bug
Ghost
Poison
Steel

Special

Water
Grass
Fire
Ice
Electric
Psychic
Dragon
Dark

asked by
retagged by
Am I able to do this with Platinum?
Am I able to ask this question in Ruby?
I'm surprised that only 1 person has suggested Blastoise and that he didn't mention that Nidoking and Nidoqueen provide great coverage.
I am able to memorize the physical and special split by this: every type that eevee evolves into except dragon, is a special type.

57 Answers

0 votes

Blastoise, Pikachu/Raichu, Dugtrio, Fearow, Flareon, Haunter/Gengar

Blastoise: Surf, Waterfall, Ice Beam, Earthquake
-Surf and Waterfall are both STAB HM moves. Surf will be used more due to its higher base power and better utility, although Waterfall can help if you run out of PP. Ice Beam and Earthquake are coverage.

Raichu: Thunderbolt, Thunder Wave, Thief, Strength
-You get a Pikchu early in the game, and it helps soon with Misty. Thunderbolt is STAB. Thunder Wave helps with catching wild Pokemon. Thief is used to snag items from wild Pokemon. Strength is an HM.

Dugtrio: Earthquake, Aerial Ace, Cut, Rock Slide
You can catch Dugtrio at Level 31 in Diglett's Cave, which at that point in the game might be a higher level than your starter Pokemon. If not, then it will still likely be a higher level than the rest of your team. With high Speed and solid Attack, Dugtrio is a solid Pokemon for ingame. Arena Trap even makes wild encounters more likely, which can be helpful for training or finding a specific Pokemon. Earthquake is very high powered STAB with great coverage. Aerial Ace is coverage, as is Rock Slide. Cut is an HM.

Fearow: Drill Peck, Fly, Steel Wing, Hyper Beam
Your Flying type. You get it early on in the game, meaning you can start training it right away. Fly is a favored HM because it lets you get from place to place with ease. Drill Peck is a much more useful move for battling though. Steel Wing provides type coverage. Return is STAB.

Flareon: Flamethrower, Shadow Ball, Body Slam, Dig
-Flamethrower is STAB. Shadow Ball is coverage. Bod Slam is just a move that can paralyze the foe. Dig is to escape from caves.

Haunter/Gengar: Shadow Ball, Thunderbolt, Giga Drain, Sludge Bomb
-Use Haunter if you can't trade. It's a fine Pokemon, but Gengar is just incredible. Shadow Ball and SLudge Bomb are STAB. WHile you likely won't be using Sludge Bomb often, SHadow Ball is very useful against the Alakazam line. Thunderbolt and Giga Drain are coverage.

answered by
Only problem here is flareon. He is waaay too slow.And again Jolteon is by far the best electric type.
Oh my gosh this is the best answer i found yet! Thank you. Josh :)
0 votes

I used a bunch of fast frail sweepers, but it worked I guess (only just beat elite 4 so I won't suggest aftergame moves)

Venusaur with Razor Leaf, Sleep Powder, Double-Edge and Leech Seed
Starmie with Surf, Blizzard, Psychic and Recover
Magmar with Flamethrower, Fire Punch, Strength, Confuse Ray
Electrode with Spark, Charge, Shock Wave and Light Screen
Dugtrio with Rock Tomb (Rubbish), Magnitude (Rubbish), Dig (Rubbish) and Slash (Rubbish)
Primeape with Mega Punch, Rock Slide, Brick Break, Cross Chop

By the way my Dugtrio is level 49 so it doesn't know EQ yet but definitely teach him it and it has rock tomb because Primeape has Rock Slide.

And a suggested HM slave : Meowth. It knows flash and cut, but it is the best HM slave because of it's ability, Pickup. It gave me TM10 Hidden Power.

answered by
0 votes

This is my team, after I obtained the national dex and after a bit of ev training it's virtually unstoppable, hope this helps here:
Charizard- level 70
Moves- blast burn - Fly - Dragon Claw - Slash
Overall, the favourite of my team, specialises in sp atk and he's diverse as he can beat dragons , fighting types , grass , bug , ice , and pretty much anything it's neutral against, hard starter to work up, definitely worth it.
Vaporeon- Level 67
Moves-Hydro pump-Ice beam-haze- water pulse?/anything really
Vaporeon is brilliant and in my opinion underrated , with a sp atk of 188 and sp def of 185 and hp of 256 this Pokemon is very good at sponging the move types it's weak too grass-electric, and put ice type moves in combination with vaporeon , you've got yourself an official dragon slayer (Charizard being my backup)
Snorlax-60
Moves-Body slam- hyper beam- earthquake- Rollout.
Snorlax , in my opinion is one of those Pokemon I always find on my team because of how brilliant he is, with a massive hp , 296 and attack and sp def of 150+ makes him so tanky and destructive it's unreal, he's able to take on pretty much anything that's thrown at him which is brilliant in unpredictable scenarios.
Crobat-63
Moves-Poison fang- Arielace - mean look- Confuse ray
Crobat has got to be one of - if not my favorite flying type, this is because he is incredibly fast; 216 and has a high attack; 170, and poison type moves and flying type moves are physical in gen 3 plus he will get a stab out of them and if you combine that with confuse ray , you've got yourself a pain in the ass to deal with so overall I recommend crobat.
Manectric-62
Moves- Bite?/anything really, thunder , shockwave, thunder wave?/anything really
Manectric is a personal favourite of mine, whereas anybody else would think otherwise , I think Manectric is brilliant, high sp atk high speed and high atk it seems like an ideal electric type for me, with reliable yet powerful moves like shockwave and the ability lightning rod, it's also very good in dual battle. I also traded to get this, national dex needs to be obtained and sevii Islands needs to be done.
Scizor-40 (not finished training)
Moves (so far) - Metal claw- Slash-agility-false swipe
I haven't finished training up scizor yet but already I've been able to take on level 50-55 s with him and come out victorious , he has a very high attack and high defence, and the fact that it's a steel type is very helpful in leafgreen because there is only a few others, He can literally take on anything and the move false swipe is also good when dealing with legendaries-always leaves 1hp-

Overall this team is very good, others might disagree but I had no trouble with any of the elite four, and the first time I did the elite four all I had then was, Charizard, golbat, vaporeon, Snorlax and gengar. But it's a worthwhile team that works! Hoped this helped! ^-^

answered by
Only one slight thing, not everyone has a Hoenn game and another GameBoy so Manectric might be extremely difficult to obtain.
0 votes

here is my current elite 4 team for leaf green.

  • Blastoise
  • Jolteon
  • Hitmonchan
  • Dodrio
  • Exeggutor
  • Rhydon

Blastoise:
Surf
Hydro cannon/ Hydro Pump
Blizzard/Ice Beam
A move that complements its nature( skull Bash etc..)/ Rain Dance

Surf is obvious, STAB+a powerful move+over-world use. Hydro cannon/ pump is there to deal with the foes that you think you can one hit. So Bruno, Koga etc. Blizzard/ice beam for coverage against your rival. Blastoise is mixed so its nature should determine its next move. Or Raindance for Thunder.

Jolteon:
Thunderbolt
Shock-wave
Thunder
Agility/Signal-beam

T-bolt for reliable STAB and shockwave as a back up. Thunder should be used to take on large foes like lorelies Lapras. This thing is very speedy so agility is not needed. I would go for signal beam.

Hitmonchan:
Sky Uppercut
Brick Break
MegaPunch
Thunder Punch/ Ice Punch

Sky uppercut to deal with risky foes like Blues Pidgoet +STAB. Brick Break for STAB and Mega Punch as a backup. Thunder/Ice punch for coverage, I go Ice but it's up to you.

Dodrio:
Fly
Steel wing
Tri-Attack
Aerial Ace

Fly for overworld use and a good, strong STAB move. Aerial ace for a never miss STAB move. Steel Wing for coverage and an all round good move. Tri attack for STAB and a chance to burn, paralyses or freeze.

Exeggutor:
Psychic
Giga Drain
Solar Beam
Egg Bomb

Psychic and Solar beam for powerful STAB moves. Egg Bomb, if the nature supports it, can be devastating. Giga Drain for STAb recovery.

Rhydon:
Earthquake
Takedown
RockBlast
Horn drill

E-quake and rock blast for powerful STAb moves. Takedown for foes that resist your other moves. Finally, as a last line of defence, horndrill for 1HKO's on foes you out level.

answered by
0 votes

Blastoise Set, since not as many have been posted:

Blastoise - Starter
Ability: Torrent
@Leftovers
-Surf: Strong STAB Attack, used for surfing
-Ice Beam: Powerful, great coverage, especially grass
-Brick Break: Coverage
-Earthquake: Coverage vs. Electric

Pidgeot - Fly Slave
Ability: Keen Eye
@Sharp Beak
-Fly: Decent move, also it's fly
-Steel Wing: Coverage against most weaknesses
-Facade: Decent STAB
-Whirlwind: Pidgeot doesn't have a great gen III movepool, and this is useful sometimes

Arcanine - Covers Blastoise's Grass Weakness
Ability - Flash Fire
@Charcoal/None
-Flamethrower: Awesome STAB move
-Extremespeed: Good attack, priority
-Aerial Ace: Why not
-Theif: Take off item during wild battles to hunt for Soft Sand/Thick Club etc...

Marowak - Covers Blastoise's Electric Weakness
Ability - Rock Head
@Thick Club
-Bonemerang: No Earthquake (D:) but this is decent
-Rock Tomb: Coverage, nice to have
-Iron Tail: Covers Ice Weakness
-Double Edge: Good Power, great w/ rock head

Hitmonchan - Sub-Puncher, Kills Everything
Ability - Keen Eye
@Black Belt
-Substitute: Focus Punch Setup
-Focus Punch: Goes w/ Substitute, Amazing Power
-Ice Punch: Strong Coverage
-Thunder Punch: Strong Coverage

Magneton - Water Coverage
Ability - Sturdy
@Magnet
-Thunderbolt - Electric Earthquake
-Tri Attack - Coverage, good for statuses
-Thunder Wave - Obnoxious
-Supersonic - Very Obnoxious when used w/ Thunder Wave

answered by
0 votes

Team
First Pokemon:
Charizard

Moves:
Fire Blast
Earthquake
Wing Attack
Steel Wing

Second Pokemon:
Gyarados

Moves:
Surf
Hyper Beam
Dragon Dance
Ice Beam

Third Pokemon
Pidgeot

Moves:
Fly
Steel Wing
Wing Attack
Featherdance/Hyperbeam

Fourth Pokemon:
Nidoking

Moves:
Fire Blast/Thunderbolt
Sludge Bomb
Blizzard
Thrash/Earthquake

Fifth Pokemon:
Zados

Moves:
Thunderbolt/Thunder
Drill Peck
Hyper Beam/Steel Wing
Light Screen/ Aerial Ace

Sixth Pokemon:
Gengar

Moves:
Shadow Ball
Sludge Bomb/Shadow Punch
Psychic/ Hypnosis
Hidden Power/ Dream Eater

answered by
0 votes

I've beaten the Elite four without charizard and no one on my team being over the level of 55.

  1. Venusaur- Sleep powder, sunny day, solar beam, and sludge bomb
  2. Jolteon- Thunderbolt, double kick, pin missle, and thunder wave not quick attack
  3. Arcanine- extreme speed, flamethrower, bite, and roar
  4. Lapras- surf, ice beam, psychic, and confuse ray
  5. Nidoking- megahorn, brick break, earthquake, and thrash
  6. this one may blow your mind but this was the best Pokemon on my team, there is no one faster and went through agatha untouched.
    Persian- return, shadow ball, toxic, and bite
answered by
0 votes

Physical Sweeper: Machamp(Submission, Cross Chop, Bulk Up, Brick Break)
Special Sweeper: Alakazam(Psychic, Calm Mind, Shadow Ball, Thunder Punch)
Physical Wall: Snorlax(Rest, Return, Surf, Earthquake)
Special Wall: Hitmonlee(Bulk Up, Brick Break, Hi Jump Kick, Endure)
Lead: Charizard(Flamethrower, Slash, Fire Blast, Fly)
Crippler: Vileplume(Poison Powder, Sleep Powder, Sunny Day, Solar Beam)

answered by
0 votes

Here's a team I like a lot. No trading required:

Charizard
-Flamethrower
-Aerial Ace
-Slash/Dragon Claw
-Fly

It's a Charizard, you know what it does. Aerial Ace won't get tons of use, but it's nice to be able to hit Fighting types without wasting a turn on Fly. You could swap Slash for Dragon Claw, I just didn't want to spend the TM and I like Slash's critical hit rate. Dragon Claw gives better coverage (nothing resists both Fire and Dragon) and comes off Charizard's generally higher Special Attack, but Slash isn't far behind, leaving you vulnerable only to Rock types, which Charizard has no business fighting anyway. Dragon Claw will only give you super effective damage against Lance, and Ice moves are a better choice there. Fly is self-explanatory.

Exeggutor (hold Leftovers - found under each Snorlax)
-Giga Drain (use a couple PP Ups on this)
-Psychic
-Leech Seed
-Sleep Powder/Hypnosis/Toxic

Exeggutor has a lot more staying power than you might think, especially with Leftovers and the draining moves. Sleep Powder is better than Hypnosis, but it might not be worth sticking with Exeggcute until level 37. Swapping out Sleep Powder for Toxic is justifiable, but sleep is more useful for catching things and anything can learn Toxic. Other Grass-types have their uses, but Exeggutor is the strongest overall; Psychic is a much better secondary type than Poison. This gives you a good Psychic-type without having to trade for Alakazam.

Lapras
-Surf
-Ice Beam
-Thunder(bolt)
-Toxic/Sing/Waterfall

Lapras is tough and a great special attacker. Pure electric types are pretty weak and non-versatile in this game (other than Zapdos, and I try to avoid legendaries in-game), so I prefer to stick a good Electric attack on something else. Lapras is excellent in this role, because it resists other water types and can hit them hard with Thunder/Thunderbolt. Surf and Ice Beam are obviously strong attacks that get type bonuses, and the last slot can be for a utility/support move or any HM you're lacking elsewhere - Lapras can learn Strength and Rock Smash too. Lapras with this set will be EXTREMELY useful against the Elite Four.

Snorlax (hold Leftovers - can be found under each Snorlax)
-Body Slam/Return
-Shadow Ball
-Rest
-Sleep Talk/Toxic/Counter

Snorlax is a strong Pokemon, and with Rest and Leftovers he'll be very hard to kill. Body Slam hits hard and might paralyze, helping with Snorlax's abysmal speed (and this team is fairly slow in general). Return is a stronger option if you can paralyze another way. Shadow Ball, surprisingly, is a physical move in these games. This makes Snorlax incredibly effective against both Psychics and Ghosts, as he has a really high Special Defense and HP to soak up their attacks, doesn't care much about falling asleep, and hits them back with a super-effective Shadow Ball. He's a great counter to your rival's Alakazam, Agatha's ghosts, and Sabrina's gym, while being a strong counter to just about anything without Fighting moves. Either Ability is good; I think Thick Fat is more useful than Immunity but it's up to preference.
Toxic is not really recommended here as it makes you vulnerable while asleep, but it's always an option if you need to wear something down. Counter is also probably not the best choice, but Snorlax has the HP to make it deadly in the right situation.

Rhydon (hold Quick Claw)
-Earthquake
-Rock Slide
-Focus Punch/Cut/Double-Edge/Megahorn
-Strength

Rhydon is a great physical tank, and counters all Electric-types, along with Normal and most Flying-types. Earthquake is ridiculously strong in general coming off Rhydon's high Attack, and Rock Slide takes care of Flying Pokemon that are immune to EQ. Focus Punch is somewhat hard to use, but will hit Normals extremely hard. Don't bother with Brick Break; even when super effective it's not any stronger than EQ. Double-Edge deserves mention if your Rhydon has the Rock Head ability, which eliminates Double-Edge's high recoil. Again, though, it has limited use as compared to Earthquake or a super-effective Rock Slide. Megahorn is a very strong Bug-type move, giving you a nice way to deal with Psychics (and Grass-types, but Rhydon shouldn't stay in against them) but Rhydon doesn't get it until well past level 60, and Snorlax is a better way to deal with them anyway as it can take special attacks much better. You can safely make the last two moves HM's, but if Cut is on something else you can go for something more interesting.

This leaves you with one more slot for something of your choosing! An Electric or Fighting-type is a good choice, but they don't really give you much the above team doesn't. Jolteon, or Electabuzz if you're playing Fire Red, are the strongest options (not counting Zapdos), but neither can learn much besides Electric moves. They are fast, though, and can paralyze things with Thunder Wave. They also can learn Flash. A Pikachu/Raichu is useful until you can get Lapras, but is outclassed by Jolteon and Electabuzz as a dedicated Electric type.
The best Fighting types are Hitmonlee and Primeape, unless you can trade for Machamp. I typically use a Mankey/Primeape for the first part of the game, but it's really not necessary once you get Rhyhorn, which is much more durable, resists Normal (as well as Flying), and hits harder in general. Literally the only thing a Fighting type has over Rhydon is STAB fighting moves, which isn't really enough to justify a party slot.
Dragonite is also a strong option here, with a versatile movepool to fill any niches you want, and the stats to do almost anything. However, it's fairly tedious to raise one. Nidoking/Nidoqueen are more easily obtained, and also have very wide movepools. They are also good Ground-types until you can get Rhyhorn, though they face competition from Diglett for that role. They're sturdier than Diglett and more versatile, but slower.
A more support/utility type Pokemon is also an option. Something with a lot of status moves, perhaps, or something good at catching other Pokemon. Scyther (Fire Red only) and Farfetch'd can learn False Swipe, which will always leave the enemy with at least 1 HP, allowing you to whittle down something's health without worry. Scyther is also strong and fast in its own right, though it can't learn that many moves.
Otherwise, you can use this as a slot for a general HM slave. The core I listed lacks Flash, and won't have Cut until very late (only Rhydon can learn it, not Rhyhorn) so you'll need something to use those moves. Meowth is a good one for those if you're on Leaf Green, and comes with the bonus of the Pickup ability. Free items!

answered by
Really great team. I seriously like it.
Only suggestion would be to use both Slash and Dragon claw on Charizard and use only one out of Fly and Aerial Ace.
U could also use Earthquake instead of Slash/Dragon claw
A great team that I would definitely use but I would rather have a Victreebell to replace Exeggutor then put a psychic type as my final choice, someone like Hypno, Mr. Mime or an Alakazam if you want to trade for it.
I noticed one thing about your team's speed. You could put Sunny Day on Exeggutor instead of the status moved. It's speed will double due to It's ability Chlorophyll.
0 votes

I don't like to use six Pokemon when I play. I use three/four max, but I always aim for three. (It's easier to train stronger Pokemon for the Elite4 when you have only three or four. By the time I reached the Elite4, Blastoise and Arcanine were level 62, and Zapdos was level 61. Zapdos was close to 62, but I didn't feel like leveling up anymore.) I just finished the game (for the umpteenth time), and I used the following:

  1. Blastoise (Starter/Water): Surf (W), Ice Beam (I), Earthquake (G), and Bite (D)
  2. Arcanine (Fire): Dig (G), Body Slam (N), Flamethrower (F), and Double-Edge (N)
  3. Zapdos (Electric/Flying): Drill Peck (Fl), Thunderbolt (E), Thunderwave (E), Fly (Fl)

Blastoise is great, because it's a water Pokemon that can learn an ice move (for Lance's Dragon types) but doesn't have the Ice type's weaknesses.

Arcanine was supposed to be a legendary Pokemon, so it's a beast. Definitely the best Fire Pokemon in the game!

Yes, Zapdos is a legendary, but I've trained so many electric types that just don't compare. By the time I get to the Elite4, I realize they were just a waste of my time. So as soon as I can use Surf outside of battle, I go back to grab Zapdos. (And by this time, my other two Pokemon are already at a level 50, so it's easier to catch.)

MOVE TYPE KEY
W: Water
I: Ice
G: Ground
D: Dark
F: Fire
N: Normal
E: Electric
Fl: Flying

But with this team, you can't go wrong. Good luck!

answered by
edited by
0 votes


Venusaur
Ability: Overgrow
Recommended Nature: Balanced (Hardy, Bashful, Serious, etc.)

  • Sludge Bomb
  • Sleep Powder/Toxic
  • Giga Drain
  • Razor Leaf

Sludge Bomb is a good STAB move that can also poison the foe. Sleep Powder is useful as having your foe asleep can lead to free recovery, swap outs or attacks and Toxic is the best move for poison as it does more damage the longer it lingers. Giga Drain gets STAB and keeps Venusaur from fainting and Razor Leaf also gets STAB, has a high Critical Hit ratio but is mainly for PP saving.

Choose Bulbasaur as your Starter Pokemon.


Nidoking/Nidoqueen
Ability: Poison Point/Rivalry
Recommended Nature: Adamant (+Att, -Sp. A)

  • Megahorn/Superpower
  • Thrash/Body Slam
  • Earthquake
  • Brick Break/Shadow Ball

Megahorn (Male) is a very strong move that covers Psychic types and Superpower (Female) is also very strong and covers Ice types. Thrash (M) is a strong move that can be used to cover things that his over moves can't, however this move will leave Nidoking confused after 2/3 moves so keep this in mind. Body Slam deals less damage than Thrash but has no backfire and can Paralyse the foe. Earthquake is a very strong STAB move mainly in the moveset to deal huge damage. Brick Break covers Ice type for Nidoking and Shadow Ball covers Psychic type for Nidoqueen. Personally I would go with Nidoking due to his more offensive stats.

Find Nidoran (M/F) on Route 3, east of Pewter City


Jolteon
Ability: Volt Absorb
Recommended Nature: Modest (+Sp. A, -Att)

  • Thunderbolt
  • Iron Tail
  • Double Kick
  • Pin Missile

Thunderbolt gets STAB and has a chance to paralyse the foe. Iron Tail, Double Kick and Pin Missile are all for coverage (These three moves cover Ice, Rock, Bug, Psychic, Grass, Normal and Steel) and make Jolteon good for taking out many Pokémon.

Take the Eevee from the Pokémon Mansion in Celadon City.


Dodrio/Aerodactyl
Ability: Early Bird/Run Away/Pressure
Recommended Ability: Adamant (+Att, -Sp. A)

  • Fly
  • Aerial Ace
  • Steel Wing
  • Tri-Attack/Rock Slide

Dodrio and Aerodactyl may be a weird comparison but Dodrio is weaker, found at a higher level and earlier in the game but Aerodactyl is stronger, received at a lower level and later in the game. Fly gets STAB and is useful for getting around Kanto, Aerial is a PP saver and is good if you don't like the 2 turn process of Fly. Steel Wing is for Rock Type and Ice Type coverage. Tri-Attack (Dodrio) gets STAB and can either Burn, Freeze or Paralyse the foe while Rock Slide (Aerodactyl) can flinch the foe and also gets STAB. Personally I would recommend Dodrio due to how much easier it is to obtain.

Catch Doduo on Route 16, west of Celadon City. Receive an Old Amber from the scientist in the back room of the Pewter City Museum and resurrect in the Pokémon Lab on Cinnabar Island.

Snorlax
Ability: Thick Fat/Immunity
Recommended Nature: Adamant (+Att, -Sp. A), Careful (+Sp. D, -Sp. A)

  • Body Slam
  • Shadow Ball
  • Yawn/Rest
  • Brick Break

Body Slam gets STAB and can paralyse the foe which makes up for the Speed that Snorlax lacks. Shadow Ball is for taking out Ghost Types which it's other two attacking moves can't do. Brick Break covers Snorlax's Rock and Steel type resistances. Yawn will put foes to sleep and can never miss bear in mind that this move takes two turns to take effect whereas Rest puts Snorlax to sleep but recovers all of his HP meaning will will survive for a long time.

Find Snorlax on Route 12, south of Lavender Town/Route 16, west of Celadon City


Starmie/Lapras
Ability: Natural Cure/Shell Armour/Water Absorb
Recommended Nature: Modest (+Sp. A, -Att)/Timid (+Spe, -Att) (Starmie)/Balanced (Hardy, Bashful, Serious, etc) (Lapras)

  • Surf
  • Psychic
  • Ice Beam
  • Thunderbolt

Starmie only catchable in Leaf Green, Lapras available in both. Surf gets STAB and is needed for story, Psychic gets STAB for Starmie and covers Lapras' Fighting type weakness. Ice Beam covers their Grass type weaknesses and gets STAB for Lapras. Thunderbolt is for coverage has a paralyse chance which makes up for the speed that Lapras lacks.

Fish for Staryu with a Super Rod in Vermilion City or Pallet Town/Recieve Lapras from the guy after batting your Rival in Silph Co.


Raticate
Ability: Guts/Run Away
Recommended Ability: Doesn't Matter

  • Cut
  • Rock Smash
  • Strength
  • Filler Move

Your HM Slave. Said enough.

Catch Rattata on Route 1, north of Pallet Town.

answered by
0 votes

Venusaur Leaf Green Team

Venusaur / Ninetales / Starmie / Raichu
/ Dodrio / Dugtrio


Venusaur @ Leftovers

Ability : Overgrow
Serious Nature

  • Giga Drain / Razor Leaf
  • Sludge Bomb
  • Leech Seed
  • Toxic / Sleep Powder

Venusaur is pretty bulky and works well in stalling. Serious Nature was there because Venusaur is a Mixed Attacker, and any nature decreasing Defensive Stats would be bad. Speed reducing Natures are bad either. Giga Drain and Sludge Bomb are the main STAB. Giga Drain combined with Leftovers give him some decent recovery, which is great in-game for lasting Long in battles. But do remember that it has Low PP, so Razor Leaf is an option for STAB. Toxic and Leech Seed are mainly for taking down Bulkier opponents. Sleep Powder is for catching Pokemon. You can reset to get the nature you want. Some other like Hardy or Docile works too. This was the Obvious starter if you are playing Leaf Green.

Ninetales @ Charcoal

Ability : Flash Fire
Modest/Timid Nature

  • Overheat / Fire Blast
  • Flamethower
  • Confuse Ray / Attract
  • Dig / Will-O-Wisp

Ninetales, even with a bad movepool, still performs well as a Special Sweeper in game. It is a quite decent Pokemon to use which is only viable in Leaf Green. Other fire types like Arcanine can be special too, but I prefer a fully special one on this team. It gets Flamethower at Vulpix while at a early level unlike other fire types. Overheat and Fire Blast are used for Power and can deal with some mons that still hang on despite being hit by Flamethower. Dig is for escaping Dungeons. Put Dig on it if you don't want it on Dugtrio. Will-O-Wisp burns some bulkier opponents. Confuse Ray and Attract really screws the opponent, bulky or not. Give it Flash Fire to support some team members that are weak to fire. Ninetales' Charcoal-Boosted STAB moves in Sunny Day support provided by Dugtrio would definitely hit like a Truck.

Starmie @ Nevermelt-Ice

Ability : Natural Cure
Modest/Timid Nature

  • Surf
  • Ice Beam / Blizzard
  • Thunderbolt / Thunder
  • Psychic

I love Starmie. It has always been a Favourite of mine. It gets a great movepool and has a great speed at 115. It will be your main key to taking on Gengars and Dragonites using Ice Beam and Psychic. Bolt-Beam gets really good coverage, and Starmie is a great Pokemon to make use of it. Natural Cure saves your time to buy Antidotes and Full Heals. Surf and Psychic are the main STAB moves. It will be your surfer, this should be known. Other abilities like Illuminate works great in finding Rare Pokemon and shinies too. Nevermelt-Ice boosts Ice Beam, allowing Starmie to OHKO Dragonites with Ice Beam. Twisted Spoon is an option, but you can only find that on wild Pokemon which is really time consuming. Also, if you can't get Ice Beam and Thunderbolt, I suggest you replace them with Blizzard or Thunder.

Raichu @ Leftovers

Ability : Static
Serious Nature

  • Thunderbolt
  • Brick Break
  • Flash / Rain Dance
  • Strength / Thunder

Raichu is gotten pretty early and does well defeating Misty although Venusaur is already there. I put Leftovers on him because Magnet can only be found on wild Magneton. Thunderbolt is main STAB. Brick Break is coverage against Onix and Golem. Flash and Strength and HMs needed in-game and will be replace with Rain Dance and Thunder if rematching the E4. Rain Dance can provide support for Starmie, while Thunder could be Spamed under Rain with full accuracy, allowing Raichu to sweep. Electabuzz can also work well since it's movepool and Stats are somehow similar to Raichu. But it can only be gotten in Fire Red. You might wanna trade for it. Black Belt is also an option for him to hold to boost Brick Break. But I heard that it is only obtained by stealing items from other Trainers.

Dodrio @ Silk Scarf

Ability : Early Bird / Run Away
Adamant Nature

  • Drill Peck
  • Tri Attack / Double Edge
  • Agility
  • Fly / Steel Wing

Dodrio is the best flying type for a physical sweeper. After one or two Agility, Dodrio's Speed can reach impressive levels, meaning no one in-game can outspeed it. It will be your flyer. You can replace fly with Steel Wing for coverage if you rematch the E4. Drill Peck is main STAB move. Tri Attack is also STAB, an will be replaced with Double Edge for more power which is only accessible once you reach the Victory Road. Early Bird and Run Away are great abilities that are hard to choose from so it's up to you. You can sweep through Bruno with it. It will not disappoint you most of the times while sweeping. Double Edge can destroy types that does not resist it, especially when paired with Silk Scarf. Just beware of Steel types, because it walls Dodrio. But you can still switch out, right?

Dugtrio @ Amulet Coin / (No Item)

Ability : Arena Trap
Adamant/Jolly Nature

  • Earthquake
  • Thief / Dig
  • Rock Smash / Rock Slide
  • Cut / Sunny Day

Dugtrio's great speed is really a blessing. He also works as a HM Slave which are necessary in game. With Thief on it, you can steal some useful stuff from Trainers and Wild Pokemon. Earthquake is mainly for STAB. Rock Smash and Cut are HMs. Dig is useful for saving PP for Earthquake and also used to escape annoying dungeons without having to use an Escape Rope. It is your main pursuit against roaming Pokemon and deals with Electric types which can really be annoying if you don't have a proper Ground type. You should try to bring him in for every battle since Amulet Coin can give you lots of money to buy TMs. If you rematch the E4, you should replace the HMs with Rock Slide and Sunny Day. Sunny Day provides support for Ninetales and Rock Slide provides excellent coverage with Earthquake.


Note : You can get another HM slave to cover other HMs that I have not listed.

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The best six man team depends on the starter Char,lapras,jolteon/electrode,exeggutor,dragonite,snorlax/nidoking...vens,acranine,lapras,dragonite,pidgeot/fearow,nidoking....blast,arcanine,electrode,exeggutor,dragonite,pidgeot/fearow.... all have there use most are powerful....all fire types are for each team are gonna run fire blast , flamethrower ,dig/fly and bite/slash....water types run surf hyropump,ice beam, then body slam/bite....grass types razor leaf/mega drain,sleep powder,cut,physic/sludge bomb....birds,fly,hyper beam,wing attack,then sand attack or flash....dragonites flamethrower,thunder,blizzard,outrage...electric types thunder,thunderbolt,thunder wave,stomp/pin missle/sonic boom....nidoking earthquake,surf,megahorn,then a number can work but I put blizzard...snorlax bodyslam,surf,earthquake,then hyper beam or something strong

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This is a "basic" team, for versality and easy use for new players, for more especialized people I would not sugest this team.

I'l also add the team with each of the starters and they substitute if you choose another one.
The sixx types will be Electric, flying, ground, grass, fire, water, an easy triangle for new players.

(The best starter for new players is bulbassaur, you'l have an easy way choosing him, he is effective against the first two gym leaders and is resistant against the third, he is the most easy of the starters to raise, but fell free to choose any startar you want)

Elétric
Raichu
Thunderbolt/Thunder
Dig
Brick Break
Thunder wave/Double team

Flying

Pidgeot
Aerial ace/wing attack
quick attack
Steel wing
Thief/double team/sand attack/wirlwind/feather dance

Ground

Graveler
Rock blast/Roll out
Earthquake
Brick break
Explosion

Grass (Venussauro, Victrebell, Vileplume, based on your starter and version)

Venussaur: Bruiser role
Razor leaf/Solar beam
Sludge bomb/hyper beam
Earthquake
Growth/hyper beam

Venussaur: Tank role
Razor leaf/Solar beam
Toxic
Synthesis
Earthquake/leech seed

--
Victreebell
Razor leaf/Solar beam
Sludge bomb
Hyper beam
Toxic/Sleep powder/ Stun spore

--
Vileplume
Petal dance/Solar beam
Sludge bomb
Hyper beam
Toxic/Sleep powder/ Stun spore

Fire (Charizard, Arcanine, Ninetales)
Charizard
Flametrower/Fire blast/Blast burn/Overheat
Wing attack/aerial ace/Slash
Brick break
Earthquake

--
Arcanine
Flametrower/fire blast/ overheat
Bite
Dig
Extreme expeed/iron tail

--
Ninetales
Flametrower/fire blast/ overheat
Dig
Iron tail
Confusion ray/quick attack/ will'o wisp

Water (blastoise/Lapras)
Blastoise: Bruiser role
Surf/Hydro pump
Earthquake/bite
Brick break/bite
Ice beam

Blastoise: Tank role
Hydro pump
Withdraw/Skullbash/Double team/Atract (Atract if female only, since there are more male Pokemon)
Toxic
rest/Skullbash

--
Lapras: Bruiser role
Surf/Hydro pump
Ice beam/Blizzard
Psyquic
Thunderbolt/Thunder

Lapras: Tank role
Hydro pump
Rest
Double team/ Atract (Atract if female only, since there are more male Pokemon)
Toxic/perish song, growl, confusion ray/ safeguard/ sing

HM especialist

Rattata early game for cut and rock smash
oddish/ belsprout/ paras for flash
spearow/ doduo/ farfet'c for fly
Raticate early/midgame for cut, rock smash and strenght
Krabby midgame/endgame for cut, rock smash, strenght and surf
Goldeen for watterfall and dive Surf, waterfall and dive

Quick notes

Fly in generation 3 has only base power 70 and need two turn to attack, aways keep wing attack or aerial ace over fly in this generation in any situation with a Pokemon you use to fight. (Aerial ace and wing attack has base power 60 and attack in one turn)

Leave fly for the HM especialist!

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This is a team I think will serve one well in a playthrough.

Venusaur

Moveset:
Razor Leaf
Giga Drain
Cut
Sludge Bomb/Vine Whip

Razor Leaf, Giga Drain, Sludge Bomb and Vine Whip are all strong STAB moves with the first three having their own advantages: Razor Leaf has a high critical hit ratio and hits both enemies in double battles, Giga Drain to replenish health and Sludge Bomb can cause poisoning. You can switch it out for Vine Whip since you can only get the TM for it after you become the Champion. Cut is an HM.

Raichu

Moveset:
Thunderbolt
Shock Wave
Iron Tail
Flash

Thunderbolt and Shock Wave are strong STAB moves with their own advantages: Shock Wave never misses and Thunderbolt can cause paralysis. Iron Tail is compensation for the lack of a Steel type, and it helps that most of the Kanto Ground types are part Rock, which is weak to Steel. Flash is an HM.

Fearow

Moveset:
Aerial Ace
Drill Peck
Fly
Pursuit

Drill Peck and Aerial Ace are strong STAB moves, with Aerial Ace never missing. Fly is also a good STAB move , an HM, and on the turn you use it, most attacks can't hit you. Pursuit is compensation for the lack of a Dark type, and to take advantage of its immunity to Ghost types.

Marowak

Moveset:
Bone Club
Bonemerang
Dig
Rock Smash

Bone Club and Bonemerang are strong STAB moves, as well as Marowak's trademark moves. Dig is also a strong STAB move, an HM, and on the turn you use it most attacks can't hit you. Rock Smash is an HM, as well as coverage against Ice types.

Lapras

Moveset:
Ice Beam
Surf
Waterfall
Psychic

Ice Beam is a strong STAB move that can cause freezing. Surf and Waterfall are also good STAB moves, as well as HMs. Psychic is coverage against Fighting types and compensation for the lack of a Psychic type.

Arcanine(Fire Red only)

Moveset:
Flamethrower
Flame Wheel
Fire Blast
Strength

The first three are all strong STAB moves, with all of them being able to cause burns. Strength is an HM. Though for Flamethrower I'd recommend either holding off on evolving Growlithe or spend a lot of time in the game corner.

If you have Leaf Green then use this:

Magmar(Leaf Green only)

Moveset:
Flamethrower
Fire Punch
Fire Blast
Strength

The first three are all strong STAB moves, with all of them being able to cause burns. Strength is an HM.

Thanks for reading and tell me in the comments what you think of this team.

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Team preview: Charizard, Starme(LF) Lapras(FR), Raichu, Nidoking, Snorlax, Machamp

CHARIZARD

Ability: Blaze
Nature: Serious
Moveset: [Fly][Dragon Claw][Blast Burn][Flamethrower]

  • Has high Special Attack and Speed stats. Learns useful moves through level up and TM

STARMIE (LF)

Ability: Natural Cure
Nature: Timid
Moveset: [Surf][Psychic][Thunderbolt][Ice Beam]

  • Very high Speed stat, high Special Attack stat, and learns a vast amount of useful TMs and HMs.

LAPRAS (FR)

Ability: Water Absorb
Nature: Modest
Moveset: [Surf][Ice Beam][Thunder][Psychic]

  • Available late in the game and at a much lower level than your party at that point in the game. However, it has above average stats all around, and a very wide movepool consisting of notable attacks.

RAICHU ♂

Ability: Static
Nature: Bashful
Moveset: [Thunderbolt][Thunder Wave][Seismic Toss][HP Grass/Ice]

  • Has an above average Attack, Special Attack, and Speed stat.
  • Seismic Toss against normal Pokemons and HP Grass/Ice against rock, ground Pokemons.

NIDOKING

Ability: Poison Point
Nature: Hasty
Moveset: [Earthquake][Megahorn][Shadow Ball][Ice Beam]

  • Has well-distributed stats and learns a vast amount of TMs.

SNORLAX

Ability: Thick Fat
Nature: Adamant
Moveset: [Return][Shadow Ball][Sleep Talk][Rest]

  • Has a massive HP stat and a high Attack and Special Defense stat. Learns many useful moves upon level up and through TM.

MACHAMP

Ability: Guts
Nature: Adamant
Moveset: [Bulk Up][Cross Chop][Facade][Rock Tomb]

  • Has a very high Attack stat and learns useful moves upon level up and through TM. However, needs to be traded to fully evolve which requires two Gameboy Advances/SPs and a link cable or wireless adapter.
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Lineup: Charizard, Jolteon, Poliwrath, Jynx, Rhydon, Snorlax

Moves:
+Indicates STAB
^Indicates for PVE - This is a list for enjoying an easy run thru of the game
^^Indicates for PVP - Might not let you travel the map as easily, but smarter for competition

CharizardCharizard (Fire Flying) Should be 1st and only Pokemon trained till Jynx
-Fly+
-Flamethrower+
-Overheat+
-Steel Wing^ -Dragon Claw^^

JolteonJolteon (Electric) Should be 3rd Pokemon, Celadon, evolved from level 30 Eevee (when it learns Bite)
-Thunder+
-Thunderbolt+
-Rain Dance
-Bite

PoliwrathPoliwrath (Water, Fighting) Should be 5th Pokemon, evolved from level 35 Poliwhirl (when it learns Body Slam)
-Brick Break+
-Surf+^ -Water Pulse+^^
-Waterfall+
-Body Slam

JynxJynx (Ice, Psychic) Should be 2nd Pokemon, received by trading an Abra
-Psychic+
-Ice Punch+
-Ice Beam+
-Reflect

RhydonRhydon (Ground, Rock) Final Pokemon, caught in Safari Zone and needs to be trained immediately
-Earthquake+
-Rock Slide+ (Move Tutor)
-Cut^ -Body Slam^^ (Move Tutor)
-Megahorn

SnorlaxSnorlax (Normal) Should be 4th Pokemon, 2 chances to capture
-Strength+^ -Rest^^
-Body Slam+
-Hyper Beam+
-Shadow Ball^ -Sleep Talk^^

Explanation:

Charizard HOLDS CHARCOAL is high Special Attack, use Flamethrower to burn em, Overheat to melt em. Fly to get you around the map and for those pesky Fighting types, and Steel Wing to get you thru the rocky Pokemon while training.
FOR PVP: Dragon Claw replaces Steel Wing because 1. More DPS, and, 2. Rock types are 4x damage against Charizard anyway.

Jolteon HOLDS MAGNET is high Special Attack, use Thunderbolt when it's easy, Rain Dance/Thunder combo on trainers with 4 Pokemon in their lineup. Bite to help train and to take on Ghost and Psychic types without wasting PP on Thunder/Rain Dance and Thunderbolt.

Poliwrath HOLDS BLACK BELT is high Attack, use Brick Break for STAB, Body Slam when STAB isn't necessary and to train. Surf gets you around the map and handles higher-Special Defense Pokemon, whereas Waterfall let's you make em flinch. The latter 2 give you STAB for bonus damage, despite Poliwrath Special Attack being only mediocre.
FOR PVP: Water Pulse to cause confusion.

Jynx HOLDS TWISTEDSPOON is high Special Attack, meaning all her attacking moves are super-powered along with receiving STAB bonus. Ice Punch to train, Ice Beam for serious business, Psychic for Fighting and Poison types. Reflect might not be used much as you hit hard, but is useful later on.

Rhydon HOLDS SOFT SANDis high Attack, so stick to physical abilities that also receive STAB bonus: Earthquake to pwn, Rock Slide to pwn, Cut gets you around the map and helps train, and Megahorn, later on, to take on the Psychic and Grass types.
FOR PVP: Body Slam replaces Cut for obvious reasons.

Snorlax HOLDS SILK SCARF is high Attack, receives STAB from Normal abilities... Strength to get around map and to train, Body Slam for tougher foes to paralyze, Hyper Beam to end their last Pokemon, and Shadow Ball to allow some action against Psychic, and most importantly, Ghost types.
FOR PVP: Rest and Sleep Talk to restore HP and hopefully spam Hyper Beams.

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Team Preview: Charizard, Lapras, Machamp/Hitmonlee, Dragonite, Exeggutor, Rhydon


Charizard
Charizard, in my opinion, is the best out of the three starters for in-game usage as it has the best offensive stats, which makes the game go faster. Its good Special Attack and STAB moves means it won't be letting you down on the offensive side.
Charizard @ Charcoal
-Blast Burn
-Flamethrower
-Fly
-Steel Wing
Blast Burn is an extremely powerful move that almost always faints the opposing Pokemon if it is not resisted. Flamethrower serves as a secondary STAB that has more PP, or if the extra power of Blast Burn is not needed to avoid the turn of recharge. Fly is a good Flying type STAB that gives crucial additional coverage, as it is the only move on this set which is not resisted by Water or Fire types. Steel Wing hits Charizard's biggest weakness, Rock types, super-effectively. I would not recommend using Dragon Claw over Fly, as it does not hit anything neutrally that the combination of Fire/Flying/Steel can't, and only provides super-effective coverage on three Pokemon in the entire Kanto region, which are already hit super-effectively by Lapras.


Lapras
A Water type has always been an obvious need for Surf. I chose Lapras as its dual Water/Ice typing gives coverage against Dragon types that the team would otherwise lack, and for its solid stats, as it is bulky while still being able to hit hard with its decent Special Attack.
Lapras @ Mystic Water
-Hydro Pump
-Surf
-Ice Beam
-Thunderbolt
Hydro Pump and Ice Beam are the strongest STAB moves available to Lapras. Surf is a secondary Water type STAB that has more PP and can be used if the extra power of Hydro Pump is not needed to avoid Hydro Pump's inaccuracy. Thunderbolt gives Lapras BoltBeam coverage, allowing it to hit many Pokemon super-effectively.


Machamp
Fighting types are always useful to have as they provide vast type coverage. Machamp is arguably the best choice of the Kanto Fighting types, as it has the best bulk and highest Attack. However, if you cannot obtain Machamp, Hitmonlee is a good option as well.
Machamp @ Black Belt
-Cross Chop
-Brick Break
-Earthquake
-Rock Smash
Cross Chop is a very powerful STAB move. Brick Break is a secondary STAB move that has more PP and can be used if the extra power of Cross Chop is not needed to avoid the inaccuracy of Cross Chop. Earthquake is a powerful coverage option that allows Machamp to hit hit Poison types that resist its STABs super-effectively. While Rock Tomb may seem to be a good coverage option for the fourth slot, it does not out-damage a resisted Brick Break or Cross Chop if it hits neutrally, and barely out-damages a resisted Cross Chop if it hits super-effectively. As such, it is not worth running, and Rock Smash is preferred as it is a useful HM. It should be noted that Earthquake is given to Machamp/Hitmonlee instead of Charizard or Dragonite because they have other means of coverage, while Machamp/Hitmonlee would not without Earthquake.
Hitmonlee
Hitmonlee @ Black Belt
-High Jump Kick
-Brick Break
-Earthquake
-Rock Smash
Hitmonlee and Machamp have extremely similar learnsets, so the only difference here is the powerful STAB move; Hitmonlee has access to High Jump Kick instead of Cross Chop. Other than that, Hitmonlee runs the same moveset for the same reasons.


Dragonite
The team still needed a flier, and I decided on Dragonite for its amazing stats and rare Dragon typing as opposed to common birds like Pidgeot and Dodrio. While it can be a pain to train up, the wait is definitely worth it.
Dragonite @ Leftovers ---> Silk Scarf
-Double Edge
-Fly
-Iron Tail
-Fire Blast
Double Edge is Dragonite's pseudo-STAB move, as it outdamages Outrage due to its high BP and the fact that it goes off of Dragonite's much higher Attack stat. Fly is a good Flying type STAB that should be used instead of Double Edge if it can hit something super-effectively. Iron Tail covers Dragonite's Ice and Rock weaknesses. Fire Blast hits Steel types, which would otherwise wall this set. Although it is Special, it outdamages Dragonite's best Physical option to hit Steel types (Brick Break), due to its high BP. Because Silk Scarf can only be found much later in the game, Leftovers can be used as an item at first. However, Silk Scarf is preferred to get as much power out of Double Edge as possible. Dragonite should be the team's first option against Psychic types and the Gengar line (which the team lacks reliable super-effective coverage against), as it has good Special Defense and can nail them on their weaker Defense stat with Double Edge.


Exeggutor
Exeggutor was my choice as a Psychic type as without its secondary Grass typing I would not be able to hit Water types super-effectively. It has good Special Attack and is bulky which makes it good for in-game use.
Exeggutor @ Miracle Seed
-Psychic
-Giga Drain
-Sleep Powder
-Dream Eater
Psychic and Giga Drain are powerful, reliable STABs, although they do run out of PP quickly. Exeggutor does not have any other viable Special coverage moves, so I decided to go with the combination of Sleep Powder and Dream Eater. This kind of makes up for the lack of coverage because you can slowly wittle down foes who resist Dream Eater while they're asleep without taking any damage.


Rhydon
I still needed a Ground type, as well as a Rock type to hit Flying types super-effectively, which the team lacked so far. I chose Rhydon, as it has some interesting coverage options and the necessary typing.
Rhydon @ Soft Sand
-Earthquake
-Rock Slide
-Megahorn
-Strength
Earthquake and Rock Slide are very powerful, reliable STABs. Megahorn provides extra coverage, specifically against Psychic types. However, Rhydon will take a lot of damage from Psychic due to its low Special Defense; as such, Dragonite should always be the first option when taking on Psychic types. Rhydon does not have any other useful coverage moves which are Physical, so Strength is used for the fourth slot, as it is a useful HM.


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Fire Red Team: Charizard, Vileplume, Kabutops, Jolteon, Snorlax, and Nidoking.

Charizard
- Slash
- Flamethrower
- Fly
- Solar Beam
Great sweeping starter with good special and speed stats, and all around stats. Great starter to teach Fly to.

Nidoking
- Thrash
- Megahorn
- Sludge Bomb
- Brick Break
Great, strong, early game Pokemon to have, since you can get it early with a Moon Stone. All around good stats. Nidoqueen is good, too. Great for Lieutenant Surge's gym because of it's Electric type immunity.

Vileplume
- Toxic
- Petal Dance/Giga Drain
- Acid/Venoshock
- Moonlight
Great help, especially for defeating Misty's gym, since, at that point, you'd only have maybe Charmeleon and Nidoking, who are both weak to Water type moves.

Kabutops (with Swift Swim)
- Slash
- Ancient Power
- Rain Dance
- Waterfall
Great Pokemon, ESPECIALLY with Swift Swim. Kabutops becomes faster, and Water type moves become 50% more powerful in rain, so it becomes a powerful sweeper and also helps out Jolteon with its Thunder. Waterfall is EXTREMELY POWERFUL with Kabutops and Rain Dance.

Jolteon
- Thunderbolt/Thunder
- Thunder Wave
- Shadow Ball
- Double Team
Good, speedy special attacker. Thunder and Thunderbolt are both great moves that have STAB and will do great damage, due to Jolteon's great special attack. Then, use Double Team to make sure the foe doesn't hit you.

Snorlax
- Rest
- Sleep Talk/Snore
- Body Slam
- Psychic (for coverage on fighting types)
GREAT for saving time during battles, especially when you need to heal up your Pokemon in battles, such as the Elite Four. It's a great and powerful wall. Save more time by using Rest and Sleep, talk if needed.

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Blastoise: Starter, Surfer, and good for 1st, 7th and 8th gyms.
Pidgeot: Flyer, route 1
Raticate: Hm machine, strong even without them, route 1.
Butterfree: Psychic type, will help a lot. Viridian Forest.
Raichu: Need I say more? Viridian Forest.
Primeape: Strong, will save you many times. Route 3.

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